
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
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About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where the hell am I? Where the hell should I go? Oooh, a new place! I am so lost. I died to the SAME LIZARD AGAIN? Buddhism. Purchase the game if these are the thoughts that you want to have while playing a video game.
I bought Rain World expecting a game. What I got was an ecosystem that couldn't care less about me. Nothing waits for you. Nothing is scripted around you. Predators hunt because they're hungry. Creatures fight because they're alive. And you're just another small, fragile animal trying to exist. At first, I called it unfair. Then I realized something... The game wasn't unfair. I was simply expecting the world to revolve around me. The moment you stop trying to "beat" Rain World and start learning how to survive inside it, everything changes. Every shortcut you discover, every shelter you barely reach, every creature you learn to read feels like knowledge you actually earned—not something the game handed to you. Few games respect the player's intelligence this much. If this review helped you understand why so many people love this masterpiece, feel free to leave an Award. If not, that's okay too. Now, if you'll excuse me... There's a lizard that's been chasing me for the last three cycles. 10/10
The ending of rainworld is the most beautiful game ending ever, the only game ever to compel me to leave a review
This game has changed me. Ruined might be a better descriptor. I see it everywhere. It rains, all can think of is Rain World. An assortment of rocks? A purposeful inconvenience? Any mentions of the moon?? Rain World. I know every bit of lore. I write my own, too. "Damn, that would be a great itty name." "Oh, I guess you could call it a cycle." I think scug thoughts. I see the profound beauty of a mortal existence, what can be found in all it's mundanities and struggles of every new day. It's all so wonderful and I see it all the time now, and maybe that was already the case, but Rain World gave me something to relate those ideas to. yeah screw this game
I really want to like this game. The world, art, sound design, music, and entire concept are all very well executed and engaging. The movement tech is also interesting, albeit something you have to investigate for yourself with zero suggestion that it might be there. However, in a game primarily about getting from point A to B without dying, there are some real problems with the execution. More often than not, I find that I'm fighting against the world seed more than the actual enemies. Either a room spawns with nothing in it and I walk through without issue, or five lizards are camping the exact passageway I need to get into. Having a vulnerable protagonist is fine, but to give the player zero tools to deal with enemies that are just hanging out in death traps is very frustrating to deal with. Furthermore, there's no consistency in the creature behavior. The same motions that will cause a creature to rush straight at you on one cycle will elicit zero response from the same creature on a different cycle. I understand why some people like this game, but the difficulty was not consistent and it made the overall experience pretty bad.
You’d be hard pressed to find a more imaginative world in any game, beautiful and unique art. It’s also a tad unforgiving and even unfair but it does lend to the themes of the game
As it stands currently, the only game I have on steam I have actively made time to 100% I think this game is pretty cool
Rain world is a game that goes far past what any other game even dated to try. If you want a story where you are the chosen one, the hero to save them all, then this game isn't for you, because the protagonists of this story already left, they left this world and the mess they made trying to leave it. Your goal isn't to make the world better, your goal is to survive another day, and if you are curious, learn a bit more about the world that breathes around you. On the gameplay side it is masterful, the movement system is layered in such way that you never really master it, it won't feel good at the start and that's normal, it's like learning to ride a bike. But with endless possibilities, there is a docs somewhere with nearly 100 pages called "rain world movement guide" and it's just to show just how endless the movement sandbox truly is. On the art side the game is wonderful, every little detail has its story, you live in a complex world full of history and it shows. On the behavioral side it is once again a masterpiece, each species has a complex reputation system that doesn't account for you unless you make it your goal to become friends with a species, then they will recognize you, you can tame a lizard if you want, you can barter with scavs, you do whatever you want, as long as you survive
Back around late 2024 to early 2025 I booted Rain World up every once in a while. Though I heard good things about it (probably goes for just about every game I own and love today), I never grew too fond. I did think it was a great title but it wasn't up among my favorites. When I returned to it rather recently (both my own choice and outside influence involved), I got to see what I [i]really[/i] missed out on. And then the game hit me hard, winding me up to attain about ten times the progress and achievements than what I deemed fine before. I grew really attached to this harsh yet strikingly accurate interpretation of a real world ecosystem made into a work of art. Though I love Rain World, I can't speak for everyone, so I'll serve an objective description. Rain World is a 2-dimensional survival platformer that treats you like sh*t at the bottom of a shoe. And according to that shoe you deliberately stood right in front of it (whether that was your choice or not is besides the point). You are an innocent creature thrown into a pit of hungering beasts that only do what they do to survive. The main goal of this game as a matter of fact is to, simply put, [b]survive.[/b] This does not just apply to you, but just about every creature within it too, which is what drives some of them to gobble you up without cooking you like a slow roast brisket. Now there [i]is[/i] progression involved into the mix. I won't spoil anything about the ending(s (no I have no clue if there's only one ..yet)), but you just so happen to stumble upon many things in the game that just lead you to it. It has some aspects of a typical Metroidvania in its design but twisted in such a way that doesn't seem so. There aren't many direct "upgrades" you get in a playthrough, but utilization of mechanics and tools found in various locations compensates for that. (do note that being a fan of Hollow Knight does [b]NOT[/b] necessarily mean that you'll enjoy this game in turn. ironically enough more people drop the game than are invested into it cause it "wasn't what they expected" whilst claiming they came from [i]any[/i] Metroidvania) The overall experience of Rain World is daunting and demanding, especially as the "Hard Mode" campaign Hunter, which also showcases a completely different path from the other two base game's campaigns Survivor and Monk. Most drop it for this very reason, but [i]apparently[/i] some people (me included) find this game's difficulty to be exactly what they want. Rain World is has a special place in my heart. This game stands bold as one of the most unique I have ever thought to try. It's a shame that the masterpiece is clouded by its overwhelming difficulty, in spite of said difficulty's existence being well-reasoned. Even after all this, the Monk's campaign is essentially the game's "Easy Mode", and the Remix menu serves many options that provide a [i]somewhat[/i] more bearable journey for casuals. Mind you I say all this without having a lick of Downpour and the Watcher. From my experience thus far, this game is definitely worth it even without the DLCs, though I'll have to try them out. As of this point I've only completed the Survivor's path and working my way through the Hunter's and the Monk's. And I expect I'll enjoy most of every second of it.
Rain World, if you ask me one of the best pieces of media ever conceived. I remember the day I saw that silly looking game on a random video, and decided, screw it, and headed in as blind as possible. I quickly discovered that Rain World was unlike any game I had played before, it didn't show me the way, it didn't tell me what to do, it just... gave me a shove and said 'Go'. It's brutally difficult at points, it doesn't pull any punches, and has got some of the best world building and story telling in anything I've had the pleasure to experience. Most people will never get to experience this game because they don't have the perseverance to fight through this game's brutality, it's unfortunate since I firmly believe this is one of the best games ever made. Rain World is my life, I fell in love with it the moment that first cutscene ended. 10/10 It does indeed rain in this world
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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