
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 5.71/day in the week after.
About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 68Kreviews | 56% | — | $29.7M |
| $49.99 | 741ratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure why all of the hate on this game. I have really had a blast playing through the campaign. No this is not as big as Grim Dawn or as deep as Diablo, but not everything needs to be. Also not sure about the bugs I read about in other reviews. I have not run into a single issue as of yet.
The last boss is incredibly bugged, and in a game-breaking kind of way. You literally will just get the whole bossfight reset on you. It happened to me twice, both in the 2nd and 3rd phase of this stupid fight. I'm done. I'm not repeatedly fighting a broken boss. There are no devs to support this anymore since they've abandoned it, officially. This was a severe disappointment to waste 20 hours on a campaign I can't even finish. 0/10, was not even worth the $4.50 I spent.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
| $39.99 |
| 614ratings |
| 68% |
| — |
| not modelled |
| $29.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent ARPG with a cool system where you turn into a godlike being and go crazy and decent gear system. Unfortunately not much happened after it came out of early access and the devs have abandoned the game, uninterested in competing with D4 or PoE2 (or even Last Epoch). Fine enough combat and average endgame, no multiplayer. Again, the devs gave up, unless theres a 75% discount I cant recommend it
Wolcen starts with a lot of promise. Its skill-based progression system and enormous passive skill tree offer plenty of possibilities for character building, and the early game is genuinely enjoyable. Unfortunately, the experience becomes increasingly repetitive around the middle of the campaign, and this gets even worse once you reach the endgame. 100% Completion Time : 168.6H Completion Difficulty : 7/10 Playthroughs : 1 - 2 recommended Missables : None Notable requirements : Complete the campaign without dying, reach level 90 without dying, grind 400 000 000 gold, and a huge number of kills.
This is an excellent solo experience. I really enjoyed the environment designs, this game has one of the best backgrounds I have ever seen in any game, the skill mechanics are great and the fighting feels nice. This is one of the best isometric ARPG I have played. The only downside is the chapter 4, which is part of the story, BUT was fused with end-game grinding, I am simply not amused by that, end-game should be after the campaign has been completed, having it to be grinded with end-game farming is not a good game experience. Chapter 4 is a really lazy dev choice and is not worth playing.
Bought the game at release and never opened it again, untill now. Most of the issues have been fixed, so it's worth playing now
server shutting down just delist this from market
As a fan of ARPG's, this game felt like a refreshing hidden gem that certainly deserves more recognition. The combat is satisfying, the visuals are excellent, and experimenting with different builds kept me hooked throughout the campaign. The game was at its best during the story. Once I reached the Champion of Stormfall endgame after Act 3, it started to feel repetitive, and I found myself losing interest. Even so, I definitely don't regret playing it. It's a solid title with a fun campaign, and I'd recommend it to anyone looking for something a bit different in the genre.
I bought this game solely because it promised a hardcore mode. They never delivered. Apparently they abandoned game too, so purchjasers of this or the sequel BEWARE. I would not trust the developers, potential money grab.
If you ever feel bad about yourself just know that i played this game alone at home on newyears eve lmao
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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