
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.14/day in the week to Sep 3 → 39.14/day in the week after.
About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 57.3Kreviews | 94% | — | $8.5M |
| $24.99 | 5.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2745 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where the hell am I? Where the hell should I go? Oooh, a new place! I am so lost. I died to the SAME LIZARD AGAIN? Buddhism. Purchase the game if these are the thoughts that you want to have while playing a video game.
I bought Rain World expecting a game. What I got was an ecosystem that couldn't care less about me. Nothing waits for you. Nothing is scripted around you. Predators hunt because they're hungry. Creatures fight because they're alive. And you're just another small, fragile animal trying to exist. At first, I called it unfair. Then I realized something... The game wasn't unfair. I was simply expecting the world to revolve around me. The moment you stop trying to "beat" Rain World and start learning how to survive inside it, everything changes. Every shortcut you discover, every shelter you barely reach, every creature you learn to read feels like knowledge you actually earned—not something the game handed to you. Few games respect the player's intelligence this much. If this review helped you understand why so many people love this masterpiece, feel free to leave an Award. If not, that's okay too. Now, if you'll excuse me... There's a lizard that's been chasing me for the last three cycles. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
| $9.99−60% |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
| $8.75−65% | 256ratings | 86% | — | not modelled |
| $24.99 | — | — | — | $0 |
| $8.74−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The ending of rainworld is the most beautiful game ending ever, the only game ever to compel me to leave a review
This game has changed me. Ruined might be a better descriptor. I see it everywhere. It rains, all can think of is Rain World. An assortment of rocks? A purposeful inconvenience? Any mentions of the moon?? Rain World. I know every bit of lore. I write my own, too. "Damn, that would be a great itty name." "Oh, I guess you could call it a cycle." I think scug thoughts. I see the profound beauty of a mortal existence, what can be found in all it's mundanities and struggles of every new day. It's all so wonderful and I see it all the time now, and maybe that was already the case, but Rain World gave me something to relate those ideas to. yeah screw this game
I really want to like this game. The world, art, sound design, music, and entire concept are all very well executed and engaging. The movement tech is also interesting, albeit something you have to investigate for yourself with zero suggestion that it might be there. However, in a game primarily about getting from point A to B without dying, there are some real problems with the execution. More often than not, I find that I'm fighting against the world seed more than the actual enemies. Either a room spawns with nothing in it and I walk through without issue, or five lizards are camping the exact passageway I need to get into. Having a vulnerable protagonist is fine, but to give the player zero tools to deal with enemies that are just hanging out in death traps is very frustrating to deal with. Furthermore, there's no consistency in the creature behavior. The same motions that will cause a creature to rush straight at you on one cycle will elicit zero response from the same creature on a different cycle. I understand why some people like this game, but the difficulty was not consistent and it made the overall experience pretty bad.
You’d be hard pressed to find a more imaginative world in any game, beautiful and unique art. It’s also a tad unforgiving and even unfair but it does lend to the themes of the game
As it stands currently, the only game I have on steam I have actively made time to 100% I think this game is pretty cool
[h2]雨,何时停?[/h2] 本作属于靠玩家不停地在循环中积累技术提高熟练度来推进区域关卡的精准平台跳跃类游戏,很容易高血压,本身难度就很高的同时生存压力也很大,一些高压环境能够令人忘记呼吸。因本作弱指引的设计不会给玩家太过于直白的提示,玩家可以通过不止一种手段到达目标点位,很需要一定的理解力。 本作没有单向门,只有区域锁需要玩家达到一定条件以后才会解锁,如果平时受够了单向门的堵路,可以来雨世界看看没有单向门的地图设计会是什么样的。很适合那种喜欢“受苦”的苦修人,也很适合不喜欢被游戏牵着鼻子走喜欢自由探索的玩家。 玩家需要操纵一只呆萌软烂的“蛞蝓猫”在雨世界中每一个雨循环到来之前作为食物营养金字塔低端的存在,在等级森严的生态系统下做好身为“美味猎物”的自觉,像蛆虫一样蠕动寻求一线生机,最终找到容身之处。蛞蝓猫开局就是完整体,没有额外的能力可以学习,因此存在很多诸如跳得更高、爬得更快、滚得更远的隐藏操作技巧,这些技巧需要玩家在不断地尝试中感觉出来,虽然不要求玩家必须掌握这些技巧,但是有很多去到一个区域很难回来的情况,掌握这些技巧能少走一些弯路。 安全屋一定要安全,但是安全屋周围怎么样可就不知道了哟~推图过程中到达存档点前很容易让玩家力竭,因本作构筑了一个很完整的生态系统,玩家身为一个弱小无助的蛞蝓猫被捕食者追的到处跑是可以理解的,比较令人无语的是,时常会出现捕食者在玩家存档点前开派对堵复活点,就差直接进入安全屋里给猫猫暖床了,因捕食者的行动和精准平台跳跃所带来的压力,玩家很难不长时间维持一个紧张状态,当玩家克服了重重困难来到存档点前看到这么一副怪物在存档前开派对的地狱绘图,一股子太弱小了,没有力量,存档点被堵,要不你干脆直接把我牛走吧的无力感油然而生。 有关雨世界中雨循环和业力的设定完美融入了本作的生态系统中,在雨世界中,下雨就代表着灾难的到来,世界的停摆,雨循环倒计时的结束宣告着末日的开始,需要在每一个雨循环结束前吃饱喝足后找到庇护所,也就是存档点来度过这一轮的世界危机,本作在无形中给玩家一种生存压力是一种常态,玩家也经常因为压力犯一些受迫性失误,又因为蛞蝓猫当前饱食度不够就去存档、死亡都会降低业力等级,玩家有的时候会面临着在当前区域业力等级不够,需要去找食物睡觉提高业力等级,在寻找食物的过程中因为各种原因死亡导致业力等级下降的恶性循环中,最后成为大家口中喜闻乐见的“太乙真人和乙世界”。 但即便如此,雨循环和业力这两个要素是雨世界不可或缺的存在,业力隐喻着人的精神境界,业力越高代表着人越接近空之境界,越不容易被外物所束缚,雨循环代表着一个又一个轮回,让玩家在轮回中不断突破自我。 最后,雨世界是一款不看攻略光靠自身去探索难度相当大的一款作品,后期一些关卡设计有些粪了。我自己不知道给相关攻略视频贡献了多少播放量,但好在本作和模组的适性很好,有创意工坊和开发者模式变相优化了本作中玩家所接受不了的一些令人无奈的要素,雨世界比起是一款游戏,更接近一款艺术品,如果玩家有足够的时间和精力还是很推荐细品一下的,有很多令人意想不到的细节很值得玩家去深挖。
Rain world is a game that goes far past what any other game even dated to try. If you want a story where you are the chosen one, the hero to save them all, then this game isn't for you, because the protagonists of this story already left, they left this world and the mess they made trying to leave it. Your goal isn't to make the world better, your goal is to survive another day, and if you are curious, learn a bit more about the world that breathes around you. On the gameplay side it is masterful, the movement system is layered in such way that you never really master it, it won't feel good at the start and that's normal, it's like learning to ride a bike. But with endless possibilities, there is a docs somewhere with nearly 100 pages called "rain world movement guide" and it's just to show just how endless the movement sandbox truly is. On the art side the game is wonderful, every little detail has its story, you live in a complex world full of history and it shows. On the behavioral side it is once again a masterpiece, each species has a complex reputation system that doesn't account for you unless you make it your goal to become friends with a species, then they will recognize you, you can tame a lizard if you want, you can barter with scavs, you do whatever you want, as long as you survive
Back around late 2024 to early 2025 I booted Rain World up every once in a while. Though I heard good things about it (probably goes for just about every game I own and love today), I never grew too fond. I did think it was a great title but it wasn't up among my favorites. When I returned to it rather recently (both my own choice and outside influence involved), I got to see what I [i]really[/i] missed out on. And then the game hit me hard, winding me up to attain about ten times the progress and achievements than what I deemed fine before. I grew really attached to this harsh yet strikingly accurate interpretation of a real world ecosystem made into a work of art. Though I love Rain World, I can't speak for everyone, so I'll serve an objective description. Rain World is a 2-dimensional survival platformer that treats you like sh*t at the bottom of a shoe. And according to that shoe you deliberately stood right in front of it (whether that was your choice or not is besides the point). You are an innocent creature thrown into a pit of hungering beasts that only do what they do to survive. The main goal of this game as a matter of fact is to, simply put, [b]survive.[/b] This does not just apply to you, but just about every creature within it too, which is what drives some of them to gobble you up without cooking you like a slow roast brisket. Now there [i]is[/i] progression involved into the mix. I won't spoil anything about the ending(s (no I have no clue if there's only one ..yet)), but you just so happen to stumble upon many things in the game that just lead you to it. It has some aspects of a typical Metroidvania in its design but twisted in such a way that doesn't seem so. There aren't many direct "upgrades" you get in a playthrough, but utilization of mechanics and tools found in various locations compensates for that. (do note that being a fan of Hollow Knight does [b]NOT[/b] necessarily mean that you'll enjoy this game in turn. ironically enough more people drop the game than are invested into it cause it "wasn't what they expected" whilst claiming they came from [i]any[/i] Metroidvania) The overall experience of Rain World is daunting and demanding, especially as the "Hard Mode" campaign Hunter, which also showcases a completely different path from the other two base game's campaigns Survivor and Monk. Most drop it for this very reason, but [i]apparently[/i] some people (me included) find this game's difficulty to be exactly what they want. Rain World is has a special place in my heart. This game stands bold as one of the most unique I have ever thought to try. It's a shame that the masterpiece is clouded by its overwhelming difficulty, in spite of said difficulty's existence being well-reasoned. Even after all this, the Monk's campaign is essentially the game's "Easy Mode", and the Remix menu serves many options that provide a [i]somewhat[/i] more bearable journey for casuals. Mind you I say all this without having a lick of Downpour and the Watcher. From my experience thus far, this game is definitely worth it even without the DLCs, though I'll have to try them out. As of this point I've only completed the Survivor's path and working my way through the Hunter's and the Monk's. And I expect I'll enjoy most of every second of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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