
"All ended well.There was nothing to grieve about." A farewell, and a greeting.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Charlotte's story has ended. Charlotte's story has begun.
A prologue. An epilogue.
An end. A beginning.
All ended well.
There was nothing to grieve about.
Hello Charlotte: Childhood's End is the final story in the Hello Charlotte series, serving as a prologue and an epilogue to the main plot.
A prosumer noise machine, a virulent insect, an obscene revelation — and an earnest thank you.
Hello Charlotte games:
Hello Charlotte EP1 (2015) is a story about a memory of long-gone gods and loss of individuality, where your Puppet's new friend goes missing among the static.
Hello Charlotte EP2 (2016) is a story lamenting the impossibility of universal happiness, and idolization of those out of our reach.
As her mind unravels, ink will flow, and blood-red flowers will bloom in the desolate field.
Hello Charlotte: Delirium (2017) is a spin-off minigame made to test some of the RPG Maker features. It's a red herring.
The gameplay of Hello Charlotte features a mix of visual novel-inspired storytelling, exploration and puzzle elements.
Solve puzzles!
Explore the House!
Experience 2 different routes!
Get all the achievements!
Collect trading cards!
Discover new books to read!
Talk to the tenants and your beloved classmates!
Experience the conclusion to Charlotte's story and uncover the truth!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Korean, Spanish - Spain, Portuguese - Brazil, French
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
feels like a confessional more than a game; raw, surreal, and painfully focused on what it means to exist.
Like mentioned in my other Hello Charlotte review, its been a very long time since I actually played these games, but I know in my heart anyway that I love them deeply. I've always been a massive fan of rpg maker games, and even more of psychological horror (its often the only horror I can stomach!), and the first Hello Charlotte was one of the first ones that I was genuinely and completely enamored by. This isn't the first one, however! I must admit, when I first played Childhoods End, I was in this weird time of my life where I couldn't handle the idea of getting 'bad endings' in games, and so I used a lot of walkthroughs. I do regret this a lot for every game I did it with, but there comes the perks of having bad memory! Whenever I do get around to replaying these games, it'll be like brand new! Mostly.
Probably this is the first time I put all my energy on serious review because wow... what a game. As someone who rarely shed tears on sentimental moment this game is succesfully hit right on the spot. Probably because Charles is too relatable to deny. The loneliness, the disgust of your ownself, the obsession to be 'clean' from any 'stain', the despair of living normally like everyone else, ignoring the very feeling that destroy us, to be loved, to love someone, to be everything except ourselves. Oh my pitiful fool God, Charles Eyler, you too will find the love and peace you deserve among the deepness dark of starry sky. Thank you Etherane for creating such masterpiece this game is really changing my life's trajectory.
I keep wondering whether I was born, or simply written. Every memory feels rehearsed, every smile like dialogue spoken before I understood its meaning. If the world ends the moment no one is there to witness it, did it ever exist without an audience? I spent so long searching for the walls of my prison that I forgot to ask whether freedom was ever more than another room. Every choice I called my own only was the result of someone's else intention, every memory felt authored before I could live it. If I am merely a story, then perhaps pain is just ink and hope another line waiting to be erased. Yet I continue to breathe between pages, to love what is destined to disappear, to mourn people who may never have existed beyond my perception. Maybe existence was never measured by being real, but by the weight of what I feel. And if I am nothing more than a character, why does my heart still refuse to believe that it isn't beating for itself? Who am I when no one is left to watch me? For me this is what it felt like playing Hello Charlotte and although I'm not the deepest person in the world this game managed to leave a significant mark on me
Best written story and narrative game OAT
Fire
so peak
BEST GAME OF ALL TIME NOTHING CAN REPLACE IT!
my favourite part is when they say hello charlotte, childhoods end
10/10 kino
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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