
A single screen isometric puzzle game with over 100 levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I really don't enjoy giving a game a negative review, but the experience I had while playing Ramify was truly frustrating. I bought this game because it looked like it could be a lot of fun, and I was eager to unlock some of the points shop items. I thought, why not give it a try? To obtain the point shop items, you need to accumulate at least two hours of playtime. When I first started playing, I was pleasantly surprised. I quickly reached level three and was genuinely enjoying the game. But then, out of nowhere, I experienced a game crash. I thought it might just be a one-time glitch since it was my first time playing. Unfortunately, when I launched the game again, the same issue occurred, this time not even a minute into gameplay! This continues to happen no matter how many times I boot the game. I did some research but couldn't find much information on this issue online, apart from a single review on the store page, which was quite surprising. At this rate, it seems unlikely that I will ever receive my points shop items or achievements. I'm thoroughly disappointed with the overall experience. Fortunately, I only spent £2.49 on this game, so I’m not too devastated. I’ve decided not to request a refund because I hold out hope that the developers will address this issue in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In this puzzle game u need to hit all the square blocks with the balls u have a limited amount of moves wich will ask for your insight https://www.youtube.com/watch?v=RJR-faL4OhQ
Ramify is a minimalist mobile app-like iPhone screen tapping game. Tap on various blocks on a grid. Each block you tap on will "shoot" the next closest blocks along their axis. The trick then is a bit like marble/peg solitaire - make sure you eliminate all blocks and aren't left with an odd one out, that's all there is to it. I don't believe this is an asset flip, at least I couldn't find anything that matches on the Unreal marketplace, but it does have all the same qualities as a test/demo asset pack that's been dumped on Steam, so there's little reason to want to buy this. The technical implementation, certainly, is very bare bones and the kind of thing you expect to see on store assets. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Ramify" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Ramify has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the simple first tutorial level, but only around 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Ramify is overpriced at $3 USD, and it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
very good for in between. can recommend it.
不错的解谜游戏,规则简单,但有的关还是比较难的。 和其他解谜游戏不同的是它的难度不是递进的, 难的关和简单的关交替出现,记得我在109关卡了最久,而最容易的是最后一关。 一共123关,通关就全成就。
Selamlar bu incelemeyi Herkes Steam'dan ucuz parayla oyun alıp düşürdüğü kartlarla parasını katlayabilsin diye yazıyorum. Diğer incelemelerimi okuyarak Hangi oyunlardan Katlayabileceğinizi öğrenebilirsiniz. Hem ucuz Hem'de paranızı Katlayıp kendinize yeni oyunlar alabileceğiniz oyunlardan biri
This is a simple but deceptively difficult puzzle game. The early levels are easy to get through, but the challenge ramps up quickly. New mechanics are slowly introduced as well, keeping things fresh. Lots of fun!
The game is very cool and make you train your brain. However, the game crashes many times and keep lagging for several times. Despite that, it has very unique achievements.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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