
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you pick this one up, search the Steam forums for "Gameplay Mod for Void Bastards" by Palandus. I consider this mod to be an absolute must-have to rebalance the absolute unforgiving grindfest that is the unmodded game. With that mod, Void Bastards is some of the most fun I've ever had with a roguelike, and it has made me seriously crave more games in this intersection of roguelike and immersive sim.
Game is fine for the first few hours, but lacks depth.
The highlight of this year to me (i know im slow, but anyway). The core gameplay of rogelite survivor in cellshading comicbook style sprinkled with good old british humor, now even in space! You boarding up ships to loot the junk it was left on it, dodging/killing ship`s mutated inhabitants, escape pirates (until you a able to fight them or have some torpedoes) to find resources or parts/items to craft the way out of the Sargasso Nebula. The gameplay loop, the diversity of weapons and enemies. different challenges and limitations for advanced players is good enough to play for tens of hours, and for me it was like "just one more ship" again and again xD Positives: + the graphics is stylized, so its kinda undying and doesn`t feel old + witty british humor + many different mechanics (tho at 1-2 depth things can be relatively repetitive, since most mechanics make ships more dangerous in one or several ways) + addictive gameplay loop + good items balance (i finished the game with main limitations e.g. only weapons, indirect, devices and nothing and i must admit all of them were playable) (tho dodging and running without anything with constant empty hands is quite stressing) Negatives: - some call out the repetitiveness,in the end there are like maybe 10 different enemy types and 8-10 different ships (multiply it with different room combinations, and different enemies and hazards, and it was more than enough to me) - this game is hard. Take your time. Don`t be greedy. Don`t risk too much for nothing. Been there, done that, not worth it. In the end we all are some sort of clients in the world system, dehydrated/born, pushed into this world just to find water based lube... (I`m not joking its one of the mission items xD)
Great art style and straightforward gameplay. I enjoyed some of the dry humor and the theme of capitalism, slavery, and even consumerism. It can get boring quickly, and it would be nice to have the ability to customize your Bastard or get more varied Bastards from the draw. Overall, a good game that you should play in short bursts. Will tackle their next game, Wild Bastards, and then wait for GodZone
art-style is peak. love the plot. gameplay is fun as ♥♥♥♥
it's a legally distinct classic doom that's fairly polished and the narrator from Stanley Parable narrates this game too. It's also a roguelite. i really enjoyed it initially, but the lack of updates, lack of an FOV slider, and the resulting motion sickness I get makes this game a skip for me. I'm sure the devs would like to update this game, provided they're paid well to do it.
[h1]Summary[/h1] Definitely a fun romp with great visual style, absurdist humor, forgettable story and simple, but compelling gameplay. Lacks staying power, but depending on your economy, is likely still worth the price of admission. On sale: Absolute must-buy! 10-20 hours of gameplay unless you are one of those who fall absolutely in love with it. I find the gameplay to be a bit too repetitive to have staying power beyond finishing it once. [h1]Detailed review[/h1] [h2]Visual style, graphics, performance[/h2] Disclaimer: Played on Arch Linux Excellent art style that works extremely well with its "comic book"-esque storytelling. Graphics are simple, but crisp and gives a lovely old-school vibe with the 8-directional sprites, yet gameplay feels refreshingly modern. Performance was solid. Had to turn on vsync to stop my GPU from screaming (over-rendering thousands of frames) and not a single freeze, stutter or crash during my entire playthrough. [h2]Sound, music and general audio[/h2] Music fits the style well, but it can get a bit repetitive at times. You are spared most of it as music pops in and out at suitable places in gameplay. Overall solid. Sounds are meaty and effective and I feel nothing really feels like you're confused about audio in general. You can easily tell what each sound is after a couple of hours of gameplay, and the game features stellar voice acting and some really advanced audio processing for such a simple game. Closed doors will muffle sound, but you can still mostly make out what's going on in adjacent rooms. My one gripe is probably that voice lines easily get drowned out by the cacaphony of combat, leading to you missing a lot of enemy barks. Main story is told by the Stanley Parable narrator, and I don't think I need to say he's excellent here too. [h2]Story and gameplay[/h2] [h3]Gameplay[/h3] The gameplay is very solid. This is not a "shoot everything", doom-style roguelite by any means. This is more like Darkest Dungeon where you get to choose very carefully what vessels to visit, what weapons to bring and sometimes you're stuck with a subpar combo of enemies and weapons, simply because you ran out of resources. On the harder difficulties this can become almost excessively punishing and you end up in a death spiral of never gaining enough food, fuel, ammo or health in order to get more food, fuel ammo or health. But it is the hardest for a reason. It has a decent amount of weapons and gadgets for you to unlock and at first, they feel varied and solid, but once you've put 10 or so hours in you'll find that you'll be sticking to a "standard" setup for almost every single ship, aside from some outliers where you'll bring a specific gun/tool to deal with. This may be down to difficulty and it may be more required to pick specific loadouts to specific scenarios on harder difficulties, but even on Hard Bastard, I didn't feel like I either needed, or could, bring specifics, since you're extremely limited in ammunition and resources on higher difficulties. After about 17 hours I have beaten the "main" story and feel rather done with the experience. Out of all the difficulties, I found "Normal" to be a the sweet-spot for "fun" vs "grind". Harder difficulties force you into a much more careful playstyle, but you are always on a time limit due to the oxygen system, which means that even though you have to be careful, you have to hurry as much as possible. Mistakes and unnecessary confrontation is punished hard on the higher difficulties, and almost inconsequential on lower difficulties. Hence why I felt "Normal" was the sweet spot. If I'd ever play through again I would likely turn it up just a notch to Hard, just to challenge myself. Hard Bastard was manageable, but too punishing for me and I don't have the patience to really sit down and become an expert at this game. Which brings me to my next point: [h3]Longevity and lack of variety[/h3] This game has very little staying power. It is not a "forever" game, in spite of its roguelite elements. You are not meant to unlock stuff, fail and then start over again with your unlocks still in place. Sure, your current client may die, but you lose ALL your ammo, food and fuel, while retaining parts and crafting resources, as well as all your unlocks. This makes it a weird blend between roguelikes and roguelites. After you beat the game once, there is a challenge mode for those who feel Hard Bastard wasn't enough, but I felt that with the overly repetitive gameplay, it doesn't suit the game with such a "rince & repeat" style of gameplay. I am very happy with my one playthrough, but I doubt I'll be back anytime soon. Depending on your speed and proficiency at video games, this will happily bring you between 10-20 hours of gameplay and I think that's honestly perfect. It might rub some people the wrong way, seeing as it markets itself as a roguelite and those tend to have near limitless replayability, but this one does lack in that department, mainly due to a very small scope of ships, enemies and mechanics. What is here is extremely well crafted, carefully balanced and offers a splendid experience. Just be prepared that it is not a forever-experience. [h3]Story[/h3] The game sets itself in a giga-dark,ultra-authoritarian hyper-dystopian universe but tackles it through the lens of absurdist humor. This lands, for the most part, but I feel a whole lot of the universe's dark and twisted worldbuilding gets lost in the thick layer or absurdist humor through which everything is told. It [i]is[/i] funny, don't get me wrong, and the announcements, enemy barks, snippets of texts and posters all offer an insight into a horrible, horrible universe, which is fun to explore. I just feel that the darkness is too heavily undermined by the absurdism. But it still kinda works? I dunno, this is a point I find myself waggling on. Overall it's a positive, even if the story is very forgettable and highly unsatisfying in terms of resolve. It's not helped by the fact that the character you play as is really expendable and is little more than a collection of traits. But hey, that's more than can be said for MANY roguelikes/-lites so I mean, at least there's some personality there.
I'm not sure how to sell this game to people. I've had a lot of fun with it despite not being a roguelike enjoyer (I currently can't remember the roguelites I've tried). It has survival mechanics and is straightforward when the RNG isn't punishing me for playing. It's got a rhythm to it. This is the only game I enjoy ironman mode in for some reason. The humor is also nice. Some of the challenges they added later in an update are plain obnoxious but at least you don't need them for the trophies. Give it a try for a a bit and it might click!
收集廢物的第一人稱射擊遊戲,四處去掠奪船艦來升級自身的實力,不過升級的東西數量非常龐大,且素材取得數量蠻稀缺的,這導致前期就是各種慢速推進,這點蠻勸退玩家的。 遊戲本身沒遇到啥BUG,整體機制都設計的中規中矩,了解各類敵人跟飛船功能後,搭配針對性的武器跟道具就能比較輕鬆攻略該船艦了,若是喜歡這類黑色幽默風格的FPS+收集素材升級類型的遊戲玩家,可等打折後購入~~
Macht soweit spaß, schade das es nicht noch mehr spiele wie dieses gibt. Action Rogue Like mit Zufälligen Charakteren nach jedem Tod.
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Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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