
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 37.1Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前看来故事比较俗套,但是不妨碍是一部好作品 正因为前赴后继的创作者,才让这一个个“俗套”的故事深入人心 武学点之类的不想折磨自己,把一些银钱、经脉点、武学点都叮了下,不妨碍体会剧情,总体推荐
还可以
山有泽,步微月,一阕清词见情长; 剑逐风,侠赴浪,通篇笔墨蕴华章。 一卷逸剑风云决,尽览江湖风月,不负武侠初心。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来满满的回忆,有点像小时候玩的经典武侠游戏,很不错,回合制玩法很有特点
好玩
剧情不错,游戏性不错,美工不错,音乐不错,综合性不错。
该游戏列为夯!值得推荐!
金汤癫狂,玉羹猖獗,一战鱼龙舞 食神酣战,玉龙漫天飘落 从水煮肉片到虫草汤 再从狮子头到参海双珍 最后我仍是选择成为食神 43小时结束一周目。 最开始接触《逸剑风云决》时,我也觉得它有些平平无奇:脸谱化的恶人、反复利用的立绘、像“通马桶”一样在各个区域之间来回跑腿的支线,以及略显生硬的剧情演出,都很容易让人在前几个小时里产生一种“不过如此”的感觉。 它的主线开局并不算惊艳,甚至有些传统。初出茅庐的少年遭逢变故,踏入江湖,结识同伴,学习武功,再逐渐被卷入更大的纷争。无论人物身份还是故事走向,都能看到许多经典武侠作品的影子。可真正玩进去以后才会发现,这款游戏最打动人的地方,并不在于它讲了一个多么新奇的故事,而在于它愿意花时间,让这个江湖中的人物真正活起来。 我个人推荐一周目不要看任何攻略。 不需要提前查询哪些队友能够入队,不需要刻意计算每一个选项的收益,也不需要为了所谓的“完美结局”不断读档。因为我觉得最珍贵的体验,恰恰来自未知。 你不知道一次选择会带来怎样的结果,也不知道一次擦肩而过是否意味着永别。或许会错过某段剧情,失去某位同伴,甚至因为当时的判断留下无法挽回的遗憾,大白、叶飞、皓首之民、肖寒光,但这才更像一个真实的江湖。 一周目是自己的江湖,二周目是用来弥补遗憾的。 可是,人生本就充满遗憾,不是吗? 《逸剑风云决》并不是一部毫无缺点的作品。它有重复的任务、粗糙的演出、不够平衡的战斗,也有许多尚未完全打磨成熟的地方。但当四十多个小时的旅程结束,当曾经并肩同行的人各自走向自己的结局,当主角终于明白手中的剑究竟为何而挥时,这些缺点似乎又不再那么重要。 江湖不只是快意恩仇,也不只是仗剑天涯。有人追求天下第一,有人只想守护身边之人;有人为名,有人为利,也有人明知不可为而为之。 所谓侠者,并非武功盖世,而是在乱世之中仍愿意守住心中的道义。 侠之大者,为国为民。
非常不错,可以看到很多眼熟的角色,目前剧情也很喜欢,不是没脑子的那种,就是剧情支线前后时间要注意,非常容易错过,发现不对还要来回回档,剧情量也很大,每个入队角色都有自己的剧情,很可以,目前最喜欢的武侠,希望多来点
爽!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.8M | 16.8K | 94% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 |