
VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +10 more
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
goooooooooooooooood
Pixel perfect platformer.
It's PEAK 10/10
It's good, but I don't think it's great. Which is unfortunate, because I really wish it were better. I finally got around to playing this and I'm sure there's nothing I can say here that hasn't already been said before in other critical reviews, but to sum it up: it has some annoying flaws that don't really kill the experience, but do hamper its quality. The music is great and I find the art style cute. I don't have any complaints when it comes to these. The story is fine, I didn't pick up the game for the story, after all. The controls are *slightly* slippery but not *too* slippery, which is fine for the vast majority of the game, but that makes a few specific challenges frustrating because they require dumb amounts of precision and speed (e.g: the Edge Games trinket). I did try turning down my gamepad's sensitivity, but it seems like that extra bit of momentum is inherent to the physics of the game. The difficulty is highly uneven. The game is fairly easy/normal for the most part, but then there's a few outlier parts that require countless attempts (e.g: Doing Things The Hard Way) because that's when the lack of tight controls (coupled with expected perfection from the player) actually matter. Granted, most of the challenges (Secret Lab stuff) are completely optional, so unless you're a completionist, you can just ignore them entirely. The outer space area around the ship doesn't really have a lot of interesting things, and a good chunk of the map is essentially empty (but bizarrely filled with redundant checkpoints), so the amount of exploration you can have that is not related to rescuing crew members is pretty limited. I'm not aware of what's the history behind the game, but looking at the level layouts, it feels like big sections of the map were meant to have content but for whatever reason the devs weren't able to add more meat to it. There also some occasional annoying tidbits, like a mandatory escort mission where you have to guess the the momentum of a character you're not controlling, and the fact you'll need to manually mark some rooms with quicksaves if they're far away from teleporters and you accidentally walk into a one-way-only section. But those are just small issues in the grand scheme of things. I finished the game, got all trinkets, and am doing the time trials. I do recommend the game, but with the caveat that the optional stuff is probably unfun if you don't find the controls/physics appealing.
this game makes my cortisol really high at times pretty fun tho
have played this countless times in the last 15 years, the soundtrack alone is worth whatever price you pay for it
too many Vs
Genuinely one of the best designed games ever with an unforgettable soundtrack. Short game, a first playthrough with 100% only takes around 2 hours blind.
facilito
VVVVVV VVVVVVV
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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