
Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!
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Wargroove is back! Embark on an all-new adventure, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders and utilise their new tiered ‘groove’ ability system to sway the fight in your favour. Design and share maps, cutscenes, and campaigns with easy-to-use editors and in-depth customization tools.

Three years have passed since Queen Mercia and her allies defeated the ancient adversaries and restored peace to Aurania. Now, an ambitious foreign faction is unearthing forbidden technologies that could have catastrophic consequences for the land and its people. Battle your way through 3 Campaigns following 1 interweaving story. Only bold decisions, smart resourcing, and tactical know-how can repair a fractured realm…
Take down your enemies and deliver the final blow with your Commander’s ‘Groove’, a special skill unique to each Commander that can turn the tides of battle. Wargroove 2 introduces a new Groove system to the mix. Increase your chances of victory by supercharging your Commander's Groove ability to unleash an even more powerful attack!
A nation of curious mouse-folk has landed in Aurania on a scholarly expedition. What the Faahri Republic lacks in military experience, they more than make up for with academic theory. Equipped with mysterious crystal technology, Commanders Lytra, Pistil, and Rhomb must work together in pursuit of information for their mysterious benefactors.

Conquest is a brand new roguelike single-player game mode. In these quick-paced, bite-sized battles every choice is permanent. Gold and health carry from skirmish to skirmish, and no unit is dispensable. Choose your Commander, starting troops and plan your route to victory!
Sick of the rules? Change ‘em! Want to write a soul-wrenching novella about forbidden love in a war-torn land? Eat your heart out! There’s something for everyone. Using the in-game editor you can create custom maps, cutscenes and campaigns, and even share them with the community!
Play up to 4 player co-op or versus battles, locally or online. Featuring complete rule-customisation and asynchronous play. Can’t wrangle your besties into battle? Come join our Discord and find a partner!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Для начала хочу сказать что игра потрясна. Музыка, пиксель арт и геймплей на очень высоком уровне, но игра незаслуженно забыта и незамечена, что сильно бьёт по ее потенциалу в плане игры на постоянно основе в мультиплеере, что огорчает. Также я видел в обзорах мнение что игра слишком мало вводит нового во вторую часть, что правда, но не совсем. Проблема в том что данная игра про балансные сражения как в шахматах, а потому ввод слишком много новых войск это очень трудное дело ведь нужно соблюдать тот самый баланс, что позволяет играть на любой стратегии, что так же плюс. Во второй части уделили больше внимания сюжету, что продолжает историю с первой части, а также пиксель арту и музыке, что я озвучивал выше. Хоть я и налил много воды но могу сказать этой игре абсолютное ДА, и я еще частенько буду заходить в нее что бы насладится красотой Аурании, надеюсь эту игру рано или поздно оценят по достоинству.
中世纪/魔法世界战旗策略游戏,其实是GBA高级战争精神续作第二部,初步体验高情商是鼠鼠大军不同于前作大剑女主肉盾,更重视团队协作整体调度。低情商:主角太弱鸡,需要兄弟们顶上。
The game systems have improved a lot! The changes to the naval system are awesome, and the story is very ambitious for a game like this! It does mean there's a lot of clicking through dialogue which can get a bit annoyed at times, I wish there was a way to just skip an entire chunk of dialogue instead of having to skip through, but the story's good!! And the campaign maps are so fun! Although I do miss Arcade mode.
Very fun. Good graphics. A bit childish for me though.
これはファミコンウォーズDSを楽しんだ人にとっては最高のゲームです。 見た目のデザインなどは上記のソフトとは異なりますが基本的に同じジャンルのゲームです。 ファミコンウォーズDSの不満点だった要素が多く改善されています。 マップのカスタムの自由さや自作マップでオンライン対戦可能など続編を期待してた自分には夢のようです。
Lo mismo que el 1 pero con nuevos personajes y algunos cambios
I thought this game was just as good as the original. Really like the gameplay, and the story was decent too!
Thought this was alright! I played lots of Wargroove 1, and in this one was mainly looking to try the new roguelike mode. The new mode is very fun, it's a nice pocket-sized experience! I played a bit of the campaign and it was alright, might play more at some point. Overall I'd recommend Wargroove 1 first, if you enjoyed that then this one is worth checking out.
Not rly as enjoyable as Wargroove 1 Still a great game done right
回頭評價,我其實很喜歡這個系列,我甚至一代二代都買了兩個平台的版本(NS版和PC版) 這款遊戲我主要都是在NS上玩的,所以PC沒多少時數 不過整體來說,二代給我的遊戲性其實不如一代剛出時有趣,但這些其實都無所謂,對我來講有個Advance War的代餐就好 我個人覺得最大的缺點,其實是在於音樂上,角色的音樂都太薄弱了,不如一代有記憶點 像是原本一代就做得很好的曲目(像是凱薩),到了二代變得一點都不激昂 為什麼要把原本一代就很好的曲子改掉呢?就算是Advance War為了保留記憶點也不會把CO的曲子換掉啊 更別說這個更改還是改差,因此我只能給這款遊戲差評。 順帶一提,這款遊戲出的時間點之前,Advance Wars 1+2: Re-Boot Camp也差不多時間出了,他們沒有改掉CO的音樂,甚至將原本的配樂更加強了,當我聽到他們放Power時會把自己的專用曲變得更激昂時我超絕狂喜,我要的就是這個,情懷加成開下去馬上就高潮了,雖然打的都是以前打過的關卡,但真的很開心,不知不覺就又把遊戲重破了一次。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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