
The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll give Wild Bastards a soft recommendation. One of the things I loved about Void Bastards was exploring the procedurally generated ships, and taking advantage of im-sim style environmental elements on board. It wasn't perfect, but it's what kept a lot of my attention about the game. By comparison, the first-person experience in Wild Bastards feels much shallower. The arenas which generate for every fight hide enemies and combat pickups. Each fight shouldn't take more than a couple minutes. Once you're good enough at the shooting (and avoiding taking damage from enemies whose shots are often very quick & accurate), the "game" part of the game becomes much more about resource management, as you seek to stockpile long-term advantages. The deep-space cyberpunk wild-west theming is fun, and I enjoyed getting to know some of the characters. Many of them are written with endearing and unique personalities that I enjoyed. And there's a TON of characters. So those of you who played Void Bastards who wanted a more story and character-driven experience, well you'll find it here. There's also essentially no permadeath, so it's not a roguelite at all similar to Void Bastards' format. But, and not to be a broken record, the thing I really miss is any sense of immersive exploration at all. I had a good time, but I was hoping for that vibe. It's not really fair for me to hold it against the game though for expecting it to be something it never promised. Maybe with proper expectations from this review, you'll be able to look past it a little better. It's easier for me to recommend Void Bastards, but I did enjoy Wild Bastards, regardless. It's fun, and has enough complexity to tickle the mind when you're out of combat.
Wow- I'm not even that far into the game and I already feel like this is a skip. Ridiculous amount of clicking just to get into any combat sequence- which resolve incredibly fast. Even if you like the gunplay you will spend MOST of the game just staring at enemy overworld move turns. They wanted to inject depth into the overworld but in turn they've just created a gigantic chore to carry the core game loop. As for the gunplay? Have you ever played a game with a ton of extremely well-thought out options just to be very disappointed to find out that the AI either bum rushes you or hides far away and they'll track and hit you so quickly that sometimes even just gunning them down with back to back headshots you'll still trade for a shield. It's a game where the complexity is reduced to "Pick the most accurate guns and aim duel them from half the map away unless you want to trade hp- which is brutal in this game" The resource economy is also really stupid for reasons many people below have mentioned. You pretty much only keep level ups between sectors and so the metaprogression is just so slow and awkward. The shootout formula could go hard if they didn't lock you down to one good outlaw and then two that have to get close to do anything (liabilities)- I did not want to even unlock the sniper because it was obvious that game slowly turns into micromanaging multiple bunches of outlaws on a map and the thought of that makes me want to ♥♥♥♥♥♥♥ blow my brains out. 2/10 Amazing art and a great concept completely and utterly choked out by the most oblivious dev choices I have seen in a minute. If you wanted to grab the weirdos who love aim duel maps you just had to make the guns actual guns and not overwatch toys you play with while the real guns clock you at normal ranges.
I am a big fan of Void Bastards, it was a great, enjoyable experience gameplay ad design and artwork wise, Wild Bastards gives me more of what I fell in love with, but.. different? Can't say it's bad, it's a mix of new and old.. IT IS NOT VOID BASTARDS 2, get into this game with that mindset and you'll find it enjoyable I am sure.
I liked the story, I liked the theme and I liked getting to know the characters, their mechanics and whatnot. On sale it is a good game for around 10h of non-boring gameplay. After that, after finishing the campaign, I do not feel drawn to replay the game, try the procedural campaign or the challenges... I continued playing after getting all the characters because I wanted to finish it, not because I was properly enjoying it. Combats feel like a drag after a while, and it feels like doing it just to see the next ace and the finish the next system. I enjoyed it, yes, and I recommend it if you want to have around 10h of fun. But at the full price of 35€ I can't recommend it...
wonderful game, satisfying roguelike, fun characters, novel mechanics. a polished and lovely experience. highly reccomend.
Absolute cinema. Just needs multiplayer.
Got it on sale so for me it was definitely worth the price. It's a fun fast, pace roguelike with interesting twists to mechanics. The art style is fun and the "Bastards" are all unique and exciting characters to play. This game rewards you the more you challenge yourself so that is always a hit of dopamine. A few small downsides. First, you don't get alot of the more fun, strong characters until the end of the main story. I understand it's for balance sake but it still sucks to get like Rawhide when you've been forced to use Rosa majority of the game. I also think the randomness of the perks or "aces" are a little unbalanced. Some perks are OP and immediately add layers of fun while others are just a simple upgrade. I've played a bunch of different roguelites and -likes so I understand that mechanic but fundamentally is always a flaw. Bottom line, I enjoyed this game and I recommend you at least to try it
Being a fan of Void Bastards I of course had to try Wild Bastards. After finishing the campaign I can say it is not like Void Bastards, but it has it's own charms. In the beginning I always compared Wild B. to Void B. and found it lacking. The combat was tough, but I felt like I didn't make progress. Moving from Planet to Planet and unlocking a few modifications and Aces, only to lose thos modifications at the end of the Sector made me feel like I was stuck in a hamsterwheel. I stopped playing there for a while, but later came back to the game as I want to finish what I paid for. And the game did actually change. I don't know when, but I noticed over time that I was having more and more fun with the game and sometimes even more so than with Void Bastards. The reason seems to be that over time the Aces that you collect really do change how the Bastards feel to play. Instead of having just different weapons, the Bastards becomes specialists of certain kinds of combat or against certain enemies. While also becoming stronger in general. While at the start I felt like I was always at a disadvantage, later on it felt more like a shooting gallery. And that wasn't a bad thing at all! The shooting gameplay became light, fun and quick. It is an arcade shooter and not at all realistic. And as I got stronger I could actually enjoy that, instead of feeling hindered by it. I really noticed that after finishing the campaign, when I tried a challenge run. Being send back to the beginning with weak Bastards was a slap in the face. With my experience I fared a lot better, but it did feel like a grind again, not like I was playing a game for fun. And another thing is that the dialogues only get better the more Bastards you have. Probably because I liked the later Bastards more, anyway. It's unfortunate that I found Spider Rosa and Doc Casino to be some of the more unlikable characters of the crew. But soon you get Smokey and he carried the crew for a while, in my opinion. The game takes a while to get going, but once it picks up, it is a lot of fun.
I wonder what Smoky is putting in those BEANS
> be me > get this game in a humble bundle > dont play it > look for something to play on my steamdeck > see wild bastards is great on the deck > nice > download expecting terrible results > sink 90 mins into it > have a lot of fun > leaves good review cause fun > would defo try
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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