
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
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Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My cat, Marshmallow, died of old age while in my lap while playing this game. She was 15 years old, and just after midnight on Nov 22 2023, she passed away while tucked into my hoodie. We knew the time was near, we thought we had somewhere between days and a week left with her, but she went peacefully. She sat on my lap for gaming for all of those 15 years. Both Dead Space and the remake, from Brawl to Ultimate, Dragon's Crown and Spelunky to Risk of Rain 2 and Void Bastards. I think as far as last moments go, being in my lap, warm and cuddled up in my hoodie, playing a game of this calibre, is about as perfect a way to go as we could have hoped for. And I think that's worth a thumbs up and a proper description. The starting health is a little low if I had to make a complaint, but after the first health upgrade the game really takes off. I love you Marshy, My lap will hereafter be colder than I'd like it.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Void Bastards is really close to being something great, but it's just missing something. Plainly, it lacks a reason to keep playing- I'm almost 10 hours in, believe me. What the game has is all really good: a very distinct and sardonic personality, an equally distinct visual style evocative of 20000AD, a unique set of weaponry as expressive as the rest of the game, etc. Simply put, if this was a game that could be beaten in 3-5 hours, it would be rollicking. However, it wants to be a rogue-lite that subsists off infinite randomly generated maps all using the same 4 thematic packs over and over, ad-infinitum. This isn't without intentionality, granted. The game has a very bitter, nihilistic outlook and could comfortably argue the feeling of the game becoming a pointless slog is in line with it's theme: you're an ex-citizen tasked with the most brutal, unforgiving, utterly thankless donkey work of society- a bureaucratic oligarchical nightmare where using an expired coupon can land you a life sentence as freeze-dried people powder, only given some semblance of autonomy to go on suicide missions trying to get a friggin' line printer for your ♥♥♥♥♥♥♥♥ AI "friend" B.A.C.S, who literally could FTL the entire Void Ark to safety on a whim, but is so intent on going through the bureaucratic motions that it makes you risk multiple lives and limbs creating the prerequisite valid citizen ID necessary to approve an FTL jump. Yeah. That's the plot. I don't even say that negatively- I think it's quite brilliant, really. It's like watching someone's prolonged scream into a pillow after 6 hours spent at the DMV trying to correct their height on a driver's license. I guess what I'm trying to say is Void Bastards is an A+ purely as a creative concept and expressed ideas... But I couldn't recommend it to anyone on that alone whilst keeping a straight face. Misery invoked intentionally is still ultimately just misery. Or, rather, I could recommend buying it on sale for <5$ and play for two hours before deleting it off your hard drive forever. PROS: -------------------------------------------------- + A wildly unique and expressive personality that could only** be described as Hitchhikers Guide to the Galaxy meets Brazil meets Oz. **More plainly, it'd be like being summoned for jury duty but everyone is cosplaying as Star Wars characters the entire time whilst utterly refusing to acknowledge it. + Excellent music. Shame it's like, a combined total of one hour of music tops. +Great core gameplay loop. I emphasize "core" here because....Well, just hang on. +Some genuinely hilarious dialogue and background details, ranging from the Juve's dialogue which is compromised entirely of profanity to the extensive double-think terminology, like prison ships being "Therapy' vessels. CONS: -------------------------------------------------- - All the aforementioned pros are just a terrible fit for a game built around exploring endless randomly-generated "dungeons". This isn't a mistake exclusive to Void Bastards or Blue Manchu, mind: I've seen this approach countless times- someone thinks unique and distinct assets are enough to offset the repetition of cookie-cutter levels and objectives. It will all wear thin and become repetitive- it's just a shame to see such stuff go to waste and spoil rotten. - Whatever sense of progress you have built up for yourself can easily go down the toilet in one bad dungeon. I'm thinking of the time I got trapped in a narrow, very long hallway between two Screws. Actually, no, that was at least a memorable and photogenic disaster. In practice, it's just having to use up all your ammunition because the game put you in a situation where your supposed options to run or sneak around is completely invalidated by a veritable landslide of shrieking, babbling Patients. - If you think this game is going to reward you at all for beating it, you clearly weren't paying attention to the less-than-subtle undercurrent of thanklessness saturating everything in the game. - The "Patient" enemy may very well be the single most obnoxious enemy I have ever had to deal with in a video game. I have no doubt it was a deliberate choice on the devs part, so... Congrats, I guess. TL;DR: --------------------------------------------------- Void Bastards can justify a lot of it's excruciating joylessness as intentional creative decisions, but no amount of creative license can circumvent the reality that this is a game that vastly overstays it's welcome. This might not hold true if you -really- love rogue-lites, but then you would be one of the few who I could recommend this to. Anyone else who is still curious after this would be better served watching a playthrough on Youtube or an evening cruising the wiki. It just gets stale very quickly, and that's a tremendous waste of some otherwise fresh ideas.
games fun but all the "mutated" people just look like what you'd see walking down the street in birmingham so they were kinda lazy with the enemy design
One of my favorite rougelites our there. Collect materials, upgrade weapons, unlock new ones, and an unforgettable world. I'm not gonna lie- I finished this game ages ago and I still constantly think about it. I desperately wish there was more for me to do. Absolutely fantastic gameplay, style, worldbuilding/story, and fun-factor. I highly recommend this game. It's a must-play.
If you pick this one up, search the Steam forums for "Gameplay Mod for Void Bastards" by Palandus. I consider this mod to be an absolute must-have to rebalance the absolute unforgiving grindfest that is the unmodded game. With that mod, Void Bastards is some of the most fun I've ever had with a roguelike, and it has made me seriously crave more games in this intersection of roguelike and immersive sim.
Not a fan. Looked past the art style and the clunky gunplay in the hopes it would get better. Instead, it just get's more unfair. There's little you can do but die in some parts, not because of skill, but because this game doesn't know what it wants to be. It seems to want to encourage stealth (thus it's being on sale for the Stealth Game celebration this week), but stealth is basically impossible. "So, it must be a run and gun!" you say. No. Not quite that either. There are enemies you WILL NOT be able to kill with your kit, that must be avoided. This usually breaks down to "run away very quickly." Except, that's not a good idea either. You'll walk into more monster closets, set off security bots, and be shot down by gun turrets. Add to this some of the more obnoxious and cruelly placed hazards, and once you're nearing the harder parts of the game (I have a feeling I'm fairly close to finishing the main objectives at just 5.5 hours, so also not a great investment for the playtime you'll get out of it), it becomes a sprinting simulator while you are bombarded with explosions, bullets, and psychedelic color shifts from rotten garbage that takes away your ability to aim. If all of that makes it sound like you still MUST have it, grab it while it's on sale. The full price isn't worth it. It's disappointing, as it's clearly made by a team that cares. I just don't think they ever solidified their vision into something I think is worth playing.
It's pretty ok, the gaming loop does feel a bit tedious and unrewarding though... maybe I'll go back to it maybe I won't. For a game in a good bundle though... pretty alright.
It's decent for a single playthrough, but it's not the type of game I could sink a hundred hours into. To summarize the core gameplay loop: you need to craft an object for story progression which requires certain parts, so you go on your map which lets you fly to neighboring ships through a branching map (similar to FTL, though this map goes forever), every ship will have a part needed for crafting something which you can see from the map so go look for the parts you need for story or for upgrades you want to make. Outside of parts the ships will also have materials which if you gather enough you can make the parts you need. Before boarding a ship you will see what enemy types are there, and what random positive/negative modifiers the ship will have (no lights on, lots of fire, enemies drop extra loot, etc.) and based on that you pick your weapon loadout and board the ship. Then go around looting everything quickly while dealing with enemies, some enemies you will want to kill while others you want to incapacitate/avoid. The game is fun while you are still learning what every enemy does and what weapons are best, and learning what ships you want to target and which you want to avoid. But after you've learned it all the game becomes a grind for materials, and I don't feel the actual gameplay of dealing with enemies while looting is very exciting once you've essentially solved it. Fighting enemies is mostly in tight corridors so the action isn't high intensity shoot outs, it's mostly "oh this enemy is small and fast, let me use my shotgun" or "this enemy is tanky, let me stun him" and then you move on. I feel the game is missing something compared to say FTL wherein between the different builds and crews you get you can put in a lot of time testing out a variety of ways of beating a run, or compared to Gunfire Reborn where the fun combat can carry the game. So I'm going to recommend it because I think enjoying 13 hours for a game is a respectable amount, but if you want a roguelike to put countless hours in I don't think this is it. TLDR: game is fun to learn, but becomes tedious once you've finished learning.
As a roguelite FPS, Void Bastards has plenty of solid concepts. It's easy on the eyes with a strong cel-shaded aesthetic. Combat is competent, with a varied toolkit to adapt to the various enemies. Clever cues warn you of impending foes as you traipse through each area, and the option for stealth challenges you to be considerate as you interact with the game's many variables.. There's even an appreciated, crass humor about the story and flavor text. The problem is, Void Bastards just gets so repetitive. In short order the cramped corridors of each ship you dock will feel samey. I found myself significantly overpowered to handle any obstacle, the gameplay loop made dull well before reaching the end. And you've no thrilling finale to anticipate, only an unceremonious move to the last cutscene to cap off an experience that I feel overstays its welcome.
Void Bastards is a roguelite... or an immersive sim-lite, I suppose. It’s undeniably stylish, but ultimately one-note. I’ve tried starting this game multiple times over the years, always feeling like I was missing something. Despite the various enemies and tools, nothing ever screamed "variability" to me. I never understood what was supposed to distinguish one ship from another beyond surface-level hazards. Perhaps there is more to that game, but the developers haven't managed to convey that to me in my time with the game. Without that hook, I didn't feel compelled to keep experimenting. The game is short enough to enjoy on style alone if the loop clicks for you, but for me, it remained a case of style over substance.
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