
The fantasy wargaming classic is back! Lead powerful heroes and mighty armies into battle in this critically acclaimed turn-based strategy milestone. Level up and train your units and guide them through a gripping story campaign to decide the fate of a world on the brink of destruction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, French, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]🎮 Всем доброго времени суток! ⠀⠀⠀⠀На связи — [url=steamcommunity.com/id/2o77x] [b]KΛRHΛD[/b] [/url][/h3] Fantasy General II я забрал бесплатно на одной из раздач в Steam, и именно это наконец подтолкнуло дать игре шанс. Fantasy General я хорошо помню еще с давних времен. Тогда она цепляла не графикой, а [i]атмосферой, музыкой и действительно крепкой тактикой[/i]. Поэтому к продолжению подошел с интересом, но без особых иллюзий — слишком часто старые серии возвращают скорее ради громкого имени, чем ради качества. Но здесь, к счастью, все оказалось лучше. Не идеал, но вполне достойное продолжение, которое старается сохранить дух оригинала. [h3]🛡️ О чём игра[/h3] Fantasy General II — это прежде всего [b]пошаговая тактика[/b]. Не глобальная стратегия, не очередная “раскраска карты”, а именно серия боевых кампаний, где важны: • позиционирование • развитие армии • сохранение ветеранов • ресурсы • выбор маршрутов • сюжетные решения Каждая миссия требует думать. Отряды постепенно становятся сильнее, герои развиваются, ресурсы ограничены, а ошибки могут дорого обойтись. Особенно приятно, что игра делает ставку именно на [u]тактический расчет[/u], а не на бессмысленный гринд. [h3]🌲 Личный опыт[/h3] Первые часы играются с осторожным интересом. Сразу понравились: • приятная атмосфера • хорошая музыка • прогрессия армии • герои с прокачкой • вариативность кампании Когда начинаешь реально беречь ветеранов и строить армию вдолгую, игра раскрывается куда сильнее. Но проблемы тоже быстро становятся заметны. Интерфейс местами неудобен. Отсутствие [b]undo move[/b] раздражает. Некоторые миссии слишком затянуты, особенно на больших картах с болотами, узкими проходами или перегруженными сценариями. Иногда игра начинает проверять не столько твою тактику, сколько [i]терпение[/i]. И вот это уже не всегда приятно. [h3]🪓 Что получилось хорошо[/h3] Самое сильное в Fantasy General II — ощущение [b]настоящей кампании[/b]. Ты не просто проходишь карты. Ты ведешь свою армию через войну. Прокачанные отряды становятся ценными. Потери ощущаются. Герои действительно влияют на стиль игры. Развилки миссий, артефакты и моральные выборы добавляют глубины. Именно за это игру хочется уважать. [h3]⚖️ Где не дожали[/h3] Баланс временами спорный. • Некоторые миссии искусственно затянуты • Наемники могут ломать сложность • Интерфейс явно недополирован • Не все решения ощущаются достаточно значимыми Фундамент отличный, но до статуса настоящей классики немного не хватило именно [u]удобства и общей шлифовки[/u]. [code][i]Понравился обзор? Подпишись на мою страницу куратора — я регулярно делюсь интересными играми и рекомендациями:[/i] [url=https://store.steampowered.com/curator/45992773-K%25CE%259BRH%25CE%259BD-%25D1%2580%25D0%25B5%25D0%25BA%25D0%25BE%25D0%25BC%25D0%25B5%25D0%25BD%25D0%25B4%25D1%2583%25D0%25B5%25D1%2582/][b]KΛRHΛD рекомендует[/b][/url][/code] [h3]✅ Плюсы[/h3] • Глубокая пошаговая тактика • Хорошая система развития армии • Герои с полезной прокачкой • Атмосфера старой школы • Отличная музыка • Вариативность кампании • Значимость ветеранов [h3]❌ Минусы[/h3] • Неудобный интерфейс • Нет отмены хода • Местами затянутые карты • Спорный баланс отдельных миссий • Иногда требует слишком много терпения [h3]🏁 Итог[/h3] Fantasy General II — [b]достойное продолжение классики[/b]. Не без проблем. Не без шероховатостей. Но с правильным подходом к тактике. Если любите вдумчивые пошаговые стратегии, развитие армии и честные сражения — игра стоит внимания. Если нужен быстрый темп, современный комфорт и идеально выверенный баланс — может разочаровать. Лично для меня это хороший пример возвращения старой школы, которое получилось не идеальным, но все же достаточно крепким. [b]⭐8.5/10 — достойный наследник классики, которому немного не хватило полировки.[/b] ────────────────────────────────────────────────────────────── [h1][b]Если обзор был полезен — буду искренне рад лайку 👍, награде🏆 или паре слов в комментариях✍️ Это поможет в работе над следующими обзорами и просто будет приятно. Для ознакомления 👇[/b] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/recommended/] [b]🎮 Мои Обзоры [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/myworkshopfiles/?section=guides] [b]📖 Руководства [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/screenshots/] [b]📸 Скриншоты [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x] [b]🥷 Профиль Steam [/b] [/url][/h1]
At first glance (e.g. opening missions) the game looks like a potential snooze-fest, "Civilisation combat without the cities" thought I. Give it time, everything changes. You will find yourself in huge moving battles with upwards of 40 very different units sprawled across a dangerous map, sending stealthy scouts out to shady territories to scout, and check for alternate routes or places of power to give your armies an advantage. Summarily, the strategy is strong in this one. You will have lots of summons, buffs, debuffs, and a plethora of magic items (of different rarities) to kit out not just heroes, but basic units too. These basic units can, in time, both level up to become more powerful, and be transformed into higher tier variants, with multiple options available - but this will cost resources which can only be looted. Stray too far from the path and you may come unstuck, high risk high reward... In an RPG-lite kinda way, the units will mean something to you - their experience, their different items, roles and functions. Losing a high investment hurts, as it should. And losing a key hero loses you the game (good to have a lose-con for bad play, no matter how good you get). There is a learning curve. On ironman mode and normal difficulty, I was forced to restart 3 times(!?) due to rookie mistakes, and I am a regular 'impossible/diety level' strategy veteran. Modest, too. Some advice: 1. Tick 'enemy scaling' off until you have learned the game. You are welcome. 2. Play Ironman mode. Because let's face it, you deserve to be punished for sending your 'lose the game if he dies' hero ahead of the army to be ambushed by three spiders. 3. If you play Ironman mode, please use captured cities to hire mercenary reinforcements each map. Don't question it, just do it. And ensure you have at least a couple hundred gold free at any time for precisely this. 4. You died, didn't you? You went Ironman on hard with enemy scaling on, didn't bother hiring battle-only reinforcements, and watched all your main characters simultaneously get eaten in the wilderness while your army faced down a force half again its size...and lost. Go to steps 1-3 Enjoy!
The tactical battles are enjoyable at first, and building up your army is satisfying. After a while though, the missions started to feel a bit too similar and I found myself losing interest. It's not a bad game, but I expected more from it.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
It's alriight, very close to good but just alright. Tactics gameplay is basically Civ5/Civ6 unit combat. You got OK unit variety, but ranged/skirmish units are clearly superior to all else. Once you have double digits of units, the game slows to a crawl and you need to click way too many things, and it gets frustrating fast. For one, there is no "Undo" at all, so any missclick or rushed action cannot be reverted. This plays nicely with the convoluted UI, which feels to be fighting against you, so that you have maximum chance of missclicks to happen. Battles quickly become chores, and the "tactical depth" becomes a tactical swamp which drags on and on. And there are no options to speed up the animations so every action takes longer than it needs to be. Campaign has very limited sense of progression at all. Your heroes slowly get stronger, but the level ups don't feel too meaningful. Your units get stronger, but they also die in battle and you can recruit new ones, so you don't care about it. You get items, but they give like ~10% damage increase or 1 armor or whatever, which feels meaningless. It quickly becomes a chore to play and while the story might be interesting, it doesn't feel worth it to continue playing. Overall, I think it's not worth the 39€ price tag, and I would only recommend it if you're a fan of this particular style of combat gameplay, because you're not getting much else.
Good game.
This is not the Fantasy General of old I remember back in the days. Sank a lot of time then. Norse/Celt crap does not replace good old DnD vibs - Beware, this is not FG but another game that usurps the name. Moreover, the tactical game is seriously lacking QoL as in Panzer Corps 2 - no F5 and no undo. - Slitherine is very disappointing here
Old school, turn-based hex and counter tactical battle game with pretty good modern graphics. It can feel a little slow at times, and despite the modern graphics, a little hard on the eyes once in a while. But the magic is still there. At first, in the early campaign, it can feel frustrating, like there isn't enough resources. You need to keep your units alive and take the right skills that can lead to gold. By the end of the campaign my army was crazy big and powerful, all elite fully maxed units and high level heroes. It takes a bit to learn how to do it but it's fun once you do. You know if you like this kind of game. And if you do, you should get this one. It's amazing. Super fun. Love it. And a ton of content. The base game has a very long campaign, many maps with some branching paths. And there are expansions.
血的教训。。。 所有玩钢铁女武神模式的朋友,请查看一下这个目录:Documents\My Games\Fantasy General II\Savegames 不然可能像我一样,一口老血喷出来。。 很好玩,很正经的战棋游戏,玩起来很爽,像英雄无敌系列一样,也是有一个宏大的世界背景,期待续作! 买了DLC,所以也不能算是白嫖喜加一了,确实好玩,特别是精妙指挥后无伤过图,简直太爽了!! 我说:无伤,就是战棋游戏的精髓!!!
Full transparency I got this game for free during it's anniversary or something so I can't say the game is worth buying at full price, but if the game is on sale or free then it's worth it. Fantasy General II isn't groundbreaking in terms of story, worldbuilding, or gameplay and could very fairly be called generic, BUT most importantly the game is FUN. In the free campaign you play as a guy who can ride a bear, shoot lightening from a magic hammer, and can recruit trolls and centaurs to fight with your enemies, and if that doesn't sound fun for you then this simply isn't your game.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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