
Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!
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About
Wargroove is back! Embark on an all-new adventure, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders and utilise their new tiered ‘groove’ ability system to sway the fight in your favour. Design and share maps, cutscenes, and campaigns with easy-to-use editors and in-depth customization tools.

Three years have passed since Queen Mercia and her allies defeated the ancient adversaries and restored peace to Aurania. Now, an ambitious foreign faction is unearthing forbidden technologies that could have catastrophic consequences for the land and its people. Battle your way through 3 Campaigns following 1 interweaving story. Only bold decisions, smart resourcing, and tactical know-how can repair a fractured realm…
Take down your enemies and deliver the final blow with your Commander’s ‘Groove’, a special skill unique to each Commander that can turn the tides of battle. Wargroove 2 introduces a new Groove system to the mix. Increase your chances of victory by supercharging your Commander's Groove ability to unleash an even more powerful attack!
A nation of curious mouse-folk has landed in Aurania on a scholarly expedition. What the Faahri Republic lacks in military experience, they more than make up for with academic theory. Equipped with mysterious crystal technology, Commanders Lytra, Pistil, and Rhomb must work together in pursuit of information for their mysterious benefactors.

Conquest is a brand new roguelike single-player game mode. In these quick-paced, bite-sized battles every choice is permanent. Gold and health carry from skirmish to skirmish, and no unit is dispensable. Choose your Commander, starting troops and plan your route to victory!
Sick of the rules? Change ‘em! Want to write a soul-wrenching novella about forbidden love in a war-torn land? Eat your heart out! There’s something for everyone. Using the in-game editor you can create custom maps, cutscenes and campaigns, and even share them with the community!
Play up to 4 player co-op or versus battles, locally or online. Featuring complete rule-customisation and asynchronous play. Can’t wrangle your besties into battle? Come join our Discord and find a partner!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game itself is very fun. I was pretty hesitant before buying it, but I really wanted an Advance Wars–type game. I haven’t played the first one yet, but I might grab it when it’s on sale. One thing that almost made me skip this game was the huge number of thumbs-down reviews, but after looking closely, most of those people seem to be mad about the dialogue. So here are a couple of clarifications: Yes, the game involves a lot of dialogue. It happens in two ways: At the start of a level — you get some context, lore, or a heads-up about where the story is going (the story isn’t bad at all most of the time). Between rounds — you completed an objective that advances the story, but you’re still on the same level? Here’s a dialogue! Oh, you just killed an insignificant unit? Well, here’s a random “AUUUGH~” line, even though you’ve killed plenty before with no reaction. Yes, it’s annoying, and I can’t see myself playing this in one long sitting — nor do I think anyone should. You can left-click to advance each dialogue pop-up, and you can right-click to skip cutscene-style dialogue. There’s a lot of it, and I really wish there were an option in the settings to turn it off. But many reviews make it sound like the game is unplayable or like you’re in a hostage situation… which would only be true if you couldn’t left-click your way out. I had my fair share of fun with this one and would 100% recommend it to anyone who enjoys this genre.
i couldn't get behind this one. there really was a lot of talking
This is a animated movie with very little game play. It is basically a book.
[h1]Wargroove 2 is great fun but has some bugs[/h1] Wargroove 2 is a game which improves on it's predecessor in almost every way. The story is split into 3 campaigns, each following different characters and factions within the world of Aurania. There's more trauma in this story, which fits better for a game with nations constantly fighting each other. There's no built in puzzles or co-op campaign but there is conquest, which is a rogue lite mode. Conquest is some of the most fun I've had in the Wargroove games. Arcade mode isn't present in Wargroove 2 but it wasn't really all that fun in the first game anyway. Arcade essentially exists by just playing against the AI in multiplayer mode, which is all arcade was anyway. There's nothing stopping players from players from downloading or making their own puzzles and co-op campaigns, thus filling the gap left by the built in content. The default multiplayer maps are exceptionally well designed and hand crafted by Advance Wars enthusiasts with years of experience making competitive and balanced maps. The editor is divine, if you can navigate through the bugs. There are significantly more editor features in this game. Most of the new features are buggy and not recommended for online play. Certain features like changing the terrain and skipping actions are fairly bug free and allow for some really powerful scenario designs. Items are a new addition to 2 which add a lot of variety to scenario maps and campaigns. They do desync online games, so don't use them if your map is meant to be played online. I am a scenario maker/mod developer for this game. I made: [list] [*]A random 1v1 map generator as a scenario [*]A random 1v1 map generator as a mod [*]Frogger [*]Various Among Us like maps (Prey of the Cult is the latest `RKG72GQ9`) [*]A randomizer campaign mod which connects to other games using [url=https://archipelago.gg/]archipelago[/url] [/list] What will you discover and create in Wargroove 2?
不明な実績2個を残しコンプリートの段階でのレビューとなります。前作ならびDLCは家庭用機でプレイ済み、比較も交えさせて頂きます。 [h3] 良かった点[/h3] ・根本的な遊びやすさは前作をしっかり踏襲している。 ・ストーリーエディターの使いやすさが向上した。 ・より個性の際立ったマップが作れるようになった。 [h3] 気になった点[/h3] ・CPの思考能力があまり改善されていない。 ・ストーリーが全体的に暗い。 ・マップ、ユニットに関して複雑化の懸念がある。 ターン制ストラテジーがお好みならば、オススメします。以下、長文レビューとなります。 [h3] ゲームシステム[/h3] 基本的な部分は前作から変わらず、遊びやすさに重点が置かれています。変更された点は以下の点です。 ・ランダムダメージと天候変化の廃止 ・グルーヴ能力の二段階化 ・施設やユニット、アイテムの追加 ランダムダメージと天候変化の廃止は、運が絡む不確定要素が無くなり、よりシミュレーションとして真っ向勝負感はあるのですが、オプションで有り無しの切り替えが出来ても良かったのではと思います。 グルーヴ能力の二段階化により、司令官間のゲームバランスが調整されています。前作で強すぎた司令官の弱体化、使いにくかった司令官の使い勝手向上につながるので、良い調整だと思います。[spoiler] ただしマーシヴァル、テメーはダメだ。 [/spoiler] 施設やユニット、アイテムの追加に関しては、ゲーム性に複雑化を招いてしまった印象です。要塞化した村は単純に収入と耐久性が増した村、監視塔は索敵時の広い視界を有し、ユニットの回復効果がある、で良いのですが、製材所、交換所が少し曲者です。 製材所は周辺の森を切り開いて収入を得る特殊な施設で、使いこなすには少々慣れが必要です。ストーリーでも一応出て来ますが、自作マップ向けと感じました。 交換所は陸ユニットと海ユニットを交換出来るのですが、高価格→低価格のユニットに交換してもバックが無いなど、癖が強いです。コンクエストでお世話になります。 ユニットに関しては、陸はそこまで大きな変化はありませんが、海が大きく様変わりしました。新たな拠点占領ユニット、川や浅瀬で機動力を発揮するユニットが登場、砲艦の攻撃対象が大きく変わる、浅瀬にいると陸ユニットから直接攻撃を受けるなどの変更点があります。空も拠点占領ユニットが追加されるなど、遊びの幅が広がった感はありますが、相変わらず輸送ユニットを使わないので、その辺は改良されてないようです。 アイテムは装備したユニットの能力を強化、変更したり、HP回復や司令官のゲージ回復などの効果があります。ストーリーやコンクエスト向きのメークドラマ要素という印象です。 また、グルーヴとクリティカルが無い代わりに、強力なアイテムを装備した副司令官という特殊なユニットも登場します。 [h3] ストーリー [/h3] ストーリーだけ遊んだ時の第一印象は『どうしてこうなった』です。 前作DLCまでの、なんだかんだあったけど今はみんな友達感のあるお話から一変、未来への課題は山積みだわ退場者が出るわ新キャラと従来キャラに大戦犯がいるわと大変です。 それを補完するのがコンクエストと伝記。 コンクエストは体験版にもあった序盤ステージは劇中劇的なゲーム要素が強いのですが、少しずつ『これ、おかしくね?』という空気をプレイヤーも感じ、難易度の上がった後半やの最終エリアで本性が出ます。新キャラのリトラはこのモードをクリアすると印象がだいぶ変わります。あと、ヴェスパーの好感度がめっちゃ上がります。 伝記は前作のロアと同じですが、より深く世界観やキャラクターに触れる要素がぎっしり煮詰まっています。これを翻訳してくれたスタッフさんには頭が上がりません。新キャラのランバとピスティルはここを読むと印象が変わります。 個人的に、ストーリーで好きなのはサフラン諸島編。最終マップクリア後のウルファーと新キャラのナディアとのやり取りが泣けます。[spoiler] 「どう生きたかを聞かせて」は反則でしょ義姉さん……[/spoiler] 最終盤は物語の流れが物議モンですが、最終戦は若い世代が立ち、大人がそれを支えるという構図がカッコイイのです。[spoiler] リトラが倒された時に『友達』を選ぶと、英雄の剣を装備したデュエリストが出てくるのが最高に熱い。 [/spoiler] 前途多難な世界ではあるけど、未来は若者の手に託されるという微かな希望も感じられる終わり方でもあります。 [h3] 気になった細かい点[/h3] ・BGM総入れ替え ・拠点占領アニメーション廃止 ・なんで日本語翻訳スタッフそんなに少ないん? BGMは前作とは風合いが異なり、総入れ替えになっています。司令官のBGMも、イベントシーンと同じものが使われていたり、別の副司令官と共通していたりします(シグリッドとフェルハイム編最終戦など)。今作のBGMも良曲揃いなのですが、前作のも同様に良いので、裏BGMみたいな感じで選べたら良かったのではとも。 拠点占領アニメに関しては、河川艇などの占領ユニットや占領可能拠点の増加による作業量の圧迫やゲームのテンポによるものがあると思われますが、最初は少し気になりました。 日本語翻訳スタッフの少なさは異常。他の言語が6~7人、中国語に至っては10人以上いたにも関わらず、日本語はチーフ含めて3人ばかり。そりゃ日本語アプデが5ヶ月も遅れますわ……本当にお疲れ様です。 以上となります。改めて、SLG好きなら手を出すのも悪くない良作です。
I've finished the game on Nintendo Switch and had to buy it again. Challenging and fun, nice sequel. Looking forward to DLC or the next game.
Un poco flojo, el dividir la campa;a en 5; Vuelve un poco insipida la trama, Jugablemente hay nuevos comandantes y grooves, y poco mas. Una secuela un poco flojilla.
Its still a good game in spite of what people say. I have played this on PC and ANDROID PHONE. New characters, new factions new buildings and units and so on make it very very lively. Oh did I mention its for Android and IPHONE? Here are the problems though 1. Poor AI 2. UI sucks on phones 3. Repetitive 4. Not a whole lot new things 5. Not enough content 6. Not enough people playing it. (I hope Im wrong but I haven't found many people RATING 6 out of 10 stars
Idk why everyone is whining, its just better wargroove 1
my war has been thoroughly grooved
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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