
Waste Walkers is a gritty post-apocalyptic role playing game that allows players to discover the horrors of the apocalypse through a harsh struggle for survival.
Modeled estimate, not a reported figure. How we estimate →
Media

About
It is perhaps a decade into our future... Mankind's future. The economies of the world have imploded. Governments have waged war on both their neighbors and their own citizens. There has been a complete collapse of society, order, infrastructure, and morality. Horrific weapons have scarred the earth and vaporized entire cities. Those who have not yet perished are forced to scavenge and struggle for survival. This is their new reality. Hordes of disfigured creatures hunt for food. Gangs of bandits rob, kill, and loot. You are but a dim flicker of light in a dark and dying world. This is the world of Waste Walkers.
Features:
Character Creation, Customization, & Progression With Hundreds Of Choices For Equipment & Skills
Dynamic & Compelling Plot
Open World Hand Crafted Environments
Huge City Map With Miles Of Land To Traverse & Over 120 Interior Areas To Enter & Explore Including A Metro System Under The City Which Is Almost As Large As The City Itself
Semi-Randomly Generated Gameplay
Chilling & Unique Atmosphere
Diverse & Memorable Characters
Realistic Hunger & Thirst System
Face Constant & Ever Evolving Challenges
Background Story & Fictional Lore (Story Rich)
Player-Managed Colony System
Arena Mini Game
Field Of View System (Can be disabled)
Randomized Music & Environmental Ambiance
Foraging, Hunting, Crafting & Scavenging
Light & Easy To Use Crafting System
Randomized Loot
Dozens of Different Enemies Including Mutants, Bandits, Wild Animals, & More
Deep & Difficult Combat System
Over 55 Side Quests
Randomized Events
Day/Night Cycle & Randomized Weather
Countless Hours Of Gameplay (Side Quests, Short Main Quest, A lot Of Replayability)
Large Amount Of Steam Achievements For Achievement Hunters & Completionists
Inspired by games such as the STALKER series, Mad Max, Fallout 3, Fallout New Vegas, Fallout 4, Wasteland 2, the Half Life series, Singularity, Unreal, the Metro series, 7 Days to Die, and many more!
Keywords: wasteland, post apocalyptic, exploration, sandbox, rpg, survival, crafting, open world, base building, indie, scavenging, nuclear war, atmospheric, character creation, jrpg, adventure, pixel graphics.
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*A game made by a single developer.*
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
horrible
Really solid nuclear post-apocalypse RPG. I had a good time going through the world, scavenging for supplies and fighting. If you enjoy S.T.A.L.K.E.R. or Fallout and are familiar with RPGmaker games, you'll like this game too. I've yet to play through the DLCs yet, but they look promising as well! I'd give this game a 9/10. Definitely among the top-tier RPGmaker games I've gone through. Even though I set my playthrough on hardcore, it felt pretty easy from start to end. It had its moments of difficulty -- like [spoiler]encountering both gun-type bandits, pyros, and bombers[/spoiler] -- but the biggest spike in difficulty was in the optional arena questline. Still, you have PLENTY of methods to counter enemies and grow really powerful against them. Like Fear & Hunger, knowing your enemies makes fights against them really manageable. Story-wise, it's short but pretty immersive. It may be a bit predictable, but that's nothing against it. [spoiler] This may be me wishing for a happier end, but it would be cool if you could actually save your family from Snare without them dying. Then, you could have them live back in the eco-center once you finish claiming it as your own colony.[/spoiler] It's to give you a primary goal laid out, alongside the side-quests and other activities. Even once you finish the main story, there's still a lot more you can do in the game -- lots of people still could use your help, after all. The base-building part was a surprise to me! It's nice being able to hire a hazmat crew to treat your lingering radiation! Just wish the travel guide could take you there from the other colonies. That would've made it feel like the eco-center is more involved as a "spot of refuge" for people to seek out. Oh, and major props to Corrosive Studios! They're very active when it comes to support and helping out with people's issues. I got stuck on one of the quests near the end, and they were able to get to my discussion post really quickly! Plus, the Steam guides are helpful to familiarize yourself with the game or get hints on where to go. I'd recommend the game for that fact alone, honestly.
This is a post-apocalyptic CRPG made with RPG Maker. I am not usually into these games but I really like post-apoc scenarios. This game is fun to play, has a story with multiple quests you can work through if you want, or you can just walk around hunting in every box and every wrecked car to gather all the items in your base. It's made by one person and was their first commercial game so don't expect an amazing AAA RPG like Baldur's Gate 3, but this is pretty decent and well made for what it is.
This is a great little game (meaning it is not hundreds of hours long)! It plays fair (did not have to check for hints) and has a lot of fun content. I bought all the DLCs as soon as I finished the main quest. Kudos to Corrosive Studios.
It's a great game. Took me a few deaths in the beginning figuring out which "build" (talents etc.) I wanted to lean more to. There will always be room in my heart for these low bit games. I like the speed at which you level and weaponize at. Seems pretty balanced that way for progression. -If this type of game is not your cup of tea, don't play it and thumbz down. The down review is for crap games left to die and or with bad dev's. Regardless of your preferred genre. Thumbz downing a game because your old arze potato can't play when 11k others can is also an idiot reason to so.
First off, this is an RPGM (RPG Maker) game, or at least extremely similar to one. So if that isn't your thing, then you may not like this game or its play style. That out of the way, I enjoy this game. It's got a fairly familiar story to those who play post-apocalypse games, but it is approachable and feels fairly fleshed out so far. I know I have little time played at the time of this posting, but it's a game I'll be coming back to again and again (unless something explodes in a bad way in the game). You explore a wasteland that is fairly open world, meeting people who ask you to do things both helpful and dubious. You collect supplies you can use or sell, while following quest lines. All fairly familiar tacks for RPG-style games. The graphics are pretty solid for an RPGM game. Combat is present but as the game tells you right off, it's not the preferred play style cause, surprise, you aren't a superhuman in this game. You're an average person trying to survive extraordinary events. If you like RPG games, exploring, some survival, and post-apocalypse, give this game a look. For its price, it's a pretty solid buy.
Post apocalyptic looting, combat, gear, crafting, exploring and varying missions in a nice-sized map. All in RPG maker style!
This was the second title by Corrosive Studios that I played, the first being Lawless Lands. A simple Indie RPG in a post nuclear apocalypse setting. I put in around 12 hours to finish the main quest and side quests. Was worth my $3.
- So fun to play, rating 86/100
Games with postapocalypse setting has a special place in my heart, and this one had been on my radar for quite a while before I finally bit the bullet and bought it when it was on sale. I also snagged the two major DLCs with two new stories in the same purchase. At the time of review I have just beaten the base game and the two DLCs after a total of 58h, and leave the game with only 6 achievements left to get (which require specific dates or a DLC I do not yet own). I can only echo what others have already said. This is no exceptions THE BEST game on the RPGmaker engine. There is some "RPGmaker-clunkyness" in the userinterface, but that didn't bother me much once I got into the game. The base game is more free roaming and sandbox-like and you can discover things and do quests in whatever order you happen upon them while the two separate DLCs are shorter but more story driven. One thing that I didn't notice until way later, was that buildings can have entances from all sides. One survivor colony (in the base game) had a really great store right at the entrance, but I never noticed the door until I was about to beat the game (because it had entrance from the left) and then I had little use for the cool goods that store was selling. The base game took me the longest to complete. Only once did I look in the forum for hints to one quest. The two DLCs are in my opinion better structured as they have story progression, but because they are also much shorter they also don't last very long. If you are into JRPGs and like a dose of bleak post apocalypse you may take a liking to Waste Walkers.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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