
"Wait" is a mystery horror game, inspired by the works of H.P Lovecraft and the Silent Hill series. The gameplay is put together by elements of exploration and riddle solving. Experience horror without jump scares or fighting monsters, but with the fear of the unknown and unimaginable.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Gist of the story [/h1] Due to the events that happened in the past, an apartment is locked in an eternal limbo, haunting present and future occupants into obsession, an obsession that will lead them to a damning death if they ever found the truth. Currently, a young man by the name of Benjamin Moss resides in this cursed abode. No matter where he moves, the walls and rooms of this cursed place grip his very being, making him restless and hollow. Stained on his walls are the numbers, “5676.” Are these numbers linked to the mysterious, paranormal activities occurring in his home? Desperate for answers, he begins his search for the truth but will he drive himself into madness in the process? --- [h1] Gameplay [/h1] It consists of solving puzzles in a form of riddles and the occasional searching for items to proceed forward through the story, e.g., hammers for destroying brittle walls. The appearances of the threats are mostly scripted, and they don’t chase you around so you are free to take your time and absorb the environment. There isn’t much to explore anyways but certain events change to an extent depending on the number of your playthrough. For example, there’s a part in the beginning of the first run where you have to mess around with a circuit breaker (the power cuts off). The same thing happens in the second playthrough, however, instead of going to the breaker, you must exit the apartment to complete this sequence. They are small changes but they keep the game fresh and increase the replay value. There are also a couple of alternate endings, but I only found two of them for now. I will update when I find more or when the developer confirms the number of endings. --- [h1] Did ya scare me? [/h1] The scare factor of the game, on the scale of 1-10 (1 being, “me looking for something to scare me but couldn’t find it, no matter how hard I tried” and 10 being, “I ♥♥♥♥ my pants, I should’ve worn a diaper”), I rate Wait- Extended a 4, “the game tries.” I would say that certain parts are creepy but Wait certainly is more story-driven rather than scaring its players. Since the threat isn’t present all the time, the game relies on sounds and narrative to set the atmosphere. I did notice that some of the background sounds are reused sound assets. I recognize them from other games. --- [h1] Graphics and Technical Difficulties [/h1] It is a RpgMaker game so I think most people know what these games look like. I didn’t run across any gamebreaking bugs or crashes but I did have a problem putting the game on fullscreen. After several button pressing later, I found that F5 seems to toggle the fullscreen and windowed mode. I don’t play many RpgMaker games so this might be standard procedure for them. --- [h1] My observations [/h1] The game has a slow start and the plot isn’t fully explained by just playing the game one time. It is only towards the end that the story opens up. I do like how certain actions dictate what the ending will. The Steam page says there are hidden storylines. I have no idea what they are but when I find some time, I will be playing around with the game to scour for them. My first playthrough took me an hour and subsequent runs might take another hour, depending on how long you solve puzzles. I think the game is interesting enough to keep you playing because the plot twists are handled well. Just don’t expect a scarefest. --- [h1] Wrap Up [/h1] For its price range, $7.99 (has a small discount, $6.79, at the time of this review), I recommend this game. It isn’t expensive and there’s a nice story within its walls. Thanks for reading! --- [h1] TL: DR [/h1] Pros: - Story-driven - Has different alternate endings - Has replay value (events will change, depending on the number of your playthrough) Cons: - Reused sound assets - Switching to fullscreen is a bit annoying (I’m just slow. It took me awhile to realize F5 does this) - Not as scary as I would like --- By the way, if you have some time, watch me fool around in Wait - Extended. [url=https://youtu.be/mv3UtFS_ofw] Wait - Extended Video [/url]
Ok, let me just tell you this game is very good for what it's worth. It is 100% the perfect mix of Silent Hill and Lovecraft, as they promised it would be. The story is really not too captivating, but it's not like we are getting it from the mind of the man Lovecraft himself, but from a group of people who are absolute fans and are trying to make something 'similar', so I just respect the effort. But don't let that fool you, you won't be thinking about the story while playing this game, but about the experience. Boy, is this game creepy! That's just the best part. I don't know how they did it with these graphics, but I felt something I only felt when I played the Silent Hill games for the first time. That type of horror of 'what's going on here?' The atmosphere and the music are as suffocating as the SH first three games, packed with eerie feelings and weird things, dimensions, aliens, and rituals. If you like atmospheric horror, this is it for you! I just have one minor complaint though, and this I hope the developers read someday: you promised in the description of the game 'no jumpscares', but there are some. They are not too bad or heart attack inducing, but after reading your description I never expected to see any, and that dissapointed me a little. At the very first night the door slams in the darkness and that is cheap in my opinion, and too soon too. But I guess it works properly. That's my only MINOR complaint. The game is great otherwise. 8/10
Really nice game. Wonderfully thick atmosphere and very original story. The music does a great job creating just the right feeling for every scene. There is alot more to the game than what you see at first glance. Definitley looking forward to the second playthrough. =)
On croyait avoir tout vu, en matières de jeux indés sortis des matrices préfabriquées de RPG Maker. Du jeu de rôle rétro à la japonaise, copié-collé au cliché près. Des promenades narratives aussi touchantes que soporifiques. Des farces sauvées par leur humour potache aux excès gentiment référencés. "Veni, vidi, vici, circulez y'a rien à voir", comme disait l'autre, tant on fait vite le tour de ces variations-sur-un-même-thème, métaphoriquement comme manette en main. Wait se serait sans doute ajouté à la longue liste des "pourquoi pas / à quoi bon ?" s'il n'avait su se démarquer de ses prédécesseurs et choisir avec soin les vieux pots dans lesquels il aura fait sa "meilleure soupe" (Lovecraft, Silent Hill, the Lost Room, 9 Hours 9 Persons 9 Door, excusez du peu...), ni intégrer avec tant d'élégance ces références illustres (jusque dans sa bande-son à la Yamaoka). Bien qu'il peine à convaincre en tant que jeu proprement dit, la faute à une interactivité réduite au strict minimum, à ses mécaniques fondées sur la répétition et à ses énigmes mal équilibrées, ce nouveau cru surprend par son approche atypique de la narration et par la qualité de son récit, moins conventionnel qu'il n'y paraît en cours de premier run. Car alors qu'on croit s'embarquer pour un petit trip narratif d'une heure, sympa-mais-sans-plus, on se surprend à recommencer une fois, deux fois, trois fois, chaque nouvelle itération apportant son lot de variations, de révélations, de nouvelles pistes scénaristiques, de nouvelles perspectives pour mieux comprendre l'ensemble (à condition toutefois qu'on ne se trompe pas d'embranchements ou qu'on n'aille pas trop vite en besogne, le jeu regorgeant d'easter eggs). Ceci, de façon à mieux prolonger ou contredire ce qui aura pu précéder, étoffant peu à peu une trame classique en surface mais complexe en profondeur, démontrant par-là même qu'il suffit d'une bonne idée, une seule, bien exploitée, pour poser une ambiance poisseuse juste-ce-qu'il-faut et faire plonger le joueur-lecteur-spectateur tête la première dans les abysses en spirale du Fantastique avec un grand F. En effet, qu'on ne s'y trompe pas. Wait est très bon en l'état, mais il aurait mérité mieux. Un bouquin, un survival horror à l'ancienne, un walking simulator photoréaliste, un film, une série TV, qu'importe ! Quel que soit le média, il aurait marqué les esprits aussi sûrement qu'un Twin Peaks ou un Donnie Darko. Au lieu de quoi restera-t-il, pour le meilleur et pour le pire, un petit jeu fauché connu d'une poignée d'initiés. Dont je suis, par bonheur. Aussi, en dépit de tous mes regrets, je ne regrette rien.
[h1] Genre [/h1] Ein Psychologisches Story Driven Horror Adventure im RPGMaker [h1] Story [/h1] Wir spielen einen jungen Mann der in seiner Wohnung nach und nach immer mehr Merkwürdige Dinge vorfindet. Alles beginnt mit einer Zahlen Kombination die ihm nichts sagt. Als dann auch noch Alpträume dazukommen wird es immer Merkwürdiger [h1] Gameplay [/h1] Das Gameplay ist relativ simpel. Es gibt immer kurze Abschnitte in denen wir mit verschiedenen Objekten interagieren und kleine Rätsel lösen. Kämpfe an sich gibt es hier keine. Es gibt eine kurze Jagd Sequenz und eine Schleich Sequenz, diese sind aber sehr einfach gehalten. Schwerpunkt des Spiels liegt eindeutig auf Story und diese erinnert mich stark an eine Mischung aus Silent Hill & H.P. Lovecrafts Werken. Die Musik ist sehr passend zur Atmosphäre [h1] Achievements [/h1] Es gibt insgesamt 18 Erfolge. Hierfür muss man das Spiel komplett beenden. Für viele Erfolge muss man immer etwas bestimmtes tun was nur in bestimmten Playthroughs lösbar ist. Relativ kompliziert teilweise [h1] Pro/Contra [/h1] + Gute Story + Gute Atmosphäre + Gute Musik + Spannend + Günstig (im Sale) + Achievements + Sammelkarten + XBox 360 Controller Support [h1] Fazit [/h1] Ein sehr cleveres Story Driven Adventure mit Psycho Horror Elementen. Wie schon gesagt es erinnert sehr stark an Silent Hill & an die Werke von H.P. Lovecraft. Die Story ist gut gelungen, wenn auch etwas kompliziert. Ich kann das Spiel jedem Fan von Story Driven Adventures sehr Empfehlen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
First off, I should tell you I'm an extremely picky gamer. And I hate horror games. Still, to say I love Wait-Extended, is an understatement. The world of Wait-Extended ("Wait" for short) relies on subtlety and suggestion to tell a complex story, suffused with existentialism. There are multiple layers of meaning in the unfolding events, and engrossing sidestories to complement the main plot. This exploratory adventure builds on its fair share of literary background. There are even enigmatic easter eggs to be found throughout, which hint at an even bigger, more macabre picture than what you get to see within the storyline itself. The game appears simple, understated and unassuming at first, and then it slowly but surely gets under your skin. It has you puzzling over its various mysteries long after you've stopped playing, and keeps you coming back for more. In fact, multiple playthroughs are ABSOLUTELY NECESSARY to get the full goodness of this game. Wait has clearly been lovingly crafted with incredible attention to detail. Everything you might encounter was put there on purpose. Nothing's been left to chance- if it makes no sense at first, trust that there's a reason why it is that way. If you're considering playing, here's my advice - take nothing for granted. Leave no stone unturned. Prepare to be surprised. Riddles of varying difficulties drive the game forward and provide the bulk of the challenges. This definitely required for me to think in unexpected ways. The fear factor: Wait has been very successful in continuing to scare me, even still after several plays. I'm sure this varies from person to person based on tolerance, however, I'd say the designers have done a great job creating an eerie and creepy atmosphere. Soundtrack and sound effects are outstanding. The cuteness of the rpg-maker look gives it an additional layer of interest: some scenes are just adorable (like the protagonist eating dinner or changing for bed) and some scary scenes definitely get scarier because of the creepy-child factor. *Rave warning* Last but not least, I must say that my favorite thing about Wait, by far, is the idiosyncratic protagonist, who's in many ways akin to Samsa in The Metamorphosis and to Meursault in The Stranger. He seems to have no redeeming qualities: he's completely out of touch with reality, boring, resigned, obsessed with hygiene and smells, only goes to the bathroom in the office, engages in problem-solving only reluctantly, avoids asking questions, and to top it all off, he's a hopeless workaholic, who continues to prioritize work in a situation that would send a halfway-sane person running for the hills, AND YET he undeniably manages to capture your heart and have you rooting for him anyway. *End rave* Looking forward to many more awesome games from the good people at Rest.less! In Summary (TL;DR) Recommended if: You're in love with complex, multi-layered stories that unfold over time. Even more if you're already a fan of Lovecraft, or surrealist/existential/absurdist literature; You enjoy breaking your brain figuring out bizarre puzzles; You're obsessive compulsive and need to search, check and explore everything within a game; You are willing to put in the time to playthrough multiple times - patience does pay off; You like to ask questions about the nature of existence and the universe. Not Recommended if: You're looking for a super-intense horror experience; You're wanting lots of action, gore, or fighting scary creatures; You're not so interested in solving riddles to advance the plot; You don't plan on playing through more than once; You want to be told what's going on from the get go, or need your games to come with a tutorial.
A game that was surprisingly good for how simple it looks. Wait surprised me in how effectively it used lovecraftian themes, such as the idea that humans are insignificant and cannot comprehend the greater nature of reality. This is executed extremely well and is not just expressed by making all the bad guys fishmen. Wait has multiple endings that happen based on what you do at different points, and almost every acheivement for the game is a secret ending or weird side-story. That being said, the choices you make are hardly clear and this detracts from the game a little, as you have to play the whole game over and over to get many of these endings and results. For instance, you are given an opportunity to leave a tool, or keep it, seemingly at random. If you keep it, you miss out on a potential ending. Thats a strange concept, especially since you are given an opportunity to drop it later but if you try to, your character simply refuses to do so. The puzzles, while usually pretty obvious and clear, sometimes are just you bumbling and reloading a save in an effort to try and get through an area with all things intact. And finally, since you cant restart on just any night, you need to play the game 4 or more times to get all the endings and the whole picture, and thats IF you dont miss anything on any of those playthroughs. this can get very boring if you are like me and dont like doing the same hour long sequence 5 times just to see a new text box. Overall, not a game I regret buying. Was nice and creepy, and to my surprise you can in fact die and there are foes in this game to avoid and run from. The multiple endings will appeal alot to many gamers, but it feels like an artificial way of increasing play hours to me. The game took an hour and a half for me, going intentionally slow and redoing things to see what happens, and subsequent playthroughs will be shorter naturally. Buy it on sale and you will not regret doing so, especially if you love the atmosphere of drowning that lovecraftian works give off best.
This is Cthulhian mythos horror done right. Definitely worth playing to 100% completion. This game is worth every penny if you love the slow burn of a Lovecraftian style mystery that will linger in your mind for a while. *Emphatic encouragement of Cthulhian spooks done right!!* Plus, the soundtrack is great for giving the spooks in your own day to day situations. RPGs? Check. Board Games? Check. Halloween? Check. Romantic Dinner for two? Double check!! :D Bonus note: the Devs are still paying attention to the discussions, so if you have a problem, they at least are still around to help, even while they have new stuff in the works. I got stuck and wasn't sure why and they helped me out without giving away the puzzles, so good on them. I am looking forward to their next game, The Quest Giver, in the hopes that it will satisfy my budding inner GM. ***Kinda SPOILER-y soooo, don't read if you don't want to know.*** And in case anyone thinks this is empty praise, I will point out it's "flaws" (which aren't really flaws but things you may not expect.) -This game is relatively short. (There are several "levels", so don't stop the first time you hit an end screen). It's not annoyingly short and does have some replayability to it (but after you have 100% that replay might be a few years down the road), but it isn't a 30+ hours of action kinda game. I liked that about it. It stuck to it's story, kept it simple, and didn't feel the need to over do it. -If you aren't paying attention, you can skip the nuanced changes in each invocation. This adds to the ambiance so do NOT skip dialogues/inner dialogues until you've played the whole game at least once. (You'll know when you get to the actual ending.) -The actual terrifying "I don't want to go into the next room. I'm about to cry and shut off the game" level of horror (that I absolutely had during the 1st invocation) doesn't last the entire game, but Lovecraftian horror doesn't usually work like this anyways. It's more of a slow burning, nagging curiousity that makes you want to go back and stare even longer into the abyss even if you know you could die, which this game gets down like a BOSS. So even though it is inspired by Silent Hill, it is not FNAF levels of constant fear and tension (which if you are expecting this, you will be let down). But like I said earlier, it IS the lingering Cthulhian kind of unsettling that you want from a Lovecraft-horror game done RIGHT. Cannot stress that enough. :D
I finished this game in one go. I just NEEDED to know how it ended, only to realise that if I truly want to know I'll have to play through the game 4 more times. And tell you what, I love it. It's very subtle and atmospheric and I can't get enough of the amazing sounddesign that has been done for it. Developers, I take off my hat for you, because this is truly an underappreciated gem that deserves far more spotlight than it has received so far. I'm recording a series of let's plays of it as we speak and I will be certain to feature a link to this steam page with every episode. All the best to you, and I hope to see more games from you in the future!
I strongly advise any prejudice you may have against rpg maker games to be set aside, when considering purchasing this game the story it weaves is top class and had me always guessing and eager to unrevil all the mysterys which only got more complex and intriguing as you progress. 9/10 for me the only cons really are that some of the puzzles and side missions are pretty obscure to trigger/complete if not looking at a guide.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |
| Sons Of The Forest | $201.1M | 314.9K | 88% | $29.99 |
Related
| Inspector Waffles Early Days | $8.6K | 50 | 100% | $9.99 |
| Sugar Lust Harem | $8.6K | 50 | 92% | $9.99 |
| EscapeVR: Trapped Above the Clouds | $8.6K | 57 | 77% | $8.99 |
| Cubotrox | $8.6K | 57 | 91% | $5.99 |
| ReSizE | $8.6K | 78 | 60% | $4.99 |
| Tyran | $8.6K | 66 | 44% | $5.99 |