
America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish, Portuguese - Brazil*, Traditional Chinese, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really good game
The story is proving good. But the combat is a freakin nightmare. Enemies spawning in rooms you just cleared. Buggy leaning system. Inconsistent detection in stealth with commanders that raise the alarm being hidden behind all their troops, making you mow through everyone silently to get to them and prevent the alarm being raised, which completely defeats the purpose of killing them to prevent the alarm being raised, etc. If you're after this game for the story, don't go in on the difficulty you think you can handle. Drop it a notch or two. Otherwise the game will kill you again, and again, and again. You're not in a fair fight with higher difficulties, nor is it a challenge. It's just flat out annoying.
игра топ я раскрашил яйца гитлеру 10 голов фрицев из 10
Very good, the main hub is a mess but it doesnt really matter
the goat
goty
The Tonal Whiplash: From Gritty Dystopia to Cartoon Caricature The New Order was a masterclass in alternate-history storytelling. It gave us a grounded, melancholic B.J. Blazkowicz navigating a genuinely terrifying world where the enemy felt like an unstoppable, cold, and calculated machine. The New Colossus completely throws that discipline out the window. The narrative shifts from a serious resistance drama to a bizarre, checklist-driven cartoon. The Logic Gap: The game suffers from a massive logical contradiction. It portrays the regime as bumbling, incompetent, and comically stupid cartoon villains. This raises an obvious question: If they are this idiotic, how on earth did they conquer the entire planet and develop world-ending technology? By robbing the villains of their imposing, clinical menace, the game robs the player of any real sense of stakes. Ideology Over Substance: The writing heavily pivots toward modern sociopolitical messaging, pushing a forced "girl power" and minority-focused dynamic at the absolute expense of organic character development. Characters frequently feel less like real people surviving an apocalypse and more like mouthpieces for modern-day ideological tropes, resulting in an immersion-breaking experience. Gameplay Deficit: Taking Two Steps Back While The New Colossus runs on the slick id Tech 6 engine—meaning the gunplay mechanics themselves feel fast and the gore system is highly detailed—the actual game design is a noticeable downgrade from the first game. Frustrating Level Design: The levels in The New Order were readable and brilliantly paced. Here, the maps are chaotic, cluttered, and plagued by terrible player feedback. You will frequently find your health vaporizing without ever realizing where the shots are coming from. Mechanics Removed or Gated: The organic pacing of the first game is gone. For a significant portion of the game, you are locked behind a frustrating 50-HP cap due to story reasons, turning what should be a power-fantasy shooter into a tedious exercise in cover-camping. The stealth mechanics feel broken and inconsistent compared to the first title, turning every attempt at silent infiltration into a forced, chaotic shootout. Technical Performance vs. Artistic Direction On a purely technical level, the game delivers high framerates and gorgeous volumetric lighting. However, the art direction loses its identity. Instead of the imposing, brutalist architecture of a Nazi-occupied world, we spend too much time in irradiated, drab ruins or claustrophobic submarine corridors that feel repetitive and uninspired. Verdict Wolfenstein II: The New Colossus feels like a sequel made by a team that misunderstood why people liked the first one. By prioritizing heavy-handed ideological messaging and trade-off mechanics over a coherent plot and tight level design, it trades a dark, compelling sci-fi thriller for a bloated, preachy caricature. Pros: The id Tech 6 gunplay feels smooth when it works. High production value in voice acting and facial animations. Cons: A complete tonal failure that turns menacing antagonists into slapstick idiots. Heavy-handed, immersion-breaking modern ideological writing. Frustrating level layouts with terrible damage indicators. The mid-game health-cap mechanic severely slows down the fun. "If you want a tightly written, logically sound shooter about fighting an oppressive global regime, stick to The New Order. This sequel swaps out genuine tension for a Hollywood lecture."
mt bom
😁
Отличная игра с восхитительным сюжетом,череда абсурда и черного юмора в коопе с отличной боевкой не дают скучать ни минуты,10 шимшонов из 10)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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