
"AdventureAwaitsⅠ" is a game that combines the jianghu, martial arts, collection, cultivation and war chess. You can experience the adventures and anecdotes in the Jianghu.
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About
To celebrate the release and official 80th update of the fifth major free-to-play sourcebook of AdventureAwaits II, Cold Scholar, we are offering a new all-time low discount on Jianghu 1!
Since AdventureAwaitsⅠ is an old work from a few years ago, please make sure to pay attention to the following points before purchasing:
1, due to financial constraints at the time, the art quality is poor, coupled with the fact that it is an old work from many years ago, the quality of the picture is relatively backward compared to modern games
2, the game's mode of operation was designed many years ago, the interactive experience may be less than ideal
3、Jianghu 1 data piece is on the low side, only released 4 data pieces
4, initially we only plan to make a handheld version, after the request of many warriors, we will be transplanted to the PC side of the game, but limited by the size of the team and the development of new products, the optimization effect of the PC version is not very satisfactory, the cell phone version of the experience will be relatively better!
Once again, we sincerely thank you for your company and support!
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AdventureAwaitsⅠ, pure martial arts sandbox single-player game! (At present, 4 large-scale DLCs have been released continuously: Fengqi Southwest, Luocheng Winds, Dangkou Winds and Clouds, and Frightening Winds and Cang Yin Records)
Exploration challenges, martial arts adventure, martial arts collection, teammate development, sect construction, identity gameplay in one, to fulfill you a unique belong to your own sword Jianghu martial arts dream.
Game features
1, one-week program: small shrimp to break into the jianghu - multi-branch, multi-endings.
More than twenty endings waiting for you to explore, behind each event, you will face a variety of choices, different choices will bring you different destinies; whether it is the martial arts alliance, or the devil presses the right way, and even the East Factory Factory, into the phase of worship.
2, the second weekly program, self-built sect system.
The second weekly program began players can choose to break into the world with the previous shrimp is not the same life: self-built sects. (At present, we have opened up the Dragon Hidden Villa which can be the king of the world, the loyalty and righteousness of the anti-Japanese Beggar's Association; there are still the rich and powerful Da Jiang Canal General Association, and the majestic Shaolin and so on to open up the self-constructed sect system).
3、Three weekly programs, more initial identity life (PS: in the previous version of the feedback some players think that the opening of the three weekly programs is too long, so we will cancel the three weekly programs, to put more initial identity play into the weekly programs and the two weekly programs, please look forward to)
The village tavern boy (the latest version of the wind has been opened in the pale hidden record), Luoyang's playboy rich son, the imperial city downtrodden prince, Jiangnan into the capital to catch the exams of ten years of poor scholars and so on.
4、Multi-female main character.
Faced with a number of beautiful show of love, do not have to be bound by the plot, you can choose your favorite beautiful people with you to accompany the whole life. Of course, before you choose, you need to get their hearts.
6、Rich plot.
Up to a million words of plot to construct a huge martial arts world, hundreds of branches, there is always a road you want to go.
6、Multi-schools.
Sixty Jianghu sects, or positive or evil, is a friend or foe, whether you can learn martial arts, whether you can join the sect, end depends on how you act.
7、Ultra-high degree of freedom.
High degree of freedom of the sandbox world, regardless of the main line of freedom to break into the world, you can also travel the world to make friends, but also step on thousands of mountains and rivers in search of treasure.
8. Wargame-style turn-based combat.
Strategic wargame-style turn-based combat, the protagonist can freely choose weapons, free with skills, bringing unprecedented combat experience.
9、Free matching of skills.
There is no strongest martial arts, only the strongest people, experience the true meaning of the internal energy and moves through the phases. (The same Seven Injuries Fist and Toadstool, different people make it out is different.)
10、Multi-chance encounter
Jianghu everywhere is a strange encounter, danger and opportunity coexist, full of the spirit of adventure, fun and colorful at the same time, but also will bring different choices, towards a different fate.
11、Teammate development.
Numerous jianghu warriors, can be befriended, can be raised, can be together to break into the jianghu adventure, can be comprehended advanced martial arts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
给好评的原因是我很喜欢《下一站江湖II》,注意看是第二部,第一部我劝你别买。
虽然《下一站江湖2》也不好玩, 但是没关系的, 因为《下一站江湖1》更不好玩。
连着几天玩下来,还是比较上头的,打通了中等难度正线1次和高难度自建门派线一次,今天简单评价一下。 总体来讲是长板比较长但短板极其明显的武侠游戏,首先就是武侠游戏的核心之一——“武功”的获取有些敷衍了,经常搞个我帮你打个工你就送我一本绝世秘典这种典中典操作,受限于本作剧情流程比较短比较无厘头难以衔接的问题,武功获取过于儿戏这点还是被充分暴露。 建模,美工,UI,配音,某些剧情文本都有满满的劣质页游感,感情戏更是讲的如同白开水一般,就是干巴巴的我救了你我帮了你,所以你爱上了我这种俗套东西。每个队友的剧情都有但是都不够饱满,粗糙的建模更是让人觉得多看一眼就会爆炸,完全不想与镜头前的妖魔鬼怪发展出点啥结果来。配音一股AI味道,而且就那么几段,做的十分不用心。 接下来是本作很容易被高估的地方——自由度。从头到尾玩了两个结局其实已经可以下定论了,本作就是看着世界观好像很宏大,去处很多,要考虑要培养的内容也很多的CJB,其实每个部分各有各的雷点。首先就是剧情,引导实在太差了,你可能问了——武侠游戏不就是要自由度要随便探索的快感吗?引导你有啥意思。本作的引导差指的是你在做任何事的时候都可能会被卡住,经常剧情的这段文本说完了你完全不知道如何触发后续剧情,对于经常查攻略已经习惯的玩家来说还行,但我绝不认为这是正常游戏该有的样子。剧情对话不能回滚查看文本,经常你一个溜号或者没读懂就不知道接下来去哪了,你脚下的指引圈更是形同虚设,很多时候不知道是BUG还是根本没做,指引圈都根本不亮的,你点进任务列表想去看看接下来怎么做的时候列表里也不给你提示,玩起来如同便秘一样很恶心。抛开这些来说,从剧情质量整体来看,这种碎片化的支线和主线也简直是风马牛不相及,距离我心中想要的不断探索勾勒出宏大的江湖世界的水平还有银河系的距离,没什么伏笔,结局更是能一样望到头。而且剧情捏在一起看其实流程很短的,太过于分散,过场动画少得可怜。仿佛每个角色就是个江湖中的陌生人,当你需要他爆金币的时候他就出来找你一下,然后扔下一个宝箱去做自己的事了,你想再去了解他,对不起,作者没写。同时人物对话和交互也相当出戏——我杀进了皇宫,皇宫里的人们还是傻呆呆地看着我,甚至我还能跟他正常讲话。我都打进你门派的藏经阁了,藏经阁里面的人还是傻呆呆地站着,我把他师傅杀了也是一样。地图自然也是空气墙很多,施展轻功的时候不能随心所欲(这已经不算啥问题了,你还能要求更多吗)。 接下来就是超多的BUG,BUG和剧情便秘的问题可以劝退绝大多数的人。这个游戏会丢剧情(没错就是那个卡死脱离),而且有些时候很搞人心态。你努力了许久要达成目标了,最后告诉你因为存在BUG,你想得到的东西拿不到咯! 接下来就是本作的逆天养成系统了,简单粗暴但是很无聊很无聊。钓鱼打铁卖钱,然后用钱换修为也就是战力,买武器买功法,反复地刷刷刷,有些剧情和人物卡着武功熟练度你要刷,开心法槽需要的医术水平你要刷,队友战力太弱鸡你显得太强你还要给队友战力刷上去,刷酒艺买酒楼,刷棋艺体验那一点点的碎片构式新剧情,总之就是各种无意义的刷取。最后在你感觉一切准备就绪,想着时辰已到今日起兵的时候,你发现原来主线踏马的就这么点,你还没发力,队友的新装备还没捂热乎踏马的游戏就结束辣!武器获取不算太容易且很多时候都没必要,硬拉内功心法就行了,洗练重铸等词条考虑半天还不如你拿修为多升点内功数值来得实在,刷取的重要性实在太高以至于游戏变得无脑。饼画的挺大但是雷声大雨点小,最主要的是赚钱(钓鱼,护送镖车,杀红怪)相当相当花时间,也造成投入与反馈落差过大,由于要花大量的时间刷刷刷,体验了正邪两个线路之后让人根本没心思去开三周目体验这一点点的构思新剧情。让你拍着脑袋觉得老子当初少刷点不是照样能过这结局嘛!真正让屏幕前的各位体验江湖的险恶。 性价比的话就很低了,不过总体来讲还是有值得玩的点的。武功种类丰富且能满足收集癖,搭配也有些可以研究的点。剧情虽然碎片化且淡如白开水但是起码还能有一些支线让你做,各种对话和交互虽然构思但是起码能交互。虽然雷声大雨点小,雷点太多,但现在能把雷声做大的武侠游戏也不多了啊!总体来说1如果你能忍耐它的问题,那么本作的长版的确也能让你找到一些乐趣吧!
游戏没有指引,而且还是手机游戏移植过来,玩游戏右下角一直有wsad的UI,非常出戏,玩不下去,画面也很糊,没有达到电脑标准,而且手机上游戏18,这里69,坑,巨坑,看似玩了18个小时,几乎全在钓鱼和找攻略,根本不知道支线怎么做,一头雾水,玩的很累,感觉被游戏玩了,大失所望 STEAM游戏超过两个小时不能退,只能继续玩,好累,心累
游戏虽小,五脏俱全。可惜的是剧本文案不行,画面也比较复古老旧。
什么猫饼,玩个单机资料片还要用手机号注册账号,吃饱了撑的,就知道给玩家添堵。 游戏就是山寨版河洛,但是各种流派做的挺好玩,前提是忍受山一样多的bug和非人设计还有塑料画面
游戏不错,河洛群侠传风格,就是人物组队和一些任务BUG玩的有点不舒服,另外门派武功错别字也不知道是不是故意的
游戏非常简陋,整个建模画面就好像仙四时代的那么老,可见非常穷了,虽然浓浓的网游感十足,不过作为武侠游戏基本上所有的元素都齐了,有大漠,雪山,绿地,高山各种地形,有运镖,打造,炼药,收集武功,收集队友,看着好像都挺不错的,可惜是样样都有,样样稀松,深度还不如以前老游戏,剧情很稀烂,感情描写更烂,老玩家玩玩怀旧一下也不错,新玩家就不要试了,不值得,虽然我玩了很久,但也只能说,确实不值得,武侠游戏太少了,给个推荐算是鼓励。
做得跟坨屎一样,我几年前刚出的时候租号玩了一下,当时通关了,觉得还行。后来你们出下一站江湖2,我第一批就买了等你们做完我再玩。就过来玩一下1看看。任务没指引,四十多个小时,重开了两次,第一次用音律,打到皇宫,由于武功还是新手村的那套打不过,想去学其他的武功,主线卡住了,学不了其他武功。 后来第二次重玩,玩剑,新手村那个鸟人被追杀的任务没触发,跳BUG了? 后来学不了寒冰真气,打BOSS,一个一个戳,我的输出害没有一个古墓派的女人伤害高,但是我的段位都已经是震古烁今了。想去练级,没用,那哥阿木的支线触发不了。九万多的技能点,点哪里都不对,对于五维没多大的帮助,毕竟武功就在那里,想用修改器,上网找,没有,太恶心了
差点被评论吓到。感觉马马虎虎还能玩得下去。虽然不是非常好玩。玩玩还是可以的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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