
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
夯爆了
完美的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.8M | 54.7K | 91% | $9.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.8M | 16.8K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9分神作,喜歡武俠題材的玩家必玩的作品 角色多且深,算計陰謀都寫得很精彩,雖然主線偏王道龍傲天,但不會過於俗套 最出色的地方是根據隊友是否在隊伍中而改變故事線的寫法,堪稱獨樹一格 DLC也很出色,第二輪遊玩的時候玩了兩個DLC,直接大大補強原作的細節和劇情,非常不容易 強烈推薦入手DLC 優點說完了,說一下缺點 因為支線和主線繁雜交錯,導致不看攻略很難達成特定路線 我玩了兩輪(無攻略)還是無法達成長生殿完美結局,即使回頭看攻略,也不知道做錯了哪一步 我認為路線條件可以再寬鬆點,而不是最後關頭明明你選了[出面救人],結果有選跟沒選一樣,該死的還是死,就很無言了 (宇文逸:醫生都幫你們找好了,我也要保你們生存了,結果你們還是在我面前自殺何意味?) 分支提示似乎經過多次版本迭代有一些改善了,但還可以再友善一些,不然地圖那麼大,沒有每個階段都查戶口,會漏很多很多很多劇情。 另一個是戰鬥系統 主線戰鬥太過簡單,即使是困難級,最終boss也在一動未動的情況下被主角秒殺 但蜃樓幻境又太過刁鑽,敵人過高的數值導致必須要有特定武學組合才能解 比起這種不合理的高難,我認為趣味性才是需要考量的第一要素 可以放機制(例如宇文逸不能打師父),但數值輾壓就無趣了,尤其後期其實沒有什麼提升空間 不是青雲扇法這種高傷高動的武學,幾乎是打不動蜃樓的,實在可惜
你说得对,这就是站在你面前的逸剑唯一天人之上,战力巅峰,新任天机宫主,武林盟主,武当副掌门,名剑山庄大小姐的青梅竹马,名剑山庄庄主的上司,丐帮实际帮主扶持之人,原定武林盟主兄弟,恶人谷七凶之二的兄弟和男友,上清风云决练至大成者,上任天机宫主天绝尊者亲儿子,大渊桓王、天枢殿主侄儿,开阳副殿主兄弟,南疆百年天人修仙者兄弟,五仙教圣女的哥哥,神鹰门门主忘年交,神鹰门下任门主男友,天山派遗孤师弟,伽摩无法蛊惑之人,天剑宗少宗主兄弟,碧波门下任门主碧水剑男友,东海谪仙传承拥有者,东海谪仙传人女友,东海度假村岛拥有者,玄火教圣女男友,四大武家之一吕家大小姐大哥,江湖双智的兄弟,药圣姊姊的小弟弟,碗子山除恶,不风山上斩恶龙,天佛窟连斩三位天人后将宗师当路边踢死,不负己心,无愧侠名的宇文大侠
是好游戏啊
非常棒的武侠游戏,从大侠立志传到逸剑风云决都是很不错的
好玩
好玩!
SHUAI
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.