
Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!
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Wargroove is back! Embark on an all-new adventure, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders and utilise their new tiered ‘groove’ ability system to sway the fight in your favour. Design and share maps, cutscenes, and campaigns with easy-to-use editors and in-depth customization tools.

Three years have passed since Queen Mercia and her allies defeated the ancient adversaries and restored peace to Aurania. Now, an ambitious foreign faction is unearthing forbidden technologies that could have catastrophic consequences for the land and its people. Battle your way through 3 Campaigns following 1 interweaving story. Only bold decisions, smart resourcing, and tactical know-how can repair a fractured realm…
Take down your enemies and deliver the final blow with your Commander’s ‘Groove’, a special skill unique to each Commander that can turn the tides of battle. Wargroove 2 introduces a new Groove system to the mix. Increase your chances of victory by supercharging your Commander's Groove ability to unleash an even more powerful attack!
A nation of curious mouse-folk has landed in Aurania on a scholarly expedition. What the Faahri Republic lacks in military experience, they more than make up for with academic theory. Equipped with mysterious crystal technology, Commanders Lytra, Pistil, and Rhomb must work together in pursuit of information for their mysterious benefactors.

Conquest is a brand new roguelike single-player game mode. In these quick-paced, bite-sized battles every choice is permanent. Gold and health carry from skirmish to skirmish, and no unit is dispensable. Choose your Commander, starting troops and plan your route to victory!
Sick of the rules? Change ‘em! Want to write a soul-wrenching novella about forbidden love in a war-torn land? Eat your heart out! There’s something for everyone. Using the in-game editor you can create custom maps, cutscenes and campaigns, and even share them with the community!
Play up to 4 player co-op or versus battles, locally or online. Featuring complete rule-customisation and asynchronous play. Can’t wrangle your besties into battle? Come join our Discord and find a partner!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sehr schönes Artwork und tolle Spielmechanik
advance wars cute edition. I only played campaign but its very nicely implemented
Хорошая стратегия.
Good game. Better story and unit balance than Wargroove 1 along with more diversity in units and terrain tiles! Small community but alot of us enjoy this game and play for fun, along with helping others get better if they want to and get better if they want to. MarcoMapps runs events on Friday and Sunday, friday with the intent for community building and sunday with the intent to help set the atmosphere for those wanting to improve. Official discord server (or join through the game bottom left in the main menu) https://discord.gg/wargroove
Despite how many hours I've sunk into this sequel, I was left underwhelmed by the story and the potential of the characters. The game primarily focuses on the two new factions, which is fine on its own. However everything is dragged down by the heavy emphasis on character dialogue and humour suggesting that is targeted towards a younger audience. More talking, less fighting. What I also personally find disappointing is the lack of concept art made by the developers. No reward system for clearing a level with all stars. It is a shame. Although this sequel is hardly close to being as good as the first Wargroove, creating custom campaigns and the addition of a roguelike gamemode made the game tolerable enough to not give a thumbs down. If you're really committed to playing through both the first and second game, Wargroove 2 will give you some worth.
I bought Wargroove 1 on release and never got past the first battle. For this one I got through the whole campaign and am now playing Conquest, and I'm really enjoying it! Good game, aside from it crashing on Mac (I am just using Crossover which makes it work fine).
Great game, ignore the single player :^)
Tengo poca experiencia con los juegos de estrategia tactica. Este me tiene muy enganchado y con ganas de probar mas de este genero.
個人の感想としては、シミュレーションゲームではなくボードゲームに近いと思っています このゲームの良いところとして、ロビー制のクロスマルチプレイができるところ デバイス版も発売されており、友人と遊ぶもよし アニメーションは見てみて小気味いいし、遊びやすい工夫が随所に散りばめられている また、操作陣営もたくさんあり、陣営ごとのユニット辞書まである 辞書も見ているだけで楽しい 陽の光を浴びていないだけ、そう感じたゲームです
The game is fun, a wonderful call back to Advanced Wars and an extension to Wargroove... But the online is terrible and might as well not exist. The same people troll it and most, not all, are just going to abandon the game after you take a turn. But the game is good otherwise, and I want a Wargroove 3, but with drastically better online. Blacklists and checking player profiles would be nice.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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