
Lawless Lands is a dark medieval role-playing game featuring a grim setting and innovative mechanics that allow players to delve into a low-fantasy, apocalyptic world of epic proportions. Defy and destroy the darkness that has taken hold over these Lawless Lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Plunge into the Lawless Lands of Crossia, a once great kingdom where chaos slowly consumes more and more of the country. The cities have plummeted into poverty and crime, and the surrounding countryside is littered with famine and death. The army is close to collapse from an ever-lasting war and cannot stop the spread of the disorder. Hope is almost nonexistent, restoring order is believed to be futile, and panic lingers everywhere. Take on the role of a champion who rises from the ashes to end the suffering.
Main Features:
Epic storyline with hours of gameplay, multiple endings, and over 125 unique side quests (expected completion playtime around 60-70 hours)
Randomized campaigns with 16 distinctive modifiers and over 650 unique situational events to make each and every playthrough one-of-a-kind and to offer lots of diverse replayability through dynamic storytelling
Choice and consequence system with alignment drift that alters the way characters react to you with benefits and repercussions
Sprawling open world on a massive scale that is influenced by your decisions with over 25 different settlements, dozens of discoverable locations, and over 320 unique areas to explore
Intricate character development with races, familial backgrounds, occupations, traits, 42 different skins, a vast number of skills, abilities, spells, talents, religions, alignments, titles, and much more including custom portrait importing
Grim atmosphere with harsh consequences for the unprepared and surreal lore of death and struggle
Crafting system for recipes, formulae, and equipment
Base building system with many upgrades, improvements, and customizations
Side activities such as bounty and monster hunting, tomb raiding, dungeon crawling, fishing, exploring, foraging, and more
Over 200 different enemies from more than 20 unique factions, each with their own behaviors, tactics, and characteristics
Randomized gameplay with loot, encounters, thousands of lines of dialogue and event text, and events
Hundreds of items, gear, and equipment choices
Durability and degradation system for weapons and armor
New Game Plus mode with bonus content and rewards for veteran adventurers
Other Features:
Original soundtrack themes
Day/night cycle (1 hour real-time is 1 day in game)
Realistic and randomized weather patterns
High quality/custom-made graphics and artwork
Support for all Windows computers
Inspired by games such as Dungeons and Dragons, Baldur's Gate, Neverwinter Nights, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, Battle Brothers, Mordheim: City of the Damned, Grim Dawn, Kingdom Come: Deliverance, Age of Conan, Mount & Blade: Warband, Warhammer Quest, the Two Worlds series, the Dragon Age series, the Dark Souls series, The Witcher series, the Pillars of Eternity series, and many more!
Keywords: Dark fantasy, exploration, rpg, open world, crafting, survival, atmospheric, management, medieval, post apocalyptic, story rich, base building, indie, character creation, choices matter, scavenging, jrpg, adventure, pixel graphics. lore rich.

*A game made by a single developer.*
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is really a clever, *interesting* and very well-crafted CRPG right here. Quite HUGE, too, with a big open world where u can really roam around in, do all sorts of questing and advance your character with really DEEP and varied character and loot progression systems. Gotta mention the loot, it's deep, diverse, lots of meat on the bones here. Much of interest can be found in this CRPG and i am really impressed at this developer who has several games in this type of style. Bravo!
Its so rare to see this kind of RPGMaker game, a real open world! There is so much work and love put into this game, and it shows with the sheer amount of content it has. A giant map full of areas to explore, quests to undertake, and companions to recruit. Actual choices that allow you to be Lawful Good, Chaotic Evil, and anywhere in-between (Along with actual consequences for being good or evil, like only being able to hire henchmen or buy from shady merchants if you're evil enough). But my favorite part about this game is the exploration. Just walking around, you'll stumble upon a ton of random events and hidden locations. Its crazy this little indie RPGMaker game manages to do open-world better than many triple A titles. Highly recommend for any fan of RPGs. I've been completely addicted to this game, which doesn't happen often to me anymore, let alone for a RPGMaker game!
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| $44.3K | 175 | 66% | $7.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright. I've been in the mood for RPGs lately, and this one was on sale for $5. Combat is turn-based, and can be tricky if you aren't taking the time to plan out how you build a character and approach fights. Had to learn this the hard way after realizing that I couldn't just take on an entire gang of deserters by myself (lol). Enemies will usually outnumber you, and the best equalizers are either to recruit companions (up to a maximum of 4 in a party) or kit out your character with high quality equipment from a little bit of grinding for money. I chose to do a bit of both. I first worked as a farmhand at the starting town. To save money, I refused to consume any of my precious food and resorted to drinking from the nearest well. I also slept in a random house at the southern outskirts of said town instead of renting a room at an inn. After getting enough money, I bought the best axe and armor available from the local blacksmith, recruited a guy, did a bunch of quests around town, and leveled up. Went back to fight the deserters, killed them all, but still also got my ♥♥♥♥ kicked in. I felt better though since they had good loot and I got paid. It took about 12 hours before I encountered any bugs, upon which I was able to immediately report it on the discord linked on the main menu. The developer responded pretty fast, and rolled out a patch about 2 hours after the report. All in all, been having an alright time. (Btw, one of the DLC allows you to recruit a bear as a companion)
Strangely compelling despite a bit of a slow start. Combat and character development both seem like highlights. Only downside is the game is a bit on the visually dark side, it would be nice to be able to increase the brightness a little. Definitely get the feeling I'm going to end up putting in a lot more hours into this game.
I've played quite a number of old school, RPG-maker-ish games and this is one, or if not, the most enjoyable one I've played. The biggish world + myriad characters and quests/short story lines keep it interesting and engaging. Will be checking out the developer's other games. Plus points: game doesn't crash and runs pretty smoothly; pretty easy to navigate the world once you get used to the map. Wish: colours to be brighter; I've to turn up the brightness of my monitor quite a bit to discern what's on the screen.
Having checked out on most AAA gaming companies, my tastes have shifted back to indie titles such as this. I gave this one around 30 hours of my time and finished every quest and explored every location. Being a fan of old school turn based RPG's, this one entertained me just fine. Simple story, simple combat and simple fun. I will continue to support Corrosive Studios, as I recognize that a lot of love was put into this game and it shows.
i didnt realize my Early Access review got deleted after it full released. was still a solid game, and still is now if you are into this style of RPG. I still strongly believe that free cover for this game on the steam store needs a change. That font and color of "Lawless Lands" is awful and not very legible, especially when I showed my friends.
This game is great and isn't recognized enough. An open world rpg to the core, you don't get many clear ways to complete objectives, not much clear direction on which way you should go, and after failing enough times you'll realize that no matter who you want to be in this world, you first need to learn how to survive and get stronger. And, if you enjoy being overpowered or figuring out ways to break a games gameplay loop to make it easier, this game has that too. Not sure what engine this game is made in, but it's one of my favorites in the RPGmaker style and delivers a gritty dark fantasy story without straying too far into that kind of Black Souls edginess
sorry but the game is so dang dark and there is no way to adjust brightness. I bought this game cause it was a grim dark setting but that turned out to be little more than a poorly explained plague. i was really hoping to find something uniquely dark like fear and hunger or pathologic. it seems like alot of quantity over quality was done in this game. hundreds of houses you cant go into hundreds of copy paste dialouge villagers...Ive made 3 games in rpgmakermv and i know how much work you need to put into this. i dont doubt this amount of game world and DLC took forever but i think it could have been condensed into a small area with better stories rather than a boring puddle of boring assets, boring dailog, and barely visible muddy landscapes.
I could tell just from the character creation that this game is incredible. Most of the time I'm disgusted at the inclusion of DLC and add-ons, but a game like this is one of the extremely rare times where it actually feels worth it to pay for them. Looking forward to playing everything from Corrosive Studios.
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