
The Front is a survival open-world crafting sandbox game. You are a resistance fighter sent back in time to stop the rise of a tyrannical empire. Collect resources, craft tech, build shelters, and fight monsters to accomplish your mission.
Modeled estimate, not a reported figure. How we estimate →
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About
The Front takes place in a post-apocalyptic sandbox world populated by mutants and hostile factions. On this war-torn land, players will engage tyrannical imperial forces, exiles, thugs, and rebels in an epic battle that will determine the fate of humanity. Team up with your friends, explore ruins and enemy areas, craft weapons and equipment, build bases and defend them with tower defense-style traps, upgrade tech, pilot tanks and helicopters, battle the elements, and contend with fearsome foes!
The Vehicle Assembly system is now live! From chassis and frame to engines, weapons, and armor modules — mix and match parts freely to craft your custom combat vehicle from the ground up.
Build a high-speed assault rig, a heavy firepower beast, or a bizarre machine fueled by pure imagination — it’s all in your hands. Assemble, modify, upgrade — you’re in full control. Performance, looks, and tactical style all come together to define your war machine.
And this is only the beginning. In the future, we’ll be adding mechanical claws, flying vehicles, and customization options like paint jobs and graffiti. Your war machine won’t just be powerful — it’ll be uniquely yours.
Construct bases using hundreds of different building components to protect your resources and shelter yourself from this merciless world. The only limit is your imagination!
Strategically route monsters through a brutal crucible of traps designed to slaughter explosive beasts, invisible assassins, flying soldiers, and other catastrophically powerful invaders.
Craft and pilot over 20 types of functional vehicles, including pickup trucks, logging trucks, mining trucks, self-propelled anti-aircraft guns, attack helicopters, and more. In the future, The Front will also feature modifiable base vehicles, allowing players to build mobile steel behemoths.
Use monitoring devices such as pressure plates and infrared sensors along with complete circuits to construct automated defense systems.
Arm yourself with a variety of melee weapons, firearms, explosives, and even tanks and helicopters, then use these tools of war to raid the bases of other players, or simply protect your own territory.
Use Jammers to subdue NPCs you come across in the world. In addition to helping you in combat, these NPCs will also put their talents to use at workbenches to help you improve the efficiency of your operation and produce resources more quickly.
Craft water-powered equipment, then use it to develop your own agricultural system including spraying and planting. Choose from dozens of recipes to cook delicious meals.
Trek across deserts, forests, snowlands, swamps, and more to find unexplored and treacherous areas such as underground research institutes and restricted military bases. Along your way, you will loot structures, collect blueprints, and claim airdrops, all in the name of making yourself a force to be reckoned with.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Polish, Spanish - Latin America, Korean +1 more
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game, but pvp full of hackers, makes the game feels like ♥♥♥♥♥
This game came out good but with bugs. Went to ♥♥♥♥♥♥ with more bugs. These guys built a solid foundation then was like na lets just dig a hole instead of build onto what we already have.
Was honestly looking forward to this game, it looked pretty good. Unfortunately the bugs are unplayable, getting continuessly rubber banded when you get out of you vehicle makes it unplayable, had bosses and enemies fall under the map which makes running a high POI pointless when their bag spawns under the map. At the current stage i wouldn't recommend this, its a buggy mess that might get fixed one day
game is so ass
闪退好几次了
***I Only recommend it at $10 sale price*** This game could be really nice but it suffers from a few glaring issues which I will outline in hopes that the Devs see it and take it seriously. I would submit tickets but that process annoys me. Feel free to spend your time doing that if you think it will help. Given the state of developers these days I doubt anything will change and this may just end up being another high potential game that gets abandoned after the money slows. 1. AI - a. Zombie AI is trash, they are dumb, easy to avoid and a very underwhelming threat. b. Animal AI is unreactive, they stand still and let you walk right up to them and bash them on the head. This makes hunting super unrewarding and dull. Just grinding from animal bones and hide without any stealth skill required. Boars should be aggressive, deer should flee...shouldn't be that complicated. 2. Optimization - Frame chugging on medium settings on a rig that smashes games like ARK, 7DTD and Icarus on max settings without any issues. I hit a zone around a church that causes massive lag and frame drops and eventually totally crashed my PC. This was most certainly an issue with the game not the hardware since when I reloaded, it happened again in the same location. Fix clipping. Clipping through doors and walls is pretty bad in 2026. 3. UI - The UI is quite nice as it is but it can be a bit confusing for new players who are unused to games like ARK. The tutorial is so benign that a player might not even see it. I would suggest a story like campaign that sends the player through a village to find journal entries that guide them through the different mechanics in the game. This could be a separate single player experience just to get new players acclimated. 4. Server - Everything is done through a server which is fine I guess but for solo players this always online function can also contribute to poor performance. I would highly suggest a totally offline single player mode. 5. Emptiness - The world feels empty, POIs are there but they kind of suck. They are flat and dull. Rooms are empty, only crates are lootable. I see a medicine cabinet on a wall I want to be able to open it and find meds. I see a trash can and I want to search it. I see a woodpile and I want to be able to take my hatchet to it and get wood. I see a bed and I want to be able to sleep in it. The mines are just big open pits, I'd like to see a mix between pit mines and more traditional mine shafts to explore where a zombie may be right around the corner waiting to scare you. 6. Cross-platform - This is almost a necessity for a game like this. Iron out the issues I laid out above and port it to console. This game would explode on console as 7dtd and ARK are proof that console players are hungry for open world survival crafting games. But you have to fix the game first. With all this in mind, I do recommend the game at the $10 sale price. I wouldn't pay any more than that right now and I don't see signs of improvement lately.
Has great potential, but a looooong way to go. As of July 2026 - three years after "launch" - it's pretty ass to play. Feels like early beta, with a plethora of really bad bugs (as well as a few funny ones), weird ass flight controls, illogical designs and impressively horrible execution. It's a shame, because they do have a few cool ideas in there, they just haven't made good on them.
少见的重武器生存建造游戏,建议单人模式游玩,可以猛猛打僵尸,内容量也很大,还可以开飞机,可惜优化比较差,希望能继续打磨
twas fun for a while, but like many other games just didnt have enough to stand out. I liked the building and tower defense aspects, but the hackers ruined it as ususal. IDK. I might revisit as a solo player but right now it's another example of a game that would be good if we weren't inundated with 1000 games a week.
лагающий кусок rовна
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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