
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 15 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 22.3Kreviews | 76% | — | $24.3M |
| $49.99 | 5.8Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried Warhammer Inquisitor again, but unfortunately, I just can't get into it. I like the 40K universe and enjoy games like Darktide, Gladius, and Dawn of War, but this game feels like a horde shooter with 40K skins and very repetitive missions. It's missing the right magic, larger maps, and more mission variety. I can play Diablo 2 day and night, but this game bores me after just two hours.
Сервера ру не работают. ничего не помогает, включая сертификат от разрабов. не тратьте деньги и время
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[playtime inaccurate, offline-only player nowadays] If you get the full game on 90% off you may have some mindless fun, but otherwise I wouldn't recommend it. It has some interesting ideas, and I certainly think 40k is the perfect theme for a unique ARPG, but it doesn't come together and the execution is just not where it needs to be. I'd also caution anyone that thinks (from the misleading trailers, etc) that this is a twinstick shooter... it's not. Every action (even basic shooting) is a cooldown-based skill that you have to be in range of your targeted enemy to use. You won't be running and gunning, or even really aiming for that matter. The biggest issues (and there are countless others) in no particular order: - Devs never came through with adding the seasonal content to offline mode (and never will since they've moved on), so everything related to that is inaccessible to offline players and will disappear into the aether once their servers inevitably go offline. - Performance is very weird when it's not outright bad (and it is indeed very, very bad). Outside of constant huge framerate drops the oddest issue is that particles/effects will frequently freeze/stop appearing (but everything else will be fine), then suddenly "catch up" on fast-forward like you're on a bad connection when playing a 90s MMO... except I play completely offline so there's no reason for that kind of behavior and of my 1000s of games this is the only one to ever do something like that. - Voice audio is atrocious. Awful acting, terrible compression (most lines sound like they've peaked the hell out of the mics), and super inconsistent volume levels that mean you go from wincing to not hearing a single thing being said. - Story might be neat but the details are impossible to know because even when you're able to actually hear the audio the game CONSTANTLY interrupts itself. Even if you stand totally still any time dialogue starts (which would be miserable given how frequent it is) you'll still get interruptions that skip the rest of the conversation. Nobody bothered to pace or account for the triggers so just when you start getting interested it will get skipped over. Also the in-engine "cutscenes" are MST3K-tier awful. - The Inquisitor aspect is wasted potential and ultimately just set-dressing. You won't be actually investigating anything (the choice/morality system is a tacked-on joke) or do anything remotely similar to what transpires in stuff like the Inquisitor Eisenhorn/etc. series of 40k novels, which as a side note are great and highly recommended, especially as a 40k-fiction starting point. - Builds are very, very boring. Skill trees are 99% uninteresting fluff and if you're trying anything specific then you've probably gotten all the even remotely relevant skills (if you can even call them that) before level 25. There are only a handful of different item types that have the same abilities attached every time, so after you've played for an hour you've seen pretty much everything on offer. Super late game has a handful of slightly more interesting gear options, but still nothing that makes up for the mountains of garbage you'll encounter. - The difficulty is odd. Despite all the tools to customize your experience the game is only ever painfully easy or you're getting one-shotted. There is no middle ground and the speed at which your character progresses up to level ~50 is reminiscent of MMO private servers where the XP rate is quintupled. >50 and it's a brick wall. There's no satisfaction, no curve, no balance. - Bosses, what bosses? Anything that would be considered a boss will be completely forgettable and burned down before they finish their first impossible-to-hear quip because balance, as I mentioned, doesn't exist. While that speed of killing is kind of the goal of ARPG power creep, a fresh character's initial interactions with one should always feel like an actual struggle. But nope, not here. The only thing that even indicates you're in one are the (terrible) copy+pasted in-engine cutscenes that probably interrupted the rest of the story-building conversations. Otherwise it's just another inconsequential moment in a sea of them. - Maps are instanced, boring, kitbashed repetitions of one another. Nothing about how missions work will feel like going on an adventure or exploring a world/ship and instead is just "pick a mission from a list, teleport in to a small glorified arena, finish it and teleport out in a few minutes, repeat". I expected the randomly generated missions to be like that, but it applies to ALL of them, main campaign included. The individual decor looks decently 40k-esque, but it all blends together into a repetitive blob with no standout set pieces or environmental progression. - While I appreciate being able to play with a controller (decades of mouse-based ARPGs have ruined my hands) the targeting system is truly awful and will almost always target the wrong thing with no way to adjust, and/or switch at the last second or shoot in the wrong direction for no reason. There's also some fundamental issues with figuring out what your skills do early on because there isn't a tooltip mode for controllers, and you can't hotswap to a mouse mid-game. And finally, the thumbstick deadzone (which you can't adjust) is set way too high, meaning you have to always have it at the max distance to run... which feels bad and accelerates drift. - Everything about the "vehicle" levels is abysmal. How they got beyond even the earliest prototype phases I'll never know. Absolutely horrible, painfully slow, simultaneously boring and frustrating. Do yourself a favor and drop the difficulty to the lowest and speedrun the objectives on those missions because wow... what a joke. And if you're playing with a controller? Ooofph, good luck, because you will *never* be targeting anything even remotely close to what you need to and you'll have even less ability to adjust it than normal. Hope you like pointlessly shooting at out-of-range and off-screen mines instead of the army of enemies directly in front of you. There are tons more problems, but in closing I'll just mention that basically all of these were issues at release back in 2018 and, after almost a decade, are all still present to this very day. None of the crucial problems were ever addressed in a meaningful way and instead more half-baked systems were piled on top while milking everyone with DLC after DLC.
Impossible to play in coop - the 2nd player gets freezes and lags. Multiple crashes for the 1st player (party leader) as well. Unplayable. Do not buy it!!! Tried all possible solutions fouond online. The PCs used are powerful machines - one with a 4080 and the 2nd one - 4090 Nvidia cards. The connection is fiber - 2,5Gbps. Utterly crap.
Інквізитор проти всього хаосу галактики! Похмурий ізометричний action-RPG у стилі Діабло, де ти виступаєш агентом Інквізиції та очищаєш сектор Каліджарі від демонів, єретиків і ксеносів. Гра робить ставку на жорстокий бій, прокачування персонажа та постійний пошук луту. Безліч DLS, цікавий вибір героїв і індивідуальних споряджень до кожного. Атмосфера передана добре: темні локації, важка техніка, болтери й відчуття безкінечної війни. Бойова система приємна, але місії можуть почати повторюватись після десятків годин. Єдиний мінус - грінд у пізній стадії гри... П.С. Гра цікава і її можна перепроходити декілька разів і щоразу відкривати для себе нове. А ще можна грати разом із друзями, так проходження буде ще веселіше і приємніше. РЕКОМЕНДУЮ!!!
Game is kinda mid, and there's literally no reason a game from 2018 should have such awful performance issues, where some maps are fine, and others stutter so bad you just stand there and inputs don't go through. Edit: I did find out that toggling your odd CPU's off for this game in Task Manager fixes most of these issues, but it's still crazy you have to finagle this just to play.
Better than slot machines in Las Vegas. Also, using a controller can completely change the game.
Picked this up on the Warhammer sale for 5 bucks, and while I am recommending it for 40k fans it comes with a massive caveat. Yes it's an ARPG, but it's mission based and the levels are linear... so in my opinion even though rated worse on Steam, Chaosbane is the better Warhammer ARPG for people like me who prefer more of an open map style like PoE and Diablo. However, the class design, build option depth, and character kits are great. The art, voice acting, and set pieces are also done very well and there is a lot of lore for nerds. Note: I didn't buy Prophecy (there seems to be no need anymore with 2.0?) but I did pick up the Battle Sister: Adepta Sororitas Class DLC and am enjoying the Celestian spec so far. As someone who plays all ARPGs it was nice to revisit an older one I missed, and a co-op campaign is a nice touch too.
I love Warhammer 40k and there are parts of this game I like, but this could have been so much better. Part of what makes these kinds of RPG games fun is the build variety. Understandably there will be some restriction based on the lore of 40k, but not enough that the gameplay needs to feel this bland. I am really glad I didn't let my friends talk me into buying the Van Hellsing games by the same developer if this is how they play. The Sororitas is honestly the most fun class to play because the abilities give you a few different ways to play that feel like a high end ISO-ARPG.
I... honestly don't even know where to start. I am familiar enough with the Warhammer Lore to understand that the Lore as presented within the game is not necessarily inaccurate... but at the same time... I have questions about exactly "When" this game is supposed to take place in regards to canon Lore. However, that wasn't my problem. I am long familiar with the "Twin Stick Arcade Shooters Masquerading as Long Format Action Role Playing Games" as popularized by Diablo. Diablo got away with keyboard centric controls simply by virtue of launching in 1996, back before WASD+Mouse input became standardized. This game didn't launch in 1996, yet has a default keyboard control scheme that wouldn't be out of place in 1996. The Diablo series finally grew a pair, or just grew up, when it hit consoles and the developers FINALLY had to admit it was an isometric twin-stick arcade shooter masquerading as a Long Format Action RPG. This game, however, still feels like the developers are actively fighting what kind of game they made with a default controller configuration that almost feels like a first generation Playstation 1 Dual Shock title. You know, when developers were still figuring out how analog input actually worked. PS1 games got away with poor analog controls because it was 1997, and neither the Saturn nor the N64 featured dual analog sticks. It is no longer 1997. However, that wasn't my problem. My problem basically boils down to the paper thin game that is actually here. This particular game seems to be constructed around a session-based multiplayer PvE brawl, rather than an exploration game offering differentiation based on biome/conditional hazards with a coherent storyline rooted in Warhammer 40k Lore. You know, like the Diablo Series or Torchlight 1 and 2. Thus when I found myself with, what, only 12 hours in the game, having already played every single mission type that the game offers... to say I was a little upset and offended is a bit of an understatement. A quote/unquote "action rpg based on Warhammer 40k" shouldn't be running out of mission types and leaving absolutely nothing new to find or discover in the game with less than a full day invested in playing. I started checking the Achievement Percentages and with so few hours into the game I've already met the requirements for accomplishments that less than 10% of the player base has reached. Accomplishments that were not by anyone's imagination difficult or even mildly annoying to reach. If you search for the game it is promoted as, and I quote, " ever-growing, long-lasting experience" and "story-driven investigations." No. No it's not. It's stale. It's stagnant. It feels like it's a prettier version of DOS based games... but that's not enough. The promotional blurbs are just flat lying to the player base... and I honestly don't know if that's a problem with Games Workshop or a problem with Neocore. What I can do is leave a review and tell other players interested in the WH40k universe that this is not your gateway game into the wider Warhammer Lore if you are fresh off of Space Marine 2 and are looking for something meatier to dive into. This isn't a good clone of any mainline Diablo game, much less Torchlight 1 or 2, so if you're looking for a SciFi take on those games... this isn't it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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