
Half dead is a multiplayer sci-fi game about a violent TV show. The players' goal is to survive in a network of rooms full of traps.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
симулятор побегужек по комнатам и кидания ботинок
This is a good example of how to not do achievements. Nobody wants to do the same thing over and over again for thousands of times. Not only that but the game after like 5 minutes becomes super repetitive, just go inside empty rooms (after you ran out of shoes to throw) and hope you don't get trapped.
Half Dead survives almost entirely on the fact that it reminds you of the film Cube 1997, After that, it’s mostly empty rooms and not much else going on besides trial, error and hoping the game feels generous today. As good as the film is i cannot recommend this game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, Russian, Czech, French, German, Spanish - Spain, Danish, Dutch, Polish, Japanese, Italian, Greek +9 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
didn't even get 70 cents worth of enjoyment from this pile of ♥♥♥♥♥♥♥. slow horrible animations, same 5 traps, no skill or puzzle solving involved, you just throw a shoe in a room and wait to see if something happens or not. rooms also work like minesweeper blocks so different colors mean different amount of trapped rooms adjacent to yours, that's it. very boring, low quality game.
нет
the first entry in the HALF DEAD franchise set the stage for the most influential niche co-op puzzle game series of all time. can you avoid the traps set for you and survive the cube? you may think you're surviving, but you're actually... HALF DEAD.
Half Dead, developed and published by Room710Games, is built around a stark and immediately graspable idea: you are trapped in a grid of identical rooms, some safe, others instantly lethal, and the only way forward is to take risks. Presented as a grim, game show–like scenario where survival hinges on instinct and luck, it wastes no time establishing its tone. There’s no elaborate setup or narrative buildup—just a cold, mechanical environment that dares you to move forward and accept the consequences. The gameplay is as stripped-down as it gets, but that simplicity is also what gives it its initial appeal. You move from one room to another, deciding whether to step through a doorway or test the space ahead using a limited tool—most famously, tossing a shoe to trigger traps. It’s a small mechanic, almost humorous in concept, yet it becomes the central pillar of tension. Every decision carries weight because failure is immediate and often unavoidable. The act of opening a door becomes a gamble, and that constant uncertainty is what drives the experience forward. What makes the early moments effective is how little you know. The traps feel unpredictable at first, and the sterile, repetitive design of the maze enhances that discomfort. You’re never quite sure if you’re making progress or simply circling through danger. Some hazards can be avoided with quick reactions, while others offer no chance at survival once triggered. This mix creates a rhythm of cautious experimentation and sudden failure, which can be surprisingly engaging—at least in short bursts. Over time, however, the illusion of unpredictability begins to fade. As you encounter more traps, patterns emerge, and the sense of discovery gives way to familiarity. The core loop—open, test, move—remains unchanged throughout, and without additional layers to build on that foundation, the experience can start to feel repetitive. There’s no meaningful progression system, no evolving mechanics, and little variation beyond the random arrangement of rooms. What initially feels tense eventually becomes routine, especially in solo play. Multiplayer is where the game finds most of its staying power. Bringing other players into the equation adds a layer of shared tension that transforms the experience. Watching someone else take a risk, coordinating which rooms to test, or reacting to sudden, unexpected deaths creates moments that are both stressful and oddly entertaining. The social aspect injects unpredictability back into the game, not through mechanics, but through human behavior. In this setting, even the simplest interactions can become memorable, making multiplayer sessions far more engaging than playing alone. From a presentation standpoint, the game embraces minimalism to a fault. The environments are intentionally uniform, reinforcing the idea of an endless, impersonal structure, but this also means there’s little visual variety to hold your attention. Animations and effects are basic, serving their purpose without adding much flair. While this simplicity aligns with the game’s concept, it also contributes to the feeling that the experience is more of a prototype than a fully developed title. Despite its limitations, there’s something compelling about how focused Half Dead is. It commits entirely to its core idea and builds everything around it, without distractions or unnecessary features. That clarity gives it a certain charm, especially for players who appreciate small, experimental games. At the same time, the lack of depth and long-term progression makes it difficult to stay invested beyond a few sessions unless you’re consistently playing with others. In the end, Half Dead works best as a short, social experience rather than a deep survival game. It delivers tension through simplicity and creates memorable moments when shared with others, but struggles to maintain interest on its own. It’s a game that thrives on its concept, even if it doesn’t expand far beyond it. Rating: 7/10
I like the concept of the game, but its kinda meh in execution. It pretty much plays a bit like that one horror film Cube, you go from room to room and hope you don't get in a trap, unfortunately a lot of the traps are kinda lame and easy to get away from, so the sense of danger that should be there isn't there at all. Another unfortunate about this, is you'd only be able to play in single player mode as multiplayer mode is pretty much dead on there, I guess if you can get some people together to play this? idk.
[b][RU][/b] 3D версия игры сапёр. Сама по себе игра довольно интересна в первые два часа максимум. После начинает надоедать: ловушки простые и кол-во разных типов достаточно невелико. А достижение "God explorer" это жёстко. Оно максимально скучное и монотонное: обойти 5к комнат. Чтобы его закрыть потребуется 10+- часов реального времени. Рекомендую брать 3ю часть (Half Dead 3). Она более продвинута в плане ловушек и кол-ва контента. [b][EN][/b] 3D version of Minesweeper. The game itself is fairly interesting for at most the first two hours. After that it starts to get boring: the traps are simple and the variety of types is rather small. And the "God explorer" achievement is brutal. It’s extremely dull and monotonous: you have to visit 5,000 rooms. To unlock it will require around 10+ hours of real time. I recommend getting the third installment (Half Dead 3). It’s more advanced in terms of traps and amount of content.
this is the best game evar and my good friend kareem LOVES this game and wants to be flown out to the developers office, so if you could do that that would be fantastic.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Marvellous Miss Take | $163.2K | 323 | 80% | $19.99 |
| Monuments Renovator | $163.1K | 335 | 65% | $14.99 |
| Symphonia | $163.2K | 377 | 91% | $19.99 |
| AER Memories of Old | $163.2K | 7.7K | 86% | $1.49 |
| Advent Rising | $163.3K | 582 | 77% | $9.99 |
| Disassembly VR | $163K | 176 | 58% | $29.99 |