
Build your own Jurassic World. Nurture generations of dinosaurs with the series debut of juveniles, create and manage sprawling prehistoric parks around the globe, and let your imagination roar with powerful new creative options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #78, worst FR #93 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Aug 11 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World.
Help life find a way by synthesising, breeding, and nurturing prehistoric species. Manage each species and allow them to thrive, while helping your dinosaurs raise families and pass their genes onto future generations.
Create incredible havens for your dinosaurs to help them flourish, build exciting new attractions to amaze guests, and maintain control when disaster inevitably strikes.
With over 85 awe-inspiring pre-historic species, 75 of which allow you to manage, breed and nurture families of dinosaurs across entire generations. Rear them from playful juveniles into awe-inspiring adults, each with distinct female, male, and juvenile variants.
Park guests will marvel as these majestic creatures socialise and react to the vibrant world around them.
Manage unique social needs and observe brand new behaviours, with semi-aquatic dinosaurs venturing into deep water and pterosaurs walking on land.
Create jaw-dropping parks with new creative tools never before seen in the Jurassic World Evolution series! From groundbreaking terrain editing to modular scenery customisation – build and tweak every aspect of your park from the ground up or, generate a custom map which is unique every time with the Island Generator. The choice is in your hands!
Build your sites with naturalistic enclosures using steep slopes and scenery, introduce stunning new attractions such as the Balloon Tour, a close-up attraction that let guests see and touch prehistoric animals with the Dinosaur Encounter or the iconic Cretaceous Cruise where guests can view dinosaurs from a new watery perspective!
Create, upload and share cross-platform community creations using the Frontier Workshop. Browse the very best creations from the community, place them in your own game or craft your own custom parks, buildings and enclosures before sharing for other players to use.
Join familiar faces from the Jurassic franchise, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and embark on a non-linear campaign across a sprawling world map filled with iconic locations such as the Montana Badlands, and new locations such as Japan—each offering thrilling new challenges. Every decision will test your park management skills as you balance competing human interests with the delicate integration of dinosaurs into a modern world.
You’ll need to juggle your reputation with three influential industry sectors and the unique demands of an array of site-owning clients. But be warned: not everyone wants to see the dinosaurs thrive.
Set your site up to run as efficiently as possible with powerful and accessible park management tools provide control over your park’s operations.
But chaos is the only certainty, so prepare for disaster using new security cameras that will help automate the response to escaped dinosaurs and deploy your Maintenance team to keep threats contained by delivering critical repairs across the site.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.5Kreviews | 93% | — | $30M |
| $71.29 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m leaving this review due to the most recent DLC dropping and showing that they are breaking their word. Let me start by saying I hate feeling like I have to leave this review because the game is genuinely fun and mechanically the best of the three. I love the customization options and family units. I also love the deep water for the dinosaurs and new additions to the parks. Unfortunately, they have recently added dinosaurs that were part of a previous DLC in JWE 2 to a new DLC and increased the price of the DLC from $10 to $15 dollars. This is unacceptable as A the additional two dinosaurs from previous DLC did not take the same amount of effort the brand new dinosaurs took. B. A lot of people (including myself) really enjoyed these aquatics and these decision feels like the devs are being predatory. And C; we were told that this WOULD NOT be a concern we’d have to deal with for this game as this was an issue in JWE2. This combined with the outrageous price for the mess that was the Rebirth DLC is making me want to abandon this game. The Rebirth DLC was $25 dollars for 1 new family unit with full customizations. The D-Rex, Muto, and variants (which are NOT new dinosaurs and cannot have babies with the species) did not get (and STILL DO NOT) have customizations. If this continues I will have to tell my friends who were thinking of purchasing the game to avoid the game till things improve. Please Frontier, I really enjoy your games and really want to promote this game again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Italian, Japanese*, Korean, Polish, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.2Kratings |
| 86% |
| — |
| not modelled |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buy it in sale. For dev: Some issues to address in the futur for balance; there should be a way to automatically collect dead dinosaurs. Especially when late in game, it becomes a job of itself to collect dead dinosaur. It could be a research feature that allow auto collection of dead dinosaur. Same thing goes with electricity and fuel. Maintenance crew should be able to automatically refuel powergrid otherwise, it becomes a job to refuel everything at all time. I prefer playing without electricity for this reason. there should be a way to see what dinosaur are in which enclosure. Late in the game, it becomes hard to track where are your dinosaurs and the only real way is to hoover the dinosaur in the enclosure until you find the right one. There should be a feature when you click on an enclosure it shows you what dinosaurs are inside. Flying dinosaur are a bit hard to manage. there's no way to increase security of aviaries and they often escape for the smallest lack in environment or storm. I learned to just avoid them when building a park. A list of dino available to pet should be somewhere. When installing a feeding station, i have to google which dinos are ok to feed. Helicoptors should be able to tranquilize a dino even if there assigment are full with enclosures. it should be a separate list or at least one at a time when the list is full. thats all for now! My number one wish is the dead dinosaur collection. It<s really a pain in the ass when your park is getting big, all you do is collect dead bodies.
[h1] Why you should or should not Jurassic World Evolution 3 [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3762791831 [b] Before You Read [/b] [i] Every review on my profile is based on my own personal experience with a game. My opinions aren't facts, and you're not expected to agree with them—and that's perfectly okay. My goal isn't to tell you whether you should like a game. Instead, I try to explain what worked for me, what didn't, and who I think the game might appeal to. Constructive discussion is always welcome, but please remember there's a real person behind these reviews. Respectful disagreements are encouraged; insults, hostility, or personal attacks are not. [/i] [b] What is Jurassic World Evolution 3? [/b] In this game you are one of the main builders in Jurassic world and you need to build and manage your very own park(s). [b] Quick Pros [/b] ✔ Addictive gameplay loop ✔ Satisfying progression system ✔ Unique mechanics ✔ Easy to learn controls ✔ Deep gameplay systems ✔ Good balance of challenge and reward ✔ Lots of different playstyles ✔ Lots of content to explore ✔ Multiple endings or paths ✔ Randomized elements keep things fresh ✔ Beautiful environments ✔ Strong visual style ✔ Detailed world design ✔ Smooth animations [b] Quick Cons [/b] ✘ DLC feels overpriced ✘ Content locked behind paywalls [b] Initial Thoughts: [/b] -"Oh my god long neck dinosaurs- brings me back to my little foot days." -"OMG I will give you the sister back you killed- please don't repeat yourself on your past endeavors." -"I love how we can edit their environments for their comfort levels." [b] Beginner Player Friendly? [/b] I would argue that this game is a little more complex for beginner players however if you go through campaign mode and follow the tutorial/story they have available the game becomes increasingly more easy to understand and becomes a bit more accessible for new players. [b] Game Play: [/b] In this game your goal is to manage and run multiple parks in campaign mode or to have a relaxing park in sandbox mode where you can play however you want. In campaign mode however, you need to research genomes, dig sites and other things that can help run your park to the best of your ability and to keep guests satisfied. Follow the story to discover more of the Jurassic park world and uncover more mystery's that even its creator may not have known. [b] Graphics: [/b] The graphics in this game are gorgeous and are super realistic. I love how the developers designed the dinosaurs and I genuinely freaked out when my first dino babys emerged from the nest. I believe this game could run on low graphics on medium end systems. This game is a very heavy on the graphics, and although they are pretty they are super heavy on your systems. [b] Community: [/b] The real reason I started playing this game is because I came across a tiktok of a streamer who called her dinosaurs her "daughters' and "sons' and it was the funniest thing I did ever see. They for sure inspired me to play and were very kind. There are tones of guides and YouTube videos that can help you on your journey and assist with answering any questions you may have. [b] How long can you play? [/b] As you can see I have already played over 8 hours in this game and have not even scratched the surface of what it has to offer as of yet. I think there is the potential of at least 20+ hours of gameplay if you follow the campaign and then even more once you experience sandbox mode. [b] My Opinion: [/b] In my opinion, if you enjoy dinosaurs, the Jurassic Park franchise or even just planet zoo, you will probably really enjoy this game. I am not a super super fan of the Jurassic park franchise as I have not even yet watched the film with the D-Rex in it, but thats because I have ADHD and I will watch it eventually but for now the edits on tiktok have been fueling the Jurassic flames. [b] Overall Review [/b] ★ 9/10 - Own and run your very own jungle safari, however, you aren't in the jungle.. and the lions seem to be tripled in size and have way more teeth. ✘ [b] Active Online Multiplayer [/b] [i] (meaning people will interact with you in game) [/i] ✘ [b] Family Friendly [/b] [i] (meaning friendly to all ages) [/i] ✔ [b] Solo Playability [/b] [i] (meaning you can play by yourself if preferred) [/i] ✘ [b] Cross Compatibility [/b] [i] (meaning you can play with friends through other consoles.) [/i] ✔ [b] In-App Purchases [/b] [i] (meaning you can buy things after buying the game i.e DLC's) [/i] ✔ [b] Controller Compatible [/b] [i] (meaning you can play this game with a controller) [/i] Enjoyed this review? Follow [i] Basement Broadcast[/i] for more Reviews, Rants and Replays! https://store.steampowered.com/curator/46018670/ [i] Any major edits that are made with this review will be added here: [/i]
Jurassic World Evolution 3 is a management game based on the popular film franchise, where the player must build dinosaur theme parks to entertain guests around the world. I played both previous games for free on the Epic store, and I’ve seen all the Park/World films. [h1]Gameplay (medium quality)[/h1] • Send scientists on expeditions to collect fossils from dig sites around the world, extract DNA from the fossils, then synthesise dinosaurs to put into your park. • There are dozens of different dinosaurs including herbivores, carnivores, and piscivores, walking on land, swimming in lagoons, and flying in aviaries. • Each species of dinosaur has different comfort needs including the size of their enclosure, number of animals in the herd, and type of environment such as grass, sand, marshland, or forest, with herbivores requiring different foods such as fruit or nuts. • While some dinosaurs will be aggressive towards either other and need to be kept separate, some are friendly and can co-exist in the same enclosure, although their environmental needs might still be incompatible. • The big new feature of JWE3 is naturally breeding baby dinosaurs. This can be fun to begin with, but if the population increases too much, the enclosures get overcrowded and you can’t fulfil the increased environmental needs. I had to remember to delete nests to keep things under control. • You’ll also need to keep Human visitors happy by building hotels, shops (food, drink, and merchandise), toilets, storm shelters, and provide transportation to distant areas of the park. And of course they’ll need viewing galleries and tours to observe the dinosaurs. I’ve never been a fan of sending jeep tours into the enclosures, so I liked the addition of hot air balloons floating above the park where they won’t disturb the dinos. • Dinosaurs can get sick, or injured during storms, which requires treatment by a medical team. Storms can also disrupt power to your buildings and fences, giving dinosaurs a chance to break out of their enclosures and attack/eat the guests. • This wasn’t a big problem for me though, because unlike the managers of Jurassic Park/World in the films, I’m not stupid. I solved every problem they ever had in the films in two simple words: herbivores only. Its always the carnivores who cause the chaos. My parks are completely safe, and I’ve still got iconic dinosaurs like the Triceratops, Stegosaurus, and Diplodocus. • Some campaign mission objectives do force you to get some Velociraptors or T-Rexes, however the only time they really caused a problem was when park rangers enter enclosures to perform status checks (which seems to happen very frequently). But even when a ranger team is destroyed, buying a replacement is cheap. • The main story features 10 maps, and the campaign structure wants the player to jump from site to site, unlocking new technologies before going back to previous sites to expand. And sometimes you reach a point in the story where you’re prevented from expanding the current park because of tech tree or reputation level restrictions. However, as much as possible I tried to play one map at a time and 5 star it before moving on, so that I could make long term building plans without forgetting the layout of the park. • The financial part of these games is always really easy. I’m not sure if its even possible to lose money. If you’ve got at least one visible dinosaur, you’ll attract visitors, and if you’ve got at least one shop, you’ll earn a profit. The only “difficulty” is that small profits will slow down your expansion while you save up to pay the costs of building enclosures, sending expeditions, and synthesising dinosaurs. But in every map, by the time I’d got the 5 star rating I had around $30-$40m in the bank while earning a six figure profit per minute. • I always feel like games in the management genre (JWE, Two Point, etc) are missing something. They’re all designed around building up to a 5 star rating, but as soon as you achieve that, there’s nothing else to do with your fully built park. Just move on to a new map and start the building process all over again. I don’t know what that extra gameplay should be, but I’m not a game designer so its not my job to figure it out. We need some kind of advanced mission objectives that aren’t solved by building more stuff. [h1]Story (low quality)[/h1] • Quite basic. There’s a mysterious group who believe that Humans and dinosaurs can’t peacefully co-exist, so they decide to sabotage your parks by disabling power and opening gates. (Seems like the dinosaurs are not the problem here). However, this group was never anything more than a minor inconvenience to me. Remember how I mostly just get herbivores? So yeah, when all the gates were opened, my dinosaurs simply kept chilling in their enclosures, eating plants like it was just another Tuesday. • There are no cutscenes. Dialogue is provided through radio communication messages during normal gameplay. And while Ian Malcolm (voiced by Jeff Goldblum) does his usual “why is everybody except me an idiot?” thing, none of the other characters are interesting. [h1]Technical (high quality)[/h1] • It took me 46 hours to finish the campaign and 5 star all 10 maps. • I didn’t have any serious framerate issues or stuttering. I noticed some framerate drops on the final campaign map (occasionally down to 30 depending on which direction the camera was facing) but it didn’t significantly affect gameplay. • In the previous games, with DLSS enabled I regularly saw some ghosting on the movement of dinosaurs or ranger teams, however I don’t recall seeing this at all in JWE3. • The game is mostly stable as it only crashed for me twice. • Even when you’ve got thousands of visitors in the park, the viewing galleries appear to have about 5 people inside, instead of the large crowds you’d expect. [h1]Recommendation[/h1] Jurassic World Evolution 3 is a good game which fans of the management genre should enjoy, especially if you also like the films. I’d recommend buying on a small sale, mainly because the developers seem to be adding lots of paid DLC. You don’t need to have played the previous games to enjoy this one. They’re all basically the same but this sequel has more features.
200块确实很贵,但当剧情结束经典音乐响起时,我仿佛看见了当年坐在电影屏幕前激动的小男孩,那一刻我明白这一切都是值得的
Game is actually fun but had to give a bad review since I recently went on vacation and realized I was unable to play the game offline on my Steam Deck. Will change my review if that changes.
100 generations of incest, and Fotzen-Fritze was the result.
"I'll tell you the problem with the scientific power that you're using here, it didn't require any discipline to attain it. You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now *BANG* you're selling it *BANG* you wanna sell it." -Ian Malcolm _____ Buy this when it's on sale as a complete/ ultimate edition. There is no good reason why Frontier, after having some of us be loyal supporters and customers for 2 whole games, should be charging more for DLC and "expansions" than they ever have. In JWE1, two expansions were $15, and RTJP was $20. Dinosaur packs were $5. In JWE2, two $20 expansions, and dinosaur packs were $8. JWE3 has one pack at $10, and this most recent Crocodile Coast pack is $15 along with the $25 Afterbirth expansion. Until now, Frontier has never charged more than $20 for any DLC items, and *Afterbirth* is the film they really wanted to try pushing the pricetag over? This is getting ridiculous. But, because many players are indeed children who use mom's credit card, there may never be enough negative pushback to fix it. This series was built on the back of JPOG, but they still can't get the combat and hunting right after 3 entries. Prehistoric Kingdom released update 17 and immediately the animal AI put JWE to shame. Sauropods can actually defend themselves. Hunting and fighting aren't canned animations, but instead dynamic actions. A carnivore reaches an herbivore and it doesn't automatically bodyslam it's prey, instead it takes a bite, and the prey animal takes damage where it may then fall to be killed or continues to try and escape. You can watch an animal mature from infant to adult in one smooth transition as opposed to an adult just blinking into place where a juvenile just was. The competition has finally caught up, ran a whole lap ahead, and Frontier has the gall to get even more money hungry? Never buying anything at full price from this series again. You'll be seeing me in the review sections for Afterbirth and Crocodile Coast repeating the same sentiments when they're priced as they should have been. Shame on you, Frontier. "Now you're John Hammond." - Ian Malcolm
I genuinely didn't think Frontier could top Jurassic World Evolution 2, but somehow they managed to exceed every expectation I had. Jurassic World Evolution 3 isn't just another sequel—it's the definitive dinosaur park management experience and easily one of the best simulation games I've ever played. From the moment I started my first park, I knew this game was something special. The amount of detail is simply incredible. Every dinosaur feels alive thanks to the new animations, behaviors, social interactions, breeding mechanics, and juvenile dinosaurs. Watching dinosaurs build nests, raise their young, interact with their environment, and behave naturally makes the parks feel more like living ecosystems than ever before. You can spend hours just observing them, and it never gets old. The graphics are absolutely stunning. Every biome looks gorgeous, the lighting is phenomenal, weather effects completely transform the atmosphere, and every dinosaur is beautifully modeled with amazing textures and animations. Whether you're building in a lush tropical environment or a snowy landscape, every park feels unique and immersive. The creative freedom is on another level. The modular building system, expanded decorations, terrain tools, fences, pathways, attractions, and customization options allow you to build exactly the park you've always imagined. Instead of feeling restricted, I constantly found myself experimenting with new layouts and designs because the game gives you so many possibilities. Management has also been greatly improved. Running a successful park feels rewarding without becoming frustrating. Balancing finances, guest happiness, dinosaur welfare, research, security, and expansion creates a satisfying challenge that keeps every playthrough interesting. Every decision feels meaningful, and there's always something exciting happening. The dinosaur roster is fantastic, featuring an amazing variety of prehistoric animals with incredible attention to detail. Seeing classic favorites alongside brand-new species keeps exploration exciting, and every enclosure feels different depending on which animals you choose. The sound design deserves special praise as well—the roars, footsteps, ambient sounds, and music create an atmosphere that perfectly captures the magic of Jurassic Park and Jurassic World. Performance has also been excellent for me. The game runs smoothly even with large parks full of guests and dozens of dinosaurs roaming around. The interface is cleaner, easier to navigate, and packed with quality-of-life improvements that make building and managing parks much more enjoyable. What impresses me most is just how much passion Frontier clearly put into this game. It feels like they listened to years of community feedback and combined the best parts of the previous games while introducing meaningful new mechanics instead of simply making small upgrades. Every hour I play reveals another feature or detail that makes me appreciate the game even more. Whether you're a lifelong Jurassic Park fan, someone who loves management simulators, or just enjoys creating beautiful parks, Jurassic World Evolution 3 delivers an unforgettable experience. It's relaxing when you want it to be, challenging when you need it to be, and endlessly rewarding from start to finish. This is the dinosaur park game I've always dreamed of. I can easily see myself putting hundreds—if not thousands—of hours into it. Frontier has created something truly special here, and I can't recommend it highly enough. 10/10. Five stars without hesitation. A must-play for every dinosaur fan.
Its easily the best of the three and a great step forward for frontier as far as a dev team goes but this game suffers from what all the other frontier games suffer from, they really are just park designers. management is really obtuse and missing in to many regards. There is almost no sense of accomplishment with the lack of any sort of difficulty in any of their stuff. You can spend hours designing things that really in the end is just a waste of time. This one does move the needle up a bit tho with all that said but its till not enough for me to have fronteir games as must buy at release type stuff. I like to wait till I can get it cheap as I did with this one. Hopefully they keep moving forward with the actual depth of meaningful gameplay and not so much just designing things.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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