
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this alone at first. I explored a spaceship, got lost, ran out of oxygen, and died... then tried again and died again. T^T I highly recommend playing with someone who has a good sense of direction! Once I did, I really started enjoying the game. The progression is some of the most satisfying I've experienced in any survival game. We celebrated when we finally unlocked blue skies, and we were always excited to unlock each new phase, eagerly watching our little planet transform, bloom, and gradually come to life 🌱✨ I would have liked more incentive to make the base feel like a home. The game has plenty of useful machines, automation, and functional structures, but furniture like beds and sofas don't provide any meaningful gameplay benefits. A simple comfort, rest, or morale bonus would have made building a cozy living space feel more rewarding. After all, we're trying to make an entire planet habitable—it would have been nice if our base felt a little more lived-in too. [spoiler]I also felt a bit sad when it came time to leave the planet. I got a little attached to the ecosystem we helped create, especially the animals we genetically created along the way 🥹 I wish we could name them and have more interaction with them—like seeing their mood (happy, hungry, affectionate, etc.) when we pet or approach them. It would make the world feel even more alive and personal.[/spoiler] The views are stunning, and the celestial events were so immersive that they genuinely gave me goosebumps at times. Even the music contributes to the atmosphere; it’s a little eerie and really emphasizes the feeling of being alone on a hostile planet. Overall, this is a highly satisfying and addictive survival game centered around exploration, crafting, and progression. If you're looking for a game to play with your partner or your friends, I definitely recommend this one! 💖
A simulator of slave labor for Elon Musk, except instead of a normal salary, you're planting trashy moss on Mars. Slaving away for 50 hours just to see a miserable puddle and two butterflies. The perfect way to finally bury your personal life. Recommended!
This is one of those "clunky" indie developer games that are clunky and basic in their execution but delivers a satisfying sense of progress and relaxation when playing with your friends.. untill those goblins begins to build modules for their waaagh mobile.. Gameplay is mostly linear in an open map/world. You begin with nothing but a cheap black&decker suit and multitool and find yourself needing to make your upgrades and build your first base, then focus on building items that increases : Pressure , Heat , Oxygen and etc. You explore, find crashed ships, loot, seeds for oxygen and once your planet is fully terraformed you can FLY to other planets.. and guess what? the planets you see in the skyboxes are playable planets that changes appearances as you terraform them so thats a neat touch of detail. Comfy game to play in co-op, Next update is adding crossplay co-op between pc and console.
Running this game on an older PC, never had any issues. Gameplay is never-ending, and once you figure a few things out, you can just keep playing even after you complete the planets quest to be able to leave the planet. I do wish the game had a better way point system for objectives. Sometimes finding where you need to go can be a pain, but I sometimes enjoyed the hunt. I have only played it for about 345 hours or so. It is a great game for killing time.
This game is basically a lesser Subnautica that is also much more grindier. The amount of time you waste picking terribly rendered elements from the ground and chasing (disappearing) elements from asteroids are enormous. There are no real stakes in the game past early game. All kinds of game mechanics are very simplified. You can just build any power generator anywhere on the planet, it will magically connect to your invisible grid and power your stuff for example. The objective of the game is: You want a number to go up and it will go up, that's it. You build machines and then you build more machines just to make various numbers go up. It's super repetitive. Something that really grated me was constantly finding loot boxes even at very remote locations that are clearly there to reward the player for exploring that point. The existence of these boxes give the game a theme park feeling rather than a survival environment where you're terraforming a planet to save yourself. At some point, you end up relying these kinds of loot boxes for efficient access to rarer elements of advanced materials and that sucks because they are not a renewable resource (your other option typically is to grind harder). On the positive side, seeing the planet change as you terraform it more and more is cool. You can also discover a bunch of stuff, which was interesting. Ultimately, I don't feel like there is enough meat on the bones though...
OMG WOW. This is one of those games where every second I'm just like, let it cook, let it cook. As it sinks its hooks into me, 30 min of curiousity turned into 4 hours and it felt like I only played 30 min. HIGHY RECOMMEND WITH ALL THE DLC. First play through dont do the DLC, go there after you get through the first world!
The sense of progression in this game is one that is hard to beat. Turning the barren wasteland into a thriving ecosystem is one of the most satisfying ways to indicate progress out of many other games I've played.
Игра отличная! Мне особо нравятся такие игры где необязательно спешить и можно спокойно изучать мир. Особенно понравилась система развития, где необходимо почти постоянно улучшать свои источники ресурсов, энергии и тепла. В игре есть дыры, можно забраться туда, куда не нужно, но мне понравилось искать такие дыры. В общем игра очень понравилась!
Absolutely recommend this game, its beautiful, the music fits it well and it gets veery addicting. I love decorating my base and creating new animals. And you can now also sleep!!! But if you find gathering resources boring, it wont be for you as a lot of especially beginning gameplay is just that. Anyways, game is a 10/10, i will forever continue to glaze it, devs did an amazing job.
Incredibly agreeable gameplay! Great for when you need a time-sensitive challenge without the need for quick reflexes. Highly customizable experience, too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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