
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 5.71/day in the week after.
About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 68Kreviews | 56% | — | $29.7M |
| $49.99 | 741ratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had hopes but now this game is a prime example of why I rarely buy early access games now. Game is basically abandonware.
Após 12 horas de gameplay o jogo crashou e meu personagem desapareceu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
| $39.99 |
| 614ratings |
| 68% |
| — |
| not modelled |
| $29.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came, I saw, I held down one button, and everything stopped existing. Look, this game is gorgeous. Like, “pause mid-combat just to admire the explosions” gorgeous. Combat feels smooth, weighty, flashy in all the right ways. Builds? Surprisingly flexible. You can experiment, respec, try different playstyles, it feels like an ARPG playground. I didn’t hit any bugs or jank. None. Which almost feels like I unlocked a rare achievement given the game’s reputation. That said… The systems and UI can feel a bit… “who designed this at 3am and said ‘yeah, ship it’?” Not terrible, just weird enough to make you squint. But here’s the real issue: This game is basically a beautifully preserved fossil. No ongoing updates. No new content. No balance changes. What you see is what you get—forever. Which leads to the other problem: At some point, your build just… wins. Hard. My character turned into a laser-powered delete button, and the game didn’t really push back. Ascended form? Cool in theory, but completely unnecessary when you’re already erasing reality by holding down one skill. If things get too easy, you might actually have to nerf yourself just to keep it interesting. Which is… a choice. Verdict: 👍 Looks amazing 👍 Feels great to play 👍 Fun to experiment with builds 👎 Weird UI decisions 👎 No future, no updates 👎 Balance goes out the window eventually Do I recommend it? Only if: you’re an ARPG collector you want a flashy, short-term power fantasy you’re okay knowing this game isn’t going anywhere you get it a DEEP discount Otherwise… there are better long-term homes for your time. Final rating: “Press button, delete enemies, uninstall peacefully” / 10
Кинули с доработкой проекта.
Game is absolute TRASH! Im surprised there was never a class action lawsuit filed against this game developer for releasing such a broken game! So glad i waited till the 90% off retail price sale! Had i paid full retail!? OMG i would be seeking out legal council! Thats how bad some of the bugs are concerning this dumpster fire surrounded by smoke and mirrors!
你停止开发了你吗了个比你不停止发售?
Spiel kann man nicht mehr empfehlen, Support wurde eingestellt, serber abgeschaltet dadurch kein Co Cop mehr möglich. ACT 4 ist nur noch eine Wiederholung der vorhergehenden Level nur mit anderen Sprachfiles . Act 5 wurde nicht mehr veröffentlicht , also wird die Story nicht beendet. Es war mal echt gut, gerade die "Freiheit" Skill und Talente so zu kombinieren wie man will war "geil" . Irgendwann haben sie angefangen das Spiel "kaputt zu nerfen" ..... Schade...
Wolcen: Lords of Mayhem—a name so full of promise, you’d think it was forged in the fires of Mount Doom and polished with the tears of underpaid indie developers. But no! What we got was a glittering skeleton wrapped in tinfoil and duct tape, doomed to crumble before it ever stood tall. NYEHHH! The first few hours? Glorious! The graphics? Stunning! You stroll into battle wielding lightning, shadows, and the hopes of everyone who thought "Finally, a true Diablo killer!" But then… reality bites. And it bites hard. Let’s talk about the gameplay—because oh dear, sweet necrotic failure, it wants to be something. The combat is flashy, the skill system is cool in theory, and the classless freedom? Delightful… until you realize that balance was left in the developer’s sock drawer during early access and never retrieved. And the bugs, oh the bugs! This game launched like it was trying to speedrun its own obituary. Crashes, desyncs, invisible enemies, disappearing loot—it was like fighting both demons and the spaghetti code they rode in on. You didn’t die in Wolcen because you made mistakes—you died because the server sneezed. Ah yes, the servers. R.I.P. You will not be missed. Multiplayer was a catastrophe from day one. You had a better chance of summoning an actual demon than getting a stable co-op session. And now? Shut down. Gone. Vanished into the void. Like the developers’ long-term roadmap. All that’s left is offline mode and the echoes of what could have been. And let’s not forget: they pulled the plug quietly, like rats leaving a sinking ship. No big send-off. Just a whisper: “No sequel. No more updates. Good luck with your necromancer, loser.” Bravo. Truly, a masterclass in vanishing before the pitchforks arrive. Final Verdict: 💀💀⬛⬛⬛ (2 out of 5 Skulls) Wolcen had the looks of a god-tier ARPG and the heart of a wet napkin. Its ambition was commendable, its presentation was slick, but its execution? A tragic belly flop into the pit of squandered potential. A game that sprinted straight into its own grave and then politely shut the coffin lid. If you're curious, the offline version still works… sort of. But know this: you’re playing a digital tombstone, a relic of hype and hubris. [i]Now if you’ll excuse me, I’ll be over here—not playing Wolcen—and laughing maniacally at the ruins of what was supposed to be “the next big thing.” NYEHHH![/i]
I can only recommend this game when it's on sale. For 2.99 (Historical low as of time of this writing.) It's a neat, if a little unstable, Loot-based ARPG with neat ideas. But it's also forever stuck in the "has a lot of potential" stage since the developers have moved on. For 29.99 it'd feel like a weird dead end that other "live" ARPGs don't have.
Perfect game for anyone who loves playing Path of Exile on bad internet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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