
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ZAJEBISTA MORZNA DRZEC JAPE NA KOLEGE ZE NIE MA AIMA W STRZELANIE DO JAKIS RYB ALBO ŻE CZEMU NIE NAPRAWIA POLECAM BARDZO SERDEZNIE NA PROMOCJI KUPIC
gud game
Daora pra jogar em coletivo!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels kinda fun for the first half but the controls feel kinda clunky and the gameplay loop isn't really fun.
can't get back up
so fantastical, reeaaaally fun :steam_happy:
eh ps alch ta bueno
zbugowane jak zawsze
always throw TNT at your feet for maximum damage
only host gets achievements
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.4M | 5.7K | 85% | $14.99 | |
| $4.7K | 21 | 81% | $9.99 | |
| $2.5K | 18 | 56% | $2.49 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.8K | 95% | $24.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $2.8M | 2.9K | 58% | $20.99 | |
| $2.8M | 2.8K | 80% | $34.99 | |
| $2.8M | 5K | 66% | $29.99 | |
| $2.8M | 7.1K | 95% | $14.99 |