
The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Took about 10 hours on the Very Hard difficulty. Fun roguelike with an interesting premise of picking up different characters along the way that do better in certain fights. Can get some overpowered mods and abilities. Some enemies are really not suited to some characters, which is a bit of a harsh, first-time learning curve. Overall, fun game.
Initially, I was lukewarm on Wild Bastards. The narrative felt a bit meh and the game veered on easy on Normal difficulty. These combined made the experience be a bit repetitive and cardboard-y. But the excellent audiovisual style and the colorful characters kept me going until the end. Was going to agree with another reviewer that it was not as good as Void Bastards. But then, on a whim, I decided to do the challenges. And immediately the game experience changed; Having a limited amount of Bastards (which are effectively weapons with a different HP bar attached that you can switch between) to perform the challenges made things more tactical, and the map movement more relevant. Once the difficulty was upped, and you had to [i]think[/i], the game clicked. Inspired, I did the max difficulty, perma-death-ish mode on (which was also interesting, since it's not necessarily permadeath in a traditional sense. If you go down, you lose access to the Bastard, until you get an item to revive them. You only lose when you lose everyone simultaneously), and it was tense, exciting and tactical. I had to rely on weird combos if I lost too many Bastards. If I had something to complain, the Collector achievement is annoying, since there is no way to track what you have gotten, on higher difficulties the enemy pool gets kind of samey and pushes towards specific strategies (Armor shredding is a must), and the late-game Bastards feel a bit less effective, since you have less experience with them. But the procedural campaign fixes that. So, eventually I recommend this. Click the permadeath notch on and up the difficulty a bit.
Fond of the characters (execpt spike) Throughout the campaign. Gameplay was satisfying as it often line up fine with the right outlaws. for 35$ tho. Probably not. The story towards the end got kinda meh and the late game outlaws sorta out pace the earlier ones (My man casino fell off so badly) If it's on sale, snatch it. it'll be worth the 5 bucks
Не то чего ожидаешь от авторов Void Bastards, но цепляет
I'm really surprised at the reviews. Didn't get into void bastards but this is just really fun and approachable. Combat is sort of simple, but in a way where it feels like it focuses on FPS meat and potatoes of positioning, aim, and taking engagements at the right time and angle. But you also have a few tools to complicate things. I think the overworld stuff is completely fine. Characters are fun, and the worldbuilding has these flecks of detail that make it much more interesting. Good game!
Void bastards is great, wild bastard lost me with a UX I don't agree with And the lip movement is off at times which impacts my immersion Why does this beautiful art gets paired with a clunky UI :(
eh, just not the game for me
El juego no está nada mal pero Void Bastards me gustó mucho más y este no me engancha tanto
It's decent if you completely forget the existence of void bastards. It's basically a board game with battle arenas throughout. Just makes me wish I was playing void bastards instead, but it's not bad.
I had really good fun with this. It's not Void Bastards 2 and that seems to have annoyed some people, but it's still a fun game when you are actually in a battle. I had no idea what was going on with the story as characters popped in and out of my roster for some reason, but I also didn't care because the characters have quite different abilities and the actual FPS part is fun. Looks good as well and ran very well on the Steam Deck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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