
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun with friends
Game lacks a very basic setting: "CHOOSE CONTROLER" The game detects any controller by default. I have full plane cockpit here. Game detects rudder as default controller and by default it's always "Left stick up". I can't even navigate through menu.
janky but fun! TO MANY bugs 5 stars
me and my fellow bobagaurds have plundered all of the underwater beasts and monsters this vast voyage has entertained me and all of my bobagaurds and will continue to entertain us for many years to come
eh ps alch ta bueno
zbugowane jak zawsze
jogo bacana, da para passa muitas horas jogando
Daora pra jogar em coletivo!!
It feels kinda fun for the first half but the controls feel kinda clunky and the gameplay loop isn't really fun.
The game doesn't support 4K. There's no UI scaling, the available refresh rates are all over the place, and it defaults to medium graphics settings. I'm not playing on a potato. The audio settings are strange too. At 70% the music is barely audible, while 100% is blasting my ears. The controls don't help either. You can only view them from the main menu, and the tutorial flashes some button prompts for just a few seconds before they're gone. If you forget something, good luck. You'd better have the controls open on a second monitor. The game is clearly designed around multiplayer. Even if you play solo with bots, you can't skip the waiting phase before a mission starts. Once you're in, the game doesn't explain anything. There are no instructions, no objectives, and no map. I had no idea what I was supposed to do or why I was diving deeper in the first place. I eventually stumbled into a cave where my submarine got stuck there. I went outside to investigate, almost died, and couldn't heal. I ordered the bots to help, but apparently they had nothing to heal me with. Most of the gameplay consisted of trying to steer the submarine while hoping the AI would eventually pick up weapons, man the stations, and turn the engines on. Speaking of which, the engine never stops, so if you want to dive straight down, you constantly have to rotate the entire submarine. The bots at least handle aiming and shooting reasonably well. Other than that, the gameplay boils down to diving deeper and shooting things. Maybe this game is much more enjoyable with friends. I wouldn't know. I don't have any. Playing solo, though, I didn't find the exploration interesting enough to make me want to come back.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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