
Waste Walkers is a gritty post-apocalyptic role playing game that allows players to discover the horrors of the apocalypse through a harsh struggle for survival.
Modeled estimate, not a reported figure. How we estimate →
Media

About
It is perhaps a decade into our future... Mankind's future. The economies of the world have imploded. Governments have waged war on both their neighbors and their own citizens. There has been a complete collapse of society, order, infrastructure, and morality. Horrific weapons have scarred the earth and vaporized entire cities. Those who have not yet perished are forced to scavenge and struggle for survival. This is their new reality. Hordes of disfigured creatures hunt for food. Gangs of bandits rob, kill, and loot. You are but a dim flicker of light in a dark and dying world. This is the world of Waste Walkers.
Features:
Character Creation, Customization, & Progression With Hundreds Of Choices For Equipment & Skills
Dynamic & Compelling Plot
Open World Hand Crafted Environments
Huge City Map With Miles Of Land To Traverse & Over 120 Interior Areas To Enter & Explore Including A Metro System Under The City Which Is Almost As Large As The City Itself
Semi-Randomly Generated Gameplay
Chilling & Unique Atmosphere
Diverse & Memorable Characters
Realistic Hunger & Thirst System
Face Constant & Ever Evolving Challenges
Background Story & Fictional Lore (Story Rich)
Player-Managed Colony System
Arena Mini Game
Field Of View System (Can be disabled)
Randomized Music & Environmental Ambiance
Foraging, Hunting, Crafting & Scavenging
Light & Easy To Use Crafting System
Randomized Loot
Dozens of Different Enemies Including Mutants, Bandits, Wild Animals, & More
Deep & Difficult Combat System
Over 55 Side Quests
Randomized Events
Day/Night Cycle & Randomized Weather
Countless Hours Of Gameplay (Side Quests, Short Main Quest, A lot Of Replayability)
Large Amount Of Steam Achievements For Achievement Hunters & Completionists
Inspired by games such as the STALKER series, Mad Max, Fallout 3, Fallout New Vegas, Fallout 4, Wasteland 2, the Half Life series, Singularity, Unreal, the Metro series, 7 Days to Die, and many more!
Keywords: wasteland, post apocalyptic, exploration, sandbox, rpg, survival, crafting, open world, base building, indie, scavenging, nuclear war, atmospheric, character creation, jrpg, adventure, pixel graphics.
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*A game made by a single developer.*
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's not as fancy as a Fallout game but at least the game didn't crash every 2 hours or so. Seeing this was built upon the RPG maker engine, I can't help but feel inspired to make my own RPG maker game now. Not exactly a fan of the business model the developer used for their games but at least they deserved it. This is NOT your grandpa's Dragon Quest game, so I suggest players stop treating it like one. Give games like this a chance. I know I didn't regret buying it.
I wish steam used a 5 star rating system specifically because of games like this. This game was not bad, it just wasn't good enough for the time I spent. I'll start with the pros. This game has a decent size map for what it is, the music and atmosphere are good considering. The encounters and their lethality early game really immerse you into the perilous situation the setting is selling you. The Hunger,Water,Radiation system is a nice little add on. Now the cons. This isn't a grand epic nor does it stay challenging by any means.The main quest is about 4 missions long. Most of the side quests are fetching random junk for random people or travel/kill errands. You will problably reach level 10 by the time you do everything(depending on whether or not you get the party members) and the amount of skills that are worth getting reflect this. I am not sure why, but the weapons are pronounced in a goofy roundabout way perhaps to avoid some sort of copyright, but a pet peev of mine seeing SKS spelled Eskyes. This ranks towards the top for RPG maker titles but against many full featured titles it simply cannot compete. I would give it 2 or 3 stars out of 5. But reccomendations against the entire marketplace are cold and unfair for something like this.
Ich werde einfach nicht warm mit dem Spiel. Sie schreiben rein dass das Spiel nicht auf das Kämpfen ausgelegt ist, packen aber überall wo es was zu holen gibt eine menge Gegner hin. die übermächtig sind. Sie dürfen drei mal hintereinander angreifen, treffen dich nahezu immer Statuseffekte werden auch großzügig an dich verteilt und du bist der Depp der mit der Axt 2 mal zuschlagen kann bevor er das Zeitliche segnet. Wovon man mindestens einmal daneben schlägt. Dazu kommen wenige bis keine Heilmöglichkeiten, Bandagen heilen 3% leben und entfernen Bluten, gut ist es dazu da Bluten wegzubekommen. Leider heilen die anderen Items nicht wirklich mehr, mit Außnahme von dem dicken Medi Kit, das gibt dir 25%, also nicht mal genug um einen Hit vom Gegner abzufangen. Echt, wer dachte sich dass das so super wäre.... Lasst es wirklich, die hier haben noch einiges zu lernen, zu dem Thema Balance.
In concept, I like WW. It has a good fundamental design of loot buildings, avoid/fight bandits, and lots to explore. There's a perk system and most items are pretty detailed. That said, I'm finding it hard to overlook how unpolished the gameplay experience is. Challenge wise, it's not bad with the occasional enemy difficult spike, but the game can be very rough around the edges. I think it's a pretty good effort for the time it was made, but there's quality of life issues I'd like to see in a future iteration. A lot of the game is centered around looting. Your character is worded early on as being clever and creative but the game doesn't seem to push this angle much- at least in my sessions, most of the items are useless junk that at least sound like they'd be practical. Maybe more recipes come in later, but for as fast as I could get special guns and SWAT armor pieces, my character never really learned to do much on their own. I'd like to see clearer comparisons on gear from merchants compared to held items and a toggle button for switching between melee/ranged. Scarcity also wasn't much of an issue- I could buy basically everything I needed fast and food almost never ran even slightly low. We're also told early on that this isn't a game where we're supposed to seek out enemies to fight. That's fair and there's a reasonable amount of maneuverability based on the character and the sprint button. But xp is still mainly tied to fights and the occasional quest. And with the amount of enemies present and xp needed for perks, combat still feels encouraged, particularly with easy ammo purchases. The map... egh. In a sense, it shows a lot of detail of where buildings are. Navigating where on that map one is can be a hassle, as a lot of stuff is muddy and washed out looking. I found I had to duck into buildings to get the title to pop up and then cross reference that on my map. A "YOU ARE HERE" icon would have been amazing. Similarly, a button to access the map (as one must frequently use it) would have been super useful as opposed to ducking into the status screen. Apparently there's random encounters? I didn't quite understand how this works... I played for three hours without anything random showing up and I figured that's the strategy- see the enemies, dodge around/engage them and plan things out. Getting jumped by 3 bandits at once after all this time was confusing and I didn't see anything in the game mention or imply it. Should they have been visible on the main ground? It's hard to say... I've seen spots where doors don't appear but the interactive barricade for it existed anyway. I like knowing what a game will throw at me in terms of gameplay expectations. It's not a bad game at all, but I can't bring myself to recommend it based on the roughness compared to the amount of DLC available. Maybe it's the limitations of the engine at the time it was made, but I feel like there's places where the bones of WW needed some love.
Sus.
https://youtu.be/WDtCHw1t1lI Not quite finished, especially for quality of life and player onboarding, the slug fest RPG Maker combat and heavy inventory management are drains on the excitement.
By the emperor You will Enjoy this game. Loved it!!
we need chinese, we need chinese, we need chinese. 我们需要中文。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
We will start at 5/10 and go from there. 7 passes and is recommended. Score: 3/10 Not Recommended Price -2: I'm not completely against DLC’s. I’m not a fan of them but I will generally not count a game off for them. But this is a $10 game with $37 in DLC’s. Even that I would not usually count against the game except that I like to get achievements and getting those requires you to buy some of the DLC’s. It goes so far as to have some of the achievements nothing more than ‘load the game with X DLC installed.’ Since you have to have them to get the achievements I’m going to count them into the price of the game and I don’t think this game is worth $47. That’s all I got. I was so annoyed by the excessive DLC’s and the fact I could not get all the achievements without them I didn’t even play the game. Just let it run until I had the cards and uninstalled it. If it was eligible I would have refunded it.
This game is just really fun. the interface is simple but it works well. The missions require a little figuring out but not so much you're just lost. They arent force fed to you either. There's lots of variety in play styles that work. Its fun, and this guy runs sales all the time but itd be worth it at full price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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