
A battle of heroes where everyone is the lead! The very first all-stars title for Koei Tecmo! For the first time in Warriors series, flashy action combines both the traits of the original series and new exiting elements such as “Musou Rush”, open scenarios and multiple endings!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]A Koei Tecmo Fever Dream[/h2] Warriors All-Stars is a massive crossover combining various Koei Tecmo franchises. It pulls heroes from Nioh, Atelier, Dead or Alive, and the mainline Musou games into a bizarre magical furry kingdom. The plot is barely existent and mostly serves as an unserious parody to get these wildly different personalities into the same room. It is a very fun concept initially, but the novelty does fade over time. [h2]The Musou Loop[/h2] The roster is definitely the strongest selling point here. The combat relies on the classic hack and slash Musou formula you might be already familiar with, and it is great seeing how each character retains the unique flair from their original games. Unfortunately, the overall experience is extremely repetitive. The character interactions and bonding events are very shallow for a crossover game. Customization is also a huge downgrade compared to other Musou titles because the traditional weapon crafting is replaced by a very bland hero card system. [h2]Technical State & Verdict[/h2] Being an older Koei Tecmo PC port, Warriors All-Stars lacks a lot of modern optimization and quality of life features. It runs fine for the most part but definitely shows its age. I managed to 100% the game and unlock all endings, and left a positive rating because it is still an entertaining and lighthearted spin-off if you do not take it too seriously, but only get it when it's on sale or if you truly are a hardcore fan of the featured franchises. If you're still new to the Musou franchise however, I recommend holding off on Warriors All-Stars and starting with the Dynasty Warriors series instead. [quote][i]I write concise and in-depth reviews via the Steam Curator Program. If this was helpful, please consider following my Curator, [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan][b]Narmaya Onee-chan[/b][/url], for future recommendations.[/i][/quote]
Has Marie Rose therefore good.
rehab.
As a fan of the Hack n' Slash genre, and a big fan of Dead or Alive, I find this an excellent blend of the franchises from this gaming company. The gameplay is simple and the characters look as almost as good as they do in their original titles. Characters get new moves every 5 levels and there are plenty of quests to level them up. The ability to change difficulty settings makes enemies easier (or not) as you see fit. Except for the "running all over the place" missions and the questionable choice of some quests' difficulty level...I really enjoy this game! If you enjoy anything that Tecmo has ever made, than I think this is a great crossover game that you'll enjoy.
我的次元在你之上,画风不同也能无双
One of the worst Musou Games I've ever played. The core combat is good, but the story is atrocious. It seems the PC port is not a good quality port also, too many crashes in a two hour session. Don't waste your time playing this game.
1、超级无聊重复; 2、SB勇气系统,不刷小兵,自身等级高有什么用?照样1级刮痧水平;碰到限时关卡更是一根筋变成两头堵了; 3、打一个推荐1级的团队站,还NM限时,结果完全打不动 4、到处救人,干脆改名叫无双救人得了; 5、垃圾卡牌系统。
80%할인으로 12000원에 샀음 칭찬해주셈
优缺点都相当明显的一代。本来看发售日期是17年,本来想用steamdeck爽玩的,怀念一下小时候PSP上刷无双的感觉,结果720p中画质也完全稳不了60帧。 讲回游戏本身,应该说是更加童话风格的无双大蛇吧,联动角色来自三国无双、战国无双、doa、忍龙、讨鬼传、炼金工坊等系列,把各个画风不同的角色融入同一个世界的设定还是很有意思的。这作的可选角色确实不算多,但每个角色的动作设计都很有个人特色。 剧情方面,多周目重复度相当高,全成就需要超多周目。不同于老无双的线性固定剧情,本作真结局、各个普通结局之间都有很大区别。根据主角的选择,完成或未完成某些战役都可能会导致剧情往不同方向发展。光荣做了一个战役情报系统来引导玩家进入不同的剧情线,但是对于新玩家来讲,引导作用只能说聊胜于无,最有可能的是一头雾水然后错过真结局节点。游戏共有15种结局,分为主线结局和角色专属的特殊结局。特殊cg设计还是不错的,但前期重复度过高会让多周目变得无聊且浪费时间。 战斗方面,本作最推崇的应该是无双狂热系统,能看到队友在边上卖萌当拉拉队(?)无双狂热状态下敌人会在同一地点不断刷新,让玩家享受每刀都不空的爽快感。初见非常有意思,玩久了相当鸡肋。可能受限于画风,本作角色的打击感都比较差,无双角色、doa、讨鬼传角色的打击感将将过关,其他角色的打击感像在弹棉花。但是本作的引入的队友援护系统还不错,可以使用队友独有的援护技能,也能暂时将操作角色变换为队友,相当于一次上场最多可操作五名角色,让战斗整体不至于太无聊。本作完全没有设计坐骑,人物推前约1秒后可以开始以更快速度冲刺,冲刺过程中按强攻击键可以在冲刺中砍杀,这点还算是不错的设计。另外几个槽点,NPC队友的玻璃人属性依然很强;占领据点需要清完兵才会出现据点头目,而必须干掉据点头目才能算占领据点,比较麻烦。还有比较难绷的是高难度下,经常被敌人莫名其妙拍飞,而且飞的又高又远;空中受身没无敌,在怪堆里不小心被怪偷袭之后,受不受身都有可能被怪颠勺,我玩无双什么时候受过这种委屈👿只有放队友的援护技能才能下的来,操控角色受击硬直太大,有时即便人在地面上也开不出无双乱舞。 本作的泉水(城池)系统集合了友好度事件交互、任务委托、卡牌系统等功能,总体中规中矩。卡牌系统比较糟糕,谁能设计出来3个B级卡能合成出一个C级卡的,而且概率还很高。 要重点提及的是本作的配音,在战役介绍的对话中,配音全都是泛用的语气词,有完全语音的配音全都在战斗和cg中。战斗中由于同屏人数多、又经常被打飞,容易漏掉一些对话,影响对剧情的了解。但是每个角色互相的友好度事件、澡堂事件都有完全配音,战斗中与队友的对话也不是泛用的,而是每个角色之间都有特殊对话。好感度系统是双向的,要收集完全语音,需要拥有一个极其健壮的肝。每个角色在战斗中召唤队友时都会呼喊名字,听吕布喊玛丽、穗香、信喵也是本作不得不品的一环。所以听起来这游戏就像是一个彩蛋结合体,彩蛋部分的精彩程度几乎超过了主要玩法。 BGM的水准非常在线,游戏再褒贬不一,光荣BGM组依旧发挥稳定,本作采用管弦乐+摇滚改编的战斗BGM堪称上乘之作。很多曲子都有3种不同风格的Remix,如果你是无双系列乐迷,那么无脑入也是没问题的! 总之,把它当成一个不带脑子的无双童话故事去玩就好,剧情和战斗中都有太多经不起推敲的地方了。如果只是想进游戏看看喜欢的角色,和城池里的人聊上两句,听听音乐砍砍怪,倒也是值得一玩的作品。
Played the game 4 years ago but forgot to make a review. Honestly It's good but... it's too repetitive. and because of that it doesn't add a lot of elements to the game. I unlocked the last character, Opoona and it took gazillion of repetitive plays that gets boring really fast. The story is okay (not bad), the gameplay is pretty fun, the effects(?) are so fantasy-like, it's so good, like seeing Zhao Yun just spit out blue dragon. Every character has its own ending, and there's a true ending which technically they did a WO type of true ending (iykyk)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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