
The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.71/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 794reviews | 74% | — | $700.2K |
| $34.99 | 329ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meh, i like the art style and the progressive board game esque navigation. however i just couldn't click with how each character is basically a gun essentially. wish there was mixed reviews option honestly.
Void bastards is great, wild bastard lost me with a UX I don't agree with And the lip movement is off at times which impacts my immersion Why does this beautiful art gets paired with a clunky UI :(
El juego no está nada mal pero Void Bastards me gustó mucho más y este no me engancha tanto
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $34.99 |
| 194ratings |
| 78% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eh, just not the game for me
Should have named it "Wet Noodles" because this is what it feels. Calling this a "Void Bastards" successor is just unhinged. Void Bastards had a perfectly balanced gunplay, every mistake of weapon choice or encounter choice was 95% entirely on you (random sometimes can screw you over). You could rely on your aiming and weapon knowledge skills and gear / weapons progression felt rewarding with every upgrade. I finished the game with 54/55 challenges and 100% steam achievements TWICE NOW, that how good that was. This? I was tolerating it until I played Hopalong for the first time and then I just quit. That's how useless that character felt, it literally made me quit. Cons: - Its not even close to Void Bastards. - Gunplay feels like hitting a cardboard with newspaper roll. Every - Absoultely zero telegraphing for enemy attacks. - Enemies visuals are so miserable they blend into environments and feel like you are shooting a stick figure instead of enemy. - Maps are so miserable that Void Bastard corridors feel more attractive even after 200 hours of gameplay, that speaks volumes for me. Pros: - A little bit more story and variety of interaction. [h1]Buy only on heavy discount or if you wanna pay respect to Blue Manchu, otherwise - there is nothing to see here, its not Void Bastards by a mile[/h1]
I liked the story, I liked the theme and I liked getting to know the characters, their mechanics and whatnot. On sale it is a good game for around 10h of non-boring gameplay. After that, after finishing the campaign, I do not feel drawn to replay the game, try the procedural campaign or the challenges... I continued playing after getting all the characters because I wanted to finish it, not because I was properly enjoying it. Combats feel like a drag after a while, and it feels like doing it just to see the next ace and the finish the next system. I enjoyed it, yes, and I recommend it if you want to have around 10h of fun. But at the full price of 35€ I can't recommend it...
Unsatisfying gunplay. Small levels with very few enemies. Honestly just a very disappointing game.
I had really good fun with this. It's not Void Bastards 2 and that seems to have annoyed some people, but it's still a fun game when you are actually in a battle. I had no idea what was going on with the story as characters popped in and out of my roster for some reason, but I also didn't care because the characters have quite different abilities and the actual FPS part is fun. Looks good as well and ran very well on the Steam Deck.
Wild Bastards isn't a perfect game, but it is a GOOD game. The strongest part is almost certainly the presentation, it's Void Bastards, but Weird Space Western, which is already a pretty good pitch. Complete with appropriate sound effects and music. It never really fails to drag you in, even when it departs from the concept a bit with more sci-fi locations rather than just sci-fi additions to westerny zones. It plays as part board game, part instanced arena shooter, where you make some effort to marshal resources and turns to avoid getting chased down by bosses that spawn after a while. By and large, once you get a decent posse assembled so you can play with your favourite Bastards, the game is good. It struggles a bit at times when you're stuck with the less great ones, because there is a HUGE power differential between, say, Rosa(can't hit the broad side of a barn, fragile as a newborn) and Rawhide(rolling with 50 companions, an accurate, stunning weapon and a unique ability that summons more allies), late-game Kaboom(literally invincible on many runs if he gets the right gear) or Spike(short-range insta-kill weapon, but if you get him the tracking rounds it can noscope enemies from across the map, lmao). The procgen can also only cough up so many variant scenarios between the areas and enemies it has. A few custom-made zones, some a bit longer, some perhaps interior, would have been an interesting bit of variety. And on normal difficulty the game is also relatively unchallenging, for the most part. A few enemies, like Porcupines and when you proc a map stuffed with snipers and nothing else, or swarms of Rattlers, can be real cumbersome to fight especially if you don't bring the right group for it. But by and large I never really felt challenged. Not even really by the pursuing bosses once I'd fought them once or twice and gotten a few levels. But, you know, the game isn't trying to be some uber hardcore experience anyway, is my feel. I think it's trying to be pretty casual and that's good, too. Especially when backed by the solid writing, though it feels like the volume of writing dips off as you get later in the game, which is a shame. I greatly enjoyed the crew banter and wanted more of it. It also feels a bit abortive that you do not, in fact, have a great big showdown with the bosses at the end. The actual end of the campaign is kind of an anticlimax, I felt like. Still, it's an 8 out of 10 game, with its flaws lying mostly in a few unpolished spots rather than any great sins of design incompetency.
Wow- I'm not even that far into the game and I already feel like this is a skip. Ridiculous amount of clicking just to get into any combat sequence- which resolve incredibly fast. Even if you like the gunplay you will spend MOST of the game just staring at enemy overworld move turns. They wanted to inject depth into the overworld but in turn they've just created a gigantic chore to carry the core game loop. As for the gunplay? Have you ever played a game with a ton of extremely well-thought out options just to be very disappointed to find out that the AI either bum rushes you or hides far away and they'll track and hit you so quickly that sometimes even just gunning them down with back to back headshots you'll still trade for a shield. It's a game where the complexity is reduced to "Pick the most accurate guns and aim duel them from half the map away unless you want to trade hp- which is brutal in this game" The resource economy is also really stupid for reasons many people below have mentioned. You pretty much only keep level ups between sectors and so the metaprogression is just so slow and awkward. The shootout formula could go hard if they didn't lock you down to one good outlaw and then two that have to get close to do anything (liabilities)- I did not want to even unlock the sniper because it was obvious that game slowly turns into micromanaging multiple bunches of outlaws on a map and the thought of that makes me want to ♥♥♥♥♥♥♥ blow my brains out. 2/10 Amazing art and a great concept completely and utterly choked out by the most oblivious dev choices I have seen in a minute. If you wanted to grab the weirdos who love aim duel maps you just had to make the guns actual guns and not overwatch toys you play with while the real guns clock you at normal ranges.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.4K | 86% | $29.99 | |
| $85.9K | 177 | 91% | $19.99 | |
| $12.2K | 29 | 100% | $13.99 | |
| $10.8K | 42 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.2K | 5.2K | 83% | $7.49 | |
| $700.3K | 581 | 69% | $39.99 | |
| $700.4K | 3K | 75% | $4.54 | |
| $700K | 1.6K | 87% | $19.99 | |
| $700.6K | 4.9K | 95% | $8.99 | |
| $699.2K | 3.7K | 92% | $11.99 |