
Lead a samurai invasion into the mysterious island of Awaji! Recruit, promote, and upgrade your warriors while navigating the ancient world of feudal Japan. Use samurai weapons and strategies to conquer the entire island and become Warlord!
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #41, worst DE #90 · 8 markets collected
About

Warlord: Awaji is the second entry in a series of immersive strategy games created by Darkmatter Games. Step into the shoes of a legendary samurai warlord, given special command and orders from the Emperor to conquer an entire island and save a regime teetering on the edge of collapse.
A unique combination of first-person strategy elements places Warlord: Awaji in a genre of its own. Immersive strategy, pioneered by Darkmatter Games, fixes the player in the shoes of their character, while presenting them with complex strategic gameplay. Lead an army, construct your camp, conquer villages and forts, and disrupt dynamic enemy forces in a sprawling open world–entirely from this immersive strategy perspective. Turn the tide of battle by engaging directly in the action yourself, fighting alongside your own hand picked warriors fully in real time.
The world of Warlord: Awaji is a sprawling island created using real heightmap data of its eponymous location, replete with dozens of temples and shrines from real life. Travel the roads cautiously and keep your eyes on the treelines, as civilian convoys and roaming warrior bands criss-cross the open world in real time. The local clans will react aggressively to your exploits, so choose your actions carefully. Strategically target strongpoints to weaken enemy quick-reaction forces. Capture rival clans' shrines to boost your spiritual aura and harm theirs. Work with esoteric warrior monks to curse your enemies and coordinate powerful coalition attacks.
Your warriors are your most important weapon. Recruit and maintain a powerful retinue of samurai. Use conquered land to promote leaders and expand your army's capacity while organizing its battle formation in any way you like using an intuitive drag-and-drop menu. Each individual has a unique name and gains experience over time through heroic action. Give your best warriors advanced weapons and armor to boost their lethality in combat. Form diverse groups of melee, ranged, and cavalry troops. Mix and match to find the best army composition and crush the opposition.
Construct a samurai war camp anywhere in the open world. Pitch tents and provide your troops with a variety of needs, including sleep, rest, and sustenance. Put up screens and fences to establish a perimeter. Set guards to keep watch in the dark hours of the night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your base, and which direction to move in as you explore the vast open world.
All of the weapons, armor, structures, names, and gameplay elements are inspired directly from extant literary, iconographic, and archeological sources. Darkmatter Games, with the help of world leading experts on samurai warfare, has painstakingly recreated the 14th century world of medieval Japan in unrivaled detail. Historical authenticity is the core element of the Warlord franchise. Prepare to experience the visceral world of the samurai like never before seen.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Für Eroberer und Samurai-Fans eine ganz klare Empfehlung Ich habe das Spiel ganz zufällig auf Steam entdeckt, ein paar Tage vor dem Release und habe mich sehr darauf gefreut, obwohl ich nur die Demo gespielt hatte und auch den Vorgänger (Warlord Britannia) nicht kenne. Das Warten hat sich aber mehr als gelohnt, denn ich wurde mit einem spaßigen und bisweilen auch anspruchsvollen Spiel belohnt, und das für einen, wie ich finde, durchaus fairen Preis. Es kamen auch schon ein paar Patches heraus und der Entwickler ist sehr dahinter, das Spiel weiter zu optimieren. Aber worum geht es und was machen wir? Im feudalen Japan des 14. Jahrhunderts herrscht Bürgerkrieg und wir sollen für den Kaiser die Insel Awaji erobern. Dafür haben wir anfangs nur ein paar Gefolgsleute zur Verfügung, doch je mehr Land man erobert, desto mehr Krieger kann man anheuern und diese zu Samurai befördern, die wiederum ein eigenes kleines Gefolge befehligen. Dafür müssen die eigenen Krieger kein bestimmtes Level haben, man vergibt nämlich die eroberten Ländereien; die NPCs leveln durch Kämpfe und Märsche von selbst. Derweilen müssen die eigenen Krieger auch versorgt werden, dafür baut man dann sein eigenes Heerlager aus. Die Ressourcen erhält man aus den eroberten Dörfern, kann sie aber auch von neutralen Fraktionen erhandeln. Ebenso handeln, aber auch finden, lassen sich Waffen und Rüstungen, die wir an unsere Krieger verteilen können. Awaji ist in Regionen aufgeteilt, die von feindlichen Clans beherrscht werden und natürlich besiegt werden müssen. Wenn wir zu viel Land von einem Clan erobert haben, schickt dieser eine Armee los, um uns Spieler aufzuhalten. Hier wurde das Spiel für anspruchsvoll, da mir diese Armeen natürlich anfangs überlegen waren. Doch nach ein paar Versuchen und etwas Köpfchen konnte ich sie trotzdem besiegen! Die KI auszutricksen hat aber auch geholfen :D Das Spiel läuft in Echtzeit, trotzdem hat man aber auch Zeit, sich um sein Lager und seine Krieger zu kümmern. Man selbst spiel in der Ego-Perspektive und kann seinen Kriegern im Feld bisher nur rudimentäre Befehle geben (Stellung halten und Folgen). Tatsächlich reicht mir das aber, auch wenn die KI der NPCs etwas mehr I vertragen könnte. Ähnlich einfach ist auch die Grafik des Spiels, aber das stört mich ebenso wenig. Ich kann mir auch gut vorstellen, dass dadurch einige Details einfacher umsetzbar sind. Das Spiel ist bspw. sehr brutal und regelmäßig werden in Schlachten Körperteile abgetrennt, Blut spritzt wie eine Fontäne durch die Luft und besiegte Samurai begehen Seppuku. Gerade aber durch den "Komik"-Stil wirkt es nicht so ernst, sondern eher übertrieben wie im Manga oder Anime. Ich hoffe, dass in Zukunft noch Inhalte dazu kommen. So wünsche ich mir persönlich, dass man auch für sich als Spieler ein eigenes Zelt bauen oder ein Herrenhaus beziehen kann. Ich bin aber auch noch nicht weit im Speil und dieses ist auch gerade mal vor ein paar Tagen erschienen. Wer weiß, ob sich das Warten nicht auch weiterhin lohnt :) Ich finde das Spiel auch so schon echt gut und habe bislang viel Freude damit. Wer auch Lust hat, als Samurai mit einer eigenen Armee eine Insel zu erobern und sich manchmal auch als ein kleiner Stratege im Felde zu fühlen, dem kann ich dieses Spiel wärmstens empfehlen! Sayonara, Awaji wartet
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Czech, Japanese*, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, French +1 more
Hours played at review time, across 234 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still only a short time with the game, but it's improved a lot since the demo (though I did like the game mode in there, hopefully it'll come back). It's far from perfect (some floating trees, combat is crude, building isn't as fun as in other games) but it's an amazing combination of Mount & Blade and Ravenfield but in a great setting and you get to play as 楠木正成? Cool. Too many Japanese history things feature Sengoku era stuff, it's refreshing that this game gives representation of a time before that (I would love to see another game set during Heike Monogatari (like the DLC to Shogun II), Asuka, or even some Yayoi stuff!). I trust this game will continue to get patched and improve with time, and in the mean time kudos to the one guy who put in all the hard work for this! Also great work on getting all the those voice actors and actually going to Awaji for references. Nerdy note: not sure if it's historically accurate for Temples and Shrines to be split apart, as the two were blended together very early on in Japanese history and only were really split apart during the Meiji era (as a biproduct of increased Japanese nationalism).
[h1] Warlord: Almost There [/h1] [b] What I Liked [/b] My problem with games like Mount and Blade is that they are too complicated. What I like about this game is that it focuses on the combat most of the time, leaving me to do things that I like to do. The base building, more like camp building, is also pretty fun. It is nice to go from a few small tents to a fully decked out camp that looks neat almost anywhere it can be placed. [b] What I Did Not Like [/b] While I do like the game, there are just some minor issues that prevent it from being great. While the combat is good and the game attempts to build on to it, the layers end up being boring. Eventually a new weapon type is unlocked, or a new building to attack, but it just never adds to the game. I am still going to point to point zerging until I win. The initial load time is bonkers. It slags up my entire PC, and a couple times I had to force close the game. [b] Why I Stopped Playing [/b] I enjoyed what I did over the 12 or so hours I played, but I wasn’t interested in doing the same thing for the next 12 hours. [b] Disclaimer [/b] I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $70 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game for a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
You've done it again, Darkmatter. I know you are solo, but this was totally worth the wait. I appreciate what you do, man.
Wunderschöne Schlachtfeld-Romantik <3
J’apprécie vraiment le jeu jusqu’à présent, mais je pense que son principal problème actuellement est la répétitivité. Après environ 6 heures de jeu, j’ai eu l’impression d’avoir fait quasiment la même chose pendant 6 heures : attaquer un village, combattre, prendre la zone, puis passer au village suivant. Les combats sont agréables, mais les attaques et les objectifs se ressemblent beaucoup trop. À force, la boucle de gameplay devient assez répétitive. Je trouve également que la construction manque de diversité. Il n’y a pas encore suffisamment de bâtiments, décorations ou objets différents à construire. On fait donc assez rapidement le tour des possibilités. Malgré ça, je tiens à préciser que j’aime vraiment le jeu. On s’y attache rapidement, la progression est plaisante et le concept fonctionne très bien. Ma principale inquiétude concerne surtout la durée de vie. Après 6 heures, j’ai toujours envie de jouer, mais je commence déjà à ressentir cette répétitivité et j’ai peur qu’après 10 ou 15 heures, elle finisse par décourager de continuer. J’aimerais beaucoup voir davantage de variété dans les attaques : villages avec des défenses différentes, embuscades, renforts ennemis, attaques nocturnes, objectifs secondaires, événements aléatoires, situations imprévues, etc. Et également beaucoup plus de possibilités dans la construction. Pour moi, la base du jeu est vraiment bonne. Il manque surtout davantage de variété pour éviter d’avoir l’impression de répéter constamment la même boucle de gameplay.
一堆BUG,新手引导任务都有BUG
игра на 200 рублей не более
Warlord: Awaji, the second game in the Warlord series, is an absolute blast to play! Britannia, the first game in the series was a unique and thoroughly entertaining game, but Awaji just towers over it in so many ways. It feels familiar enough for hardcore Britannia fans, but it's a truly different experience...taking everything to the next level. The map is expansive and diverse. The terrain varies significantly as you move through the island, from beach to mountains to open plains. Players on the Discord channel for the game say it takes at least 30-40 hours of gameplay-minimum-to get to the end. I believe that based on what I've seen. The detail is incredible, and you can literally chart your own course on Awaji island. -Take your time and explore the 30 or more settlement types. -Spend time building alliances with the monk factions or other clans (after you defeat them!). -Seek out equipment and more powerful weapons...many weapon types can be found and given to your army. -The "arcane" weapons referenced in the intro are different bomb types and crude guns...and they are insane!). -Trade or buy equipment from any faction allied or neutral on the map. -Learn how to call your allies to bolster an attack on a difficult enemy fort or castle. -Build a complex, orderly camp system or keep it loose and open. -And the formations! As you recruit and promote your army, you can position them on the army tab/map and that's how they'll appear in the game when you call them to arms. That means you can put cavalry on the flanks, archers in the back providing long distance fire and keep your spears in the main formation. The possibilities are endless. It's really limited only by the player's imagination. Warlord: Awaji was without a doubt worth the wait! I anticipate spending hundreds of fulfilled hours in this expansive world.
游戏玩法做的还是可以的,但是还是有几个问题 摆放的坐垫,家具和食物都不能互动,在建造完营地后甚至不能在里面坐下来,也没有烤火之类的互动,让我感觉这个营地好像不属于我一样。而且不能通过睡觉来度过夜晚,代入感有点差。建议增加指定士兵休息帐篷床位的功能,不然底层士兵一直往主帐里跑。 指挥系统有点混乱,使用效率较低,不能分别指挥分队,只能一股脑冲锋,也不能远程指挥阵型,比如我把阵型摆放在远处的山头,必须要我先走到山头上才能摆放。
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