
Fight, loot, and escape in a hardcore FPS world filled with deadly zombies and valuable loot. Craft weapons, armor, and consumables, trade items, and survive your escape from the massive Liberty Grand Center complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Midnight Walkers is a hardcore PvE zombie extraction FPS.
Play in Solo or Trio Mode as you search for valuable loot, gear up, fight off zombies, and make your escape.
Escape successfully and you can use the materials you find to craft items or buy and sell more powerful equipment. Die, however, and you will lose everything you collected.

Liberty Grand Center, a massive complex in Golden County, features a different theme and unique loot on every floor, including a hospital, shopping mall, casino, and more.
Zombies are not the only threat lurking inside. As time passes, toxic gas spreads through randomly selected floors, forcing you to move between levels using elevators and stairwells.

Brick, a steadfast warrior armed with a massive hammer and heavy armor,
Crow, an agile assassin who catches enemies off guard with swift movements and deadly daggers,
Lockdown, a marksman who uses a bow to strike enemies from a safe distance,
Bartender, a support specialist who mixes cocktails to heal and empower allies,
Choose the class that best suits your playstyle.

Every zombie in this place is deadly.
Even the Walker, the weakest of them all, can become a serious threat when it surrounds you with the horde. Beyond the relentless Runners that pursue survivors without mercy, even deadlier mutations await.
But no matter what you encounter, the greatest threat will always be the other survivors. Fight alone or alongside your teammates, defeat your rivals, and claim even more loot.
Golden County’s greatest show—and its only show!
We look forward to seeing what you can do in The Midnight Walkers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
转成单人+pve合作而不是直接跑路,我认可你了👍 已退款后现原价购入支持,纳克园代餐这一块😋 可以借鉴些纳克园的家园系统、饱腹值之类的。 我tm昨天刚原价买今天就打折,什么意思😡
Make this ♥♥♥♥ free to play now and Add bad ass 5 dollar char skins..... Simple and easy... SPACEBALLS!!!!!
Ray如果你真觉得后悔了,就自己离职吧,作为一个游戏的总监,纯臭棋篓子,步步选步步错。同类型有好的不去学,现成的dark运营例子不学,非得搞自成一派,脑子又转不弯,喜欢教玩家玩游戏。 开服垃圾版本直接暴雷,搜打撤打成魂游,之前艾琳每周直播内部测试在干嘛去了。暴雷就暴雷吧,慢慢修给点时间也就算了,两个月不到就开始删档,雷中雷,踏马的,一口一个不会无视玩家付出,就这么珍惜的? 50天的游戏就开始第一次删档是怎么想的?快也就算了,总的来点实际性的东西吧,第一次删档更新居然是技改?!没boss加入,没新层加入,啥都没有,就这也删档?!刚开始还以为是数据沉淀所以删档和更新不能同步,结果第二次删档就可以保留数据,搞了半天第一次就可以保留数据,就是要删,无数人反应删档太快,诶!我就是要删!开服暴雷以后还能有个5.6百人在线,第一次删档过后就1.2百了,这不纯自己做的?事到如今知道艰难了,这不纯小丑。我从开服玩到6月初,你每一次的更新都只会让人失望,知道吗!我的在线时间认同我是如何看着你一步一步的沦落到今天的境界的!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +18 more
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人数是不可能再多了,建议改成单机,这样也不用维护服务器了,把交易行删除,那些需要玩家之间交易的物品改价,偶尔做几个新怪物,如果人力足够的话做一个养成系统,各种技能比如制作等级,再加点吃喝什么的,学纳克园那样的模式,最重要的是,仓库整理这个功能很难做吗,还是你们跟玩家有仇
Cant recommend it. While I dig the idea ... execution is ... meh. I like the jump scares as in Zombies dropping from the ceiling and whatnot but ... overall ... its somewhat boring. Its a melee focused extraction game ... yet you cant run nor dodge properly and it just looks and feels goofy to chase clumsily after or escape clumsily from players What a shame
Do not buy end of service soon just trying to milk a few more sales btw steam does not refund for end of service games
如果各位看官姥爷们关注了近些年的射击类型游戏,一定会发现一个现象:搜打撤模式的热度已经替代了传统射击与大逃杀模式,成为了主流市场,甚至彻底破圈,人人都在研发搜打撤!从《逃离塔科夫》的硬核启蒙,到腾讯《暗区突围》手游全球注册用户突破1.8亿,再到《三角洲行动》双端日活突破1200万......网易、字节、沐瞳、凉屋等等这些大小厂商纷纷下场,就连《永劫无间》都推出了"漠海夺金"模式来蹭一口热度。在这个人人都在"搜索、打架、撤离"的时代,想要做出差异化,光靠换皮已经不够了。于是,韩国团队Oneway Ticket Studio交出一份特别的答案——他们结合了大逃杀与搜打撤两种模式,还把战场从开阔的野外、废弃的工厂,搬进了一座20多层高的末日巨厦。 提到PVPVE+撤离+小队合作,老玩家第一反应多半是Crytek的《猎杀对决》。那款游戏把玩家扔进1895年的路易斯安那州河口,1-3人组队追踪怪物、争夺赏金,同时还要提防其他猎人的黑枪。 《午夜行者》走的也是这条路,只是来到了一栋名为"自由大厦"的垂直建筑里搜刮物资、对抗丧尸、提防其他玩家,最后成功撤离,而不是广阔的路易斯安那州。但区别在于,《猎杀对决》的恐怖来自“会笑的草丛”;而《午夜行者》的压迫感来自头顶上方传来的丧尸攀爬声,以及电梯门打开时,谁也不知道会面对一群感染者还是三个全副武装的敌对玩家。 当我打开游戏的第一眼,就产生了一种奇妙的既视感:这UI布局、这血条样式、这背包界面……怎么这么像《PUBG》?但真正进入大厦内部,昏暗的灯光、锈蚀的金属、空气中弥漫的雾霾、丧尸身上逼真的腐烂细节——那种未来科技废土风的惊悚质感,又让人瞬间联想到《木卫四协议》。 这些美工设计其实指向了背后的韩国开发商——Oneway Ticket Studio。这家2023年成立的团队隶属于韩国老牌网游公司娱美德(Wemade),核心成员拥有15年以上的射击游戏开发经验。 他们很清楚韩国玩家喜欢什么:清爽直观的竞技UI,加上足够唬人的次世代画质。就连腾讯游戏安全ACE都选择在Gamescom 2025上与他们合作,可见其技术底子不弱。 游戏的核心循环非常纯粹:进入大厦 → 搜刮8个随机楼层 → 对抗尸潮和玩家 → 最后要在毒气淹没之前撤离(也就是决赛圈)。 自由大厦的每一层都有不同的主题风格:医院、购物中心、赌场、停车场、实验室……停车场开阔适合远程对枪,赌场结构复杂适合潜行阴人,实验室则遍布陷阱和变异生物。最刺激的是"毒气扩散"机制。随着时间推移,致命毒气会随机蔓延到不同楼层,迫使玩家不断通过电梯或楼梯转移,如同《猎杀对决》的烧灰夺赏金,只是在这里是一定要移动,变相是在压缩玩家活动空间,逼迫玩家之间发生战斗。而职业系统也是游戏的一大亮点,犹如三角洲一样各自有专精,不同玩家的不同理解在各种环境下玩出花样来! 如果说传统搜打撤玩的是平面地图的广度,那《午夜行者》玩的就是垂直空间的深度。20余层的高楼,电梯和楼梯是唯一的生命线。电梯的运作声音无疑是在向大家暴露位置,而选择楼梯进行推进也需要万分小心。这种设计把CQB(室内近距离战斗)推到了核心位置。货架可以作为掩体,井盖可以用来快速转移楼层,每一扇门后都可能藏着惊喜或惊吓。 游戏甚至加入了"攀爬风管"和"突破天花板"的尸潮攻击方式,让垂直方向的威胁变得无处不在。 但作为一个R6菜鸟,我必须说《午夜行者》的CQB,对我们这类人真是不友好,就和我从来不在《猎杀对决》中打房战一样,这就是我的弱势。 《午夜行者》是一款很有野心的作品。它把搜打撤的成熟框架,套进了一个极具辨识度的垂直战场里,用CQB的紧张感和毒气扩散的压迫感,创造出了属于自己的节奏。但它也是一款"挑人"的游戏。如果你享受《猎杀对决》那种步步惊心的博弈并且对自己的CQB技术有足够自信——那这座自由大厦值得你反复挑战。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
With the Update to full PVE you destroyed the game. You can only play the first Mode. The other 2 unplayable now. You need High Loadout to play or you are Oneshot..... bye bye game. I give it one year and then its been shutdown. Nakwon will be destroy you!!!!!!!!!!!!!!!
This game is amazing all the bad reviews are about the game going into PvE. Keep the development going(:
The Midnight Walkers is completely dead, don't waste your money on another failed extraction game. They rushed the launch by releasing an unfinished game and were never able to recover since. What a shame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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