
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сервера ру не работают. ничего не помогает, включая сертификат от разрабов. не тратьте деньги и время
A simple ARPG. Can get repetitive at times but it is fun. Basically Diablo X 40K
I tried Warhammer Inquisitor again, but unfortunately, I just can't get into it. I like the 40K universe and enjoy games like Darktide, Gladius, and Dawn of War, but this game feels like a horde shooter with 40K skins and very repetitive missions. It's missing the right magic, larger maps, and more mission variety. I can play Diablo 2 day and night, but this game bores me after just two hours.
Better than slot machines in Las Vegas. Also, using a controller can completely change the game.
Game is kinda mid, and there's literally no reason a game from 2018 should have such awful performance issues, where some maps are fine, and others stutter so bad you just stand there and inputs don't go through. Edit: I did find out that toggling your odd CPU's off for this game in Task Manager fixes most of these issues, but it's still crazy you have to finagle this just to play.
Picked this up on the Warhammer sale for 5 bucks, and while I am recommending it for 40k fans it comes with a massive caveat. Yes it's an ARPG, but it's mission based and the levels are linear... so in my opinion even though rated worse on Steam, Chaosbane is the better Warhammer ARPG for people like me who prefer more of an open map style like PoE and Diablo. However, the class design, build option depth, and character kits are great. The art, voice acting, and set pieces are also done very well and there is a lot of lore for nerds. Note: I didn't buy Prophecy (there seems to be no need anymore with 2.0?) but I did pick up the Battle Sister: Adepta Sororitas Class DLC and am enjoying the Celestian spec so far. As someone who plays all ARPGs it was nice to revisit an older one I missed, and a co-op campaign is a nice touch too.
I... honestly don't even know where to start. I am familiar enough with the Warhammer Lore to understand that the Lore as presented within the game is not necessarily inaccurate... but at the same time... I have questions about exactly "When" this game is supposed to take place in regards to canon Lore. However, that wasn't my problem. I am long familiar with the "Twin Stick Arcade Shooters Masquerading as Long Format Action Role Playing Games" as popularized by Diablo. Diablo got away with keyboard centric controls simply by virtue of launching in 1996, back before WASD+Mouse input became standardized. This game didn't launch in 1996, yet has a default keyboard control scheme that wouldn't be out of place in 1996. The Diablo series finally grew a pair, or just grew up, when it hit consoles and the developers FINALLY had to admit it was an isometric twin-stick arcade shooter masquerading as a Long Format Action RPG. This game, however, still feels like the developers are actively fighting what kind of game they made with a default controller configuration that almost feels like a first generation Playstation 1 Dual Shock title. You know, when developers were still figuring out how analog input actually worked. PS1 games got away with poor analog controls because it was 1997, and neither the Saturn nor the N64 featured dual analog sticks. It is no longer 1997. However, that wasn't my problem. My problem basically boils down to the paper thin game that is actually here. This particular game seems to be constructed around a session-based multiplayer PvE brawl, rather than an exploration game offering differentiation based on biome/conditional hazards with a coherent storyline rooted in Warhammer 40k Lore. You know, like the Diablo Series or Torchlight 1 and 2. Thus when I found myself with, what, only 12 hours in the game, having already played every single mission type that the game offers... to say I was a little upset and offended is a bit of an understatement. A quote/unquote "action rpg based on Warhammer 40k" shouldn't be running out of mission types and leaving absolutely nothing new to find or discover in the game with less than a full day invested in playing. I started checking the Achievement Percentages and with so few hours into the game I've already met the requirements for accomplishments that less than 10% of the player base has reached. Accomplishments that were not by anyone's imagination difficult or even mildly annoying to reach. If you search for the game it is promoted as, and I quote, " ever-growing, long-lasting experience" and "story-driven investigations." No. No it's not. It's stale. It's stagnant. It feels like it's a prettier version of DOS based games... but that's not enough. The promotional blurbs are just flat lying to the player base... and I honestly don't know if that's a problem with Games Workshop or a problem with Neocore. What I can do is leave a review and tell other players interested in the WH40k universe that this is not your gateway game into the wider Warhammer Lore if you are fresh off of Space Marine 2 and are looking for something meatier to dive into. This isn't a good clone of any mainline Diablo game, much less Torchlight 1 or 2, so if you're looking for a SciFi take on those games... this isn't it.
отличная игра, сервера для России отключены.
As fun as the game is with the weapons, classes, enemies, etc, i cant bring myself to recommend this game as for myself and my friends (Unsure about others) we keep getting more game breaking bugs and glitches as we play, not to mention that the 4 main classes have a split story from the mechanics class with the game, so there will be difficulty to try coop story together, some fixes that would help are a few bug fixes and a notice for classes with diffrent story direction, hope this review helps others
Игра просто отличная (была), один из лучших дьяоблоидов и однозначно лучший дьяблоид по вахе 40к. Наиграл с удовольствием почти 100 часов, но внезапно игра перестала коннектиться к сервакам. Да вероятнее всего проблема со стороны "любимой" службы из 3х букв, да разработчики подбросили какое то решение в виде сертификата (который лично мне не помог и судя по комментариям, вообще мало кому помог). Да данный момент сетевая игра из Ру регионов не доступна. Оффлайн режим тут ни о чём. Сейчас рекомендовать игру, увы, не могу. Если всё таки проблема исчезнет поменяю сразу же отзыв на положительный, но сейчас игра для меня потеряна. Очень печально когда игра реально 10 из 10, но из за реалий нынешней ситуации остаётся лишь грустить
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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