
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.6Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一玩就停不下来,游戏奇遇很多,也会错过很多,我曾以为自己能做到一切,后来才发现自己太过天真,我失去了很多,这次的结局不是我想要的,我找补了一切方法却无济于事,无能为力的感觉让我理解了路明非,1/4的生命也换不回那个哑巴女孩,理智慢慢漫过狂躁,安静的像是死去般的寂静,游戏而已我会重开,但是现实的选项没有存档,我还是那个会在命运的岔路口选错的傻逼,但痛苦打不倒傻逼,我将在这痛苦的河流一直漂流下去,直到遇见一座能坦然拥抱我的岛屿,游戏很好玩,我只是没有人说话。
最喜欢的主角,最喜欢的故事
两周玩了120多小时,神中神,适合那种需要一定引导但是又喜欢在地图上乱逛的玩家玩(比如我),每次推进一部分主线的剧情立马到大世界去乱逛触发支线,每次完成支线遇到新的角色了解主线之下的暗线都让我有很好的沉浸感,因为我没玩过多少武侠游戏,以我的见识来说是我近几年玩过的最好的武侠游戏,也能称得上是我今年的年度游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原汁原味武侠风
特别容易卡,关在通幽沼泽那里。当时我战力不够,然后我就从通用沼泽里面退出来,在外边玩了整整两天,把战力提的很高的时候,想再进去的时候发现根本就没有。进入的入口。两天白玩。特别搞心态真的就是直接炸了。
夯爆了,玩过最好的武侠游戏
四天打了51小时,太好玩了,不过剧情爱好者大概不太会打二周目了。绮罗筵、完美霹雳门、旧主线这些都暂时没法体验了,就等到明年有官方配音再玩吧。 如果之后还能有大更新的话能给蓝毒兽和瑶姬更多的剧情,这俩入队时间不多,剧情也没有分量很大,只能说是绕不开她俩。 空降老婆步微月也是,主线能多来点插科打诨就行。 我倒是挺喜欢这种不看攻略漏一堆东西的武侠游戏,会让我想起来小时候对着一个txt嗯玩仙剑3的时光。 如果真的能有国产拉瑞安做一个这种的武侠博德之门神界原罪就好了,剧情和逸剑差不多水平,人物支线再丰满一点,那样大概真就是我心目中的完美武侠游戏了吧。
就是一款普通的武侠背景游戏,与十几年前的那些群侠传、英雄传无本质区别,也没感觉出比它们好玩。反而是这游戏人物剧情、事件流程各种互相锁定,一旦错过这周目就无法再触发和完成,带来无比的割裂感。如果是主要章节的尾声或者是游戏的结局只能有舍有得体验会好很多。但是这游戏到处都是互相锁死的人物、支线,而且没有任何提示,你想找心仪的队友,想要完整的体验整个流程,就必须按照固定流程一步一步完成任务,体验非常差。
结束了,我的武侠梦
剧情丰富,直线多,估计至少刷三周目
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $216.4K | 762 | 76% | $12.49 | |
| — | 0 | — | — | |
| $569.7K | 2.1K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 34.2K | 83% | $19.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.8M | 12.6K | 74% | $39.99 |