
Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First foray into anything 40k so maybe I am naïve but its very slow. I just stop playing, nothing to hold your attention.
Good fun
игра для тех кто хочет провести 1000ч в викепеди
TL;DR 4x meets waargh! Wot I liked - Many factions: factions vary drastically; - Different types of units provide various tactical features; - The dark fantasy of this world with so many issues and solutions consisting of violence; - All the units have so many upgrades furthering their tactical battlefield applications; - The whole micromanagement thing; - A plenty of tactical options; - Love the soundtrack: so haunting, dark and longing. Wot I disliked - Too few hotkeys - feels like a smartphone game; - Unit management is cumbersome, again no way to manage units promptly; - The game is still rough around the edges so many years after the release: there are many small things that do not affect the overall satisfaction, but they are there; - You make mistakes due to the GUI limitations: firing range is not obvious, LoS is not obvious, damage calculation - don't make me started, movement points - not obvious; - Difficult to find enemies on the map due to limited GUI and controls functionality; - The game is too expensive: the base (sometimes free) game has 3-4 factions and about 50% units/buildings. Everything else is behind the paywall; - For a neophite, it is difficult to calculate how much damage your squad will do: there are so many variables and little explanations; - Minimap is useless as the information is not presented clearly even n the tiniest of maps; - Camera fails following enemies sometimes; - Not enough information is on the screen. To sum it all up, even though it's a flawed game Gladius is a lot of fun. Enjoy the 4x no diplomacy grimdark fantasy!
Warhamer 40K gladius es como si los las 4X de los juegos 4x significaran exterminar y es perfecto así, nada de treguas nada de paz solo el miedo constante a toparte con una facción superiro y la drenalina de borrardel mapa a las facciones por debajo tuyo
в мультиплеере мало новых, человек 30 всего их наизусть уже запомнить можно
НА МЕНЯ ♥♥♥♥ ДРУГ КИНУЛ 20 ДРОППОДОВ С ТЕРМИНАТОРАМИ, ПРИМАРИСАМИ, ДРЕДНОУТАМИ, КАПИТАНОМ И БИБЛИАРИЕМ ПОКА МОЮ ЖОПУ ОПРИХОДЫВАЛИ 33 СВЕЖЕВАТЕЛЯ 5 БОЙЗОВ И ЖИГАЛО ПАРНЕЙ НАПАРУ С АРТИРЕЛИЙСКИМ ОБСТРЕЛОМ ИМПЕРСОКЙ ГВАРДИИ !1!!!!!11!11!11! САМАЯ САЛЬНАЯ ИГРА 2028 Года
За 0 рублей играется
gioco se ti piace il civ VI ambientazione warhammer 40K. veramente top. poi ci sono i DLC.
имба игра построил империю покорил тиранидов подавил востания сделал 9 храмов БЕЗМОЛВНОМУ ЦАРЮ зашел в игру начал за некронов всем советую
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Russian, Simplified Chinese, French*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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