
The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scope creep. Leaves entire areas mostly unfinished before moving on to the next. Dev. Please finish what you already have in the game that has been WiP since you added them.
In its current state, this hidden gem of a game is still a bit rough around the edges. However, it scratches an itch that the more mainstream open-world fantasy games can't quite manage to reach. The unarmed skilltree letting you do crazy air combos on bandits before spiking them into the ground at mach 5? T*dd H*ward would never dare attempt to create something so gloriously absurd. As someone who suffers from chronic character build indecision, I greatly appreciate the design philosophy of being able to freely respec skills at will. It allows for a lot of experimentation, letting you find whatever weird little niche you enjoy the most without having a bunch of unused abilities just laying around taking up skillpoints. Just go wild with your skillsets, and you'll be surprised to find how completely unrelated abilities can actually mix well together! For example, one playstyle I enjoyed: A gun-toting necromancer! Relying purely on flintlock weapons is a bit rough with the long reload times and ammo concerns... But with a bunch of summons to distract enemies and take out trash mobs, those shortcomings are quite heavily alleviated! Of course, there's still some of that Early Access roughness. In my time playing, the most egregious issues were things like lag when there's a lot of NPCs trying to pathfind around, and a lack of inventory management utilities such as sorting items or favoriting items you don't want to accidentally sell/destroy. But hopefully these things will be improved upon in the future. This game deserves more attention than it's getting, so I humbly ask that anyone who enjoys this sort of thing helps spread the word.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, but there isn't a no clip command to get you out of random spots you can get stuck in with the magic system. You can as of the time of writing this brick your save because you got stuck in an area that wont allow the opening of the overworld map. Due to that I can't recommend the game yet.
For a game developed by a single person, it is one of the best rpg's of the new age. Most games miss the point of gaming. However, this awesome goblin fighting, fishing, crafting, and all sorts of adventures is astonishing. Aside the fact that if you do the starter missions before you get them they wont complete. Finish them in order or they won't work. That is a minor detail in an amazing adventure this person has set out for the community. Thank you developer for the time and investment into this. I have personally enjoy every aspect and can't wait for future development.
for over 3 years since release I'm starting to notice a trending pattern with solo devs in early access area progress is slow an not on point since the game even came out sections of the map were a work in progress ok that's fine a couple of years later its still a work in progress area an yet added more sections of the map followed by u guessed it more work in progress places. don't get me wrong i tried to play this but to adding things just to appease the community of barely active players is wild what really got me was armor actually disappearing days of grinding only to leave a cave an its gone you need to fix what you already got not rework redo an add more things polish then move forward ill def be back but for now i wouldn't recommend this to anyone right now
Worked for a while, but at some point, the game started crashing on startup. Spent a real long time trying to fix it myself. No luck. Tried YouTube. No luck. Tried Reddit and the Steam Community. Nothing. I reached out directly to the developer via email and filed a bug report through both the website and the discussions tab, and ultimately got radio silence from the devs, and responses from the community that varied between "hope you work it out" and "I'm having the same problem." I can't definitively say whether the crash is even the fault of the devs here. Could be that I've got some problem with my PC or Windows version (it has been finicky in the past) but the lack of correspondence doesn't leave me with a lot of options, and the fact that I've seen several others with this same problem indicates that this is the game's fault, not mine. This has been going on for years now, and after dozens of updates and hotfixes without any word on this, I strongly suspect that I can no longer play this game. Which sucks, cuz I had already played long enough to become ineligible for a refund, so...that's cool.
Fun at first and definitely had A LOT of potential but you exhaust the playable content very quickly and the rest is just an unfinished buggy mess which is disappointing. wouldn't recommend this until its much more completed.
Even in the early stages, it is clear this game has amazing potential. A combination of unique art styles, fluid mobility in combat and traversal, a wide variety of skills that range in uses and utility and a wide spanning world of different biomes and random events matched to a calendar year, I cannot wait for this game to be fully released. The kingdom builder portion already has an array of possible buildings and quests, though the RNG of loot makes the building grindy in a way that can be time consuming if you are not focused on the collection of a specific resource or in some cases, incredibly difficult due to low drop rates, but I am sure the game will improve in that regard as updates continue. Highly recommend, I know that The Bloodline will be the next big hit.
Not a hard game to pick up but damn ... From what i've seen, the world feels EMPTY and LIFELESS. Go play Skyrim with 800 mods (Modlists), you'll have a way better experience, in a world filled with things. Just stumbling down a road in Skyrim, you'll have encounters, things to collect, or unexpected random quests popoing-up (especially with modlists), in this game, everything is empty, and it's not really open. It's zoned. Which ... Is an issue for me. Zoned and openworld. Yeah, no. Your game isn't an open world. Sorry.
An absolutely hidden gem! I was a bit apprehensive at first due to the unity asset art style, but the creativity of the many abilities, the M&B:Warband-esque travel, and the amount of secrets have all blown me away. I particularly love the inclusion of a grapple hook and wall running (I LOVE when games add these), mixed with some of the more movement focussed abilities. I struggled at first to implement a smooth grapple, but before long (and a key rebind), I was swinging through the trees like a mad man cackling at the ragdoll options. The town building adds another interesting layer of development. I enjoy that some of them will have direct player consequences and the others can give more crafting or sales options, as well as an income of materials and coin to the town. The Skyrim level-through-use is an all time favourite mechanic, and I love being able to level my running, jump, climbing, as well as the combat skills. There is so much variety here that I've not been able to put it down since hopping on to give it a quick try. I cannot WAIT for more content and the potential for mods. Keep up the excellent work!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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