
Witch Sword is a story driven, indie RPG. The game takes place in a dark, medieval style fantasy world. The player will play as a swordsman and begin an adventure to unveil a conspiracy to overthrow an empire, and to take part in a deadly contest for a powerful ancient artifact.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
No real reviews. No user rating. Complete lack of posts in the discussion forum. Seems truly invisible to the world. Yep, I bought this game out of pity. The levels so far are short, the cutscenes are long and it has some translation issues, but what the hell... I enjoy it. I've spent $3 are on far worse. So why not, I'll recommend it.
[u][b]-Quick Review-[/b][/u] Witch Sword is narrative-text-heavy indie game where you run to the right in a semi-3d hack and slash RPG indie game. [u][b]-Detailed breakdown review-[/b][/u] [b]Story:[/b] The story is told with text on the top and bottom of the screen and a jpeg still showing the "atmosphere". I didn't get too invested in the story because I wasn't particularly interested and didn't pay attention, I mashed the space bar to skip through the story section of the game. [i](sorry)[/i] Actually, no wait, I'm not sorry, let me explain why I'm not. Stories should be compelling, I need to have a REASON to want to know what's going on in it. Even in an RPG maker game, the story is framed in the game in a way which makes it easier to follow. Honestly that's the only redeaming aspect of RPG maker games: Having a story which can be easily laid out. Small text to the top and bottom of the screen isn't compelling at all. [i](It's like reading subtitles on a movie... which ARE useful... but not compelling outside of the drama being inacted in the movie)[/i] http://steamcommunity.com/sharedfiles/filedetails/?id=1337814302 Now that's not to say that Witch Sword needed to have fully animated 3d rendered and voiced cutscenes... on the contrary, this style could have worked well had it been better polished and developed. If instead of impersonal city scape scenes the pictures would be artistic drawing of characters interacting, it could have EASILY been engaging and interesting. But seeing a city for three conversational lines, and then seeing the inside of an inn for the rest of the "story telling" isn't interesting. You need to provide something ANYTHING which will make the viewer curious what's going on and then force the viewer to read the story. (Also make the text bigger, or more central. Have comic book word bubbles for all I care, THAT would work better then tiny white subtitle text. [b]Gameplay:[/b] Witch Sword was developed primarily for a controller. It's usable with a keyboard and mouse, but the mapping style points to controller favorability. You attack with your sword when you click, Q is your magic attack, you move with WASD, and that's about all there is to say about the game. http://steamcommunity.com/sharedfiles/filedetails/?id=1337183459 The enemies are almost identical, there are bout three noticeable differences: Humanoid, Undead, and Demons. I didn't even notice differences between bosses, I only "think" I fought some bosses because they were the only enemy in the level. [b]Conclusion:[/b] Props for making a game, Props for not recycling assets from another game [i](I could be wrong though, maybe they're purchased unity assets... I've never looked at what people can buy)[/i]. This will be a play-and-forget for most people, if you want to support someone who's trying to make a game, I totally get that, If you'd like a bit more of a solid idea what you're getting yourself into, feel free to watch my unscripted thoughts video on "Witch Sword". Thanks for reading. [b]Unscripted Thoughts Video:[/b] https://www.youtube.com/watch?v=1nhv0qzTiTE
本游戏由一人制作,3D横版砍杀游戏。场景空间感强,游戏建模不错。 当前版本试玩后感觉更像是场景演示和核心玩法的DEMO, 仍有很多亟待提升之处。2018年2月9日 建议: 增强引导,比如关键字颜色不同。 左上角返回主页按钮增加一个问题提示层级。 读档增加一个选关页面。 药水制作看不懂,使用方式和效果也不明确。 所有的UI需要更明确更美观的大改。 剧情文字很单薄,对游戏没有什么帮助,如果想增强剧情代入感,可以找个配音。 打击反馈要加上血和音效,操作要减少按键粘连。 战斗编排增加多样性,提高趣味性和反复玩的价值。
讲讲我玩这款游戏的心理历程。 游戏登入,极其简陋的开场页面实在是辣眼睛。开始的载入过程时,告诉你世界观和操作方式。正当我摩拳擦掌准备进入的时候,竟然卡住了 ???? 当然这并阻止不了我玩一款游戏的心,当我重复了三次终于是进去了。 哇一望无尽的沙漠和沙漠,还有沙漠.... 页面的左上方有很多药水和技能,但似乎根本不知道作用是什么的,左下方有个等号和叉,也不知道啊是干嘛的。好吧不管这些继续走把。 前面碰到2个人,二话不说就对我一阵乱砍,我无论是按左键还是右键都是完全不动,任人鱼肉,慌忙之下我按了左下角的等号,我在想总是暂停的意思把,结果画面一卡,回到了初始界面....... 好吧,咱们继续,再次进入游戏,前面碰到了3个骑兵以及骑兵前边有个上吊自杀的小logo,我依旧是按左键还是右键都 没有任何作用,但也不能穿过他们,他们也一直纹丝不动,只有紧张的bgm让静默的4个人显得格外突兀。 正当我怀疑是个bug准备关的时候,骑兵和logo突然消失了,前面的路也能走了。好吧,那就继续。 茫茫的沙漠是我的爱~天边的脚下是花盛开~ 走了一段路根本碰不到紧张而又刺激的对手,反正又碰到了3个骑兵以及骑兵前边有个上吊自杀的小logo,这次似乎不消失了,我等了很久也没等他们有反应,顺手点了左下角的叉,游戏很乖僻的帮我关了...我...这游戏怎么这么懂我。 希望制作游戏的时候走点心,无论是操作还是任何其他地方,就连最初开始都吸引不了人,就别妄想用什么剧情来博人眼球。
my god i have been waiting for cd projeckt red to make witcher 4 and here it is. first off the combat a much more simplified but satisfying system that allows you to punish those bandits!. second the sound track even though there is only 3 sound tracks in total 1 for menu 1 for cutscenes 1 for everything else it is not repetitive at all, it is quite refreshing to here such a finely crafted musical masterpiece allowing you to get carried into the witch sword world. the very simplified controls are finely tuned to allow the player to pull of some beastly combos and use you energy magic to kick some butt. in conclusion this might be the best game in the witcher catalog even though it does not have geralt and cirilla from gwent, griffith from berserk carrys on where gerry left off and finishing eridin of. i would definitly pay more for this game. in short i would pay again for a console port.
感谢开发者的key,我厚着脸皮要的,这游戏怎么说呢,很简陋,不只是画面简陋,玩法也很无趣。听说是一个人开发的这游戏,按分类应该算格斗游戏了,不要好高骛远啊,画面差只要游戏内容有趣也行啊,可惜什么的没有,玩不下去了。对不起作者。只能给你个好评了
This is an interesting experiment. By that I mean, it is unlike anything I've played so far, and it has interesting mechanics. For the price, it is worthwhile.
首先感谢蒸汽帮第一期评测家活动给的key 在听说这款游戏是RPG类型的时候就觉得一定要玩一下试试 本次评测包含少量剧透内容 先说说我认为这款游戏的缺点 1.整个游戏的剧情都没有过场CG,只有对话的人物头像和一张背景图片,而这仅有的背景图片重复利用率极高。不管我在哪个城镇的酒馆都一样。整个游戏的看剧情过程就像是在看一本小说,我选择在电脑上体验游戏的内涵,却得到了我在一本小说中同样可以得到的感觉未免有些失望。 2.人物模型和怪物模型以及BGM过少,一打起来除了主角我真的分不清楚友军和敌人,比如第二个场景我雇佣了两个有头有脸身份地位完全不一样的帮手,但是进入对战场景后,却光着上身,有着像吸了毒一样的身躯。两个人还一模一样! 3.游戏操作方面连招并不丰富,平A,跳斩,魔法弹,护盾,回避仅此。打击感我觉得还好,并没有其他评论所言的那么过分。至少我的攻击打在敌人身上会有大僵直及视觉反馈。毕竟不是什么游戏都能像怪物猎人一样的卡肉打击感。 4.游戏仍存在BUG,我在第三个场景击杀了一个小兵,两秒后他不服输的站了起来,但是他的血条与蓝条已经消失。不屈的意志使他变成了无敌的存在,我在与他厮杀一分钟后发现我对他的攻击其实是无效的而我只剩下10滴血。此外,我在路边捡到了一个蘑菇,进入背包变成了三块肉不知道算不算bughhhhh 5.看着左上角的一堆按钮却不能让我好好的了解他们,有一个三道杠图标本以为是设置,结果点了一下直接回到主菜单之前打的怪还要再来一次,还有一个X的图标,点了一下瞬间关闭游戏,蒙蔽的我望着桌面,哦,原来这个游戏并没有暂停。 然后来讲讲这款游戏的优点 1.正如作者所说这个游戏的剧情是亮点,主角格瑞芬是一个坚持自我,多管闲事,给钱就干,不小心杀了路人我为你默哀但是你别赖我的好男人。不过游戏很多剧情很现实,没有永远的朋友只有永远的利益,昔日战友也可能在背后给你一刀。作者的三观还是很正的,不得不说剧情很棒,但是全静态的看着文字使人略微难以入神。 2.游戏难度适中,对于我这种半手残人士而言,看见几个扎堆怪一个一个引过来杀了就好。 3.新手教程虽然较为简陋,但是所有的细节都有所告知,包括何时会自动存档等等 [spoiler]4.作者一人耗时多年打造的游戏,对其精神和毅力有着极大的敬意。[/spoiler] 总体来说,这款游戏还是差强人意的。我给到的分数是6/10(4/10)括号内为内心真实分数,多出来的两分给到作者的精神和付出。但是仅仅因为是一个人的制作并不能给游戏的实际水准加分,此处给到推荐,支持国产游戏,期待作者对游戏的进一步强化和更新!
正好这几天断网玩的差不多了,写写测评吧233 作者一个人耗时多年完成的游戏,还是支持下吧 分别说下优点缺点吧 首先优点 剧情还是不错的,虽然也就几小时,但是能让人读下去,人物地点名字也都没太大违和感,在独立游戏中算个优点吧 打击感说实话还是不错,操作也算比较硬核,攻击和法术的后摇比较大,不能像命运之手一样秒防不太习惯 缺点的话 首先还是定价吧233,说实话50买一个这个有点略贵。。不太划算。。同价格或者低价格独立游戏,星露谷什么的选择还是比较多的。 其他一些小问题,比如各种违和感贴图,无cg无声音全ppt其实还好,对于独立制作人能把故事完全弄出来其实已经不错了 ui小丑,建议改改233,魔血大不了学学暗黑嘛,2个球233,相对更好接受 最不喜欢的说实话是音乐。。建议在加入1-2个放进循环吧。
如果开发者仅仅只有 一人我对作者保持敬意,然而仅仅是敬意并不能改变很多东西。就我而言,我并没有能玩的很久,因为这个游戏的ui和交互做的非常差,首先开始的菜单和开始界面就很简陋,其次游戏中的界面根本不知道有什么用,如果想要吸引人来玩,来体验你的游戏,请开发者做好游戏最基本的东西,不要把半成品拿出来卖,期待你的下次更新。
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