
Explore an abandoned space station in this retro-themed explorative action platformer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Be prepared: [b]This game is difficult[/b], but one of the greatest metroidvania games, even compared to recent masterpieces. Control is difficult but solid and reliable. Nothing is unfair. What's difficult but possible is possible (and often really difficult ! ) and you often have to do it. Then it rewards you. The developer understands incredibly well what makes games fun. # One review says grappling is unreliable, but no, it's the reviewer's fault. I confess it took me 10 min or so to understand its use.
I give Environmental Station Alpha a lukewarm thumbs-up. If you like difficult metroidvania games, then you may like this one. The game starts off simple. You have a character who can walk, jump, and shoot a short laser to all four cardinal directions. While the enemies aren't that bad in the beginning, you may notice a pattern: Very often they attack you from directions you can't shoot at. These enemies start appearing right from the start. So you can imagine what will happen when the game progresses and becomes more difficult. There will be more of them, they will move faster than you can run, there will be difficult platforming to do at the same time, there will be enemy spawners somewhere else in the map that are hard to reach and hard to kill, there will be environmental hazards to dodge all the while, so on and so forth. It doesn't get any easier at any point. Environmental Station Alpha is a metroidvania, so of course there are a bunch of upgrades to get. Surely they help you dealing with all these difficult enemies, right? Maybe help you traverse the environment a little easier? Sure, but they are introduced in a manner that never gives you that feeling of power. Usually the only relevant thing they do is help you get to a new location, but sometimes they add an element to the gameplay that makes it more frustrating to play. For example, for quite a while you have to deal with your basic, very short laser for damage. Eventually you get charge beam, which both deals more damage and has a bit longer reach, but you have to charge it for a second. After getting it, every new enemy is either tankier or can only be damaged with the charge beam. You can still only shoot cardinally. In other words, all the charge beam added to the game was you having to charge your attack while dodging the ever-increasingly difficult enemies and stage hazards instead of just firing at will. Traversing the earlier areas barely gets any easier because the flies will still come at you from diagonal angles. And charge beam isn't the only upgrade that has a similar effect to the gameplay. I quit playing the game after getting about half of the upgrades. I don't know how deep that is into the game, but the game just became too much for me. I tried to explore for any kind of upgrades that could make the game easier, but every time I got to a new area with a sick trick, instead of it being a secret with a health upgrade or something it was just a blocked road where you had to come back later with some other upgrade. The graphics also made it hard to see which tile is traversable and which is not, which tile is destructible and which isn't. Environmental Station Alpha features boss fights. They are quite simple, each boss having something like three different attacks they do, but I think they were still generally pretty enjoyable. Despite the simplicity the attack patterns themselves can be difficult to dodge, so don't expect to just blaze through the bosses like in Metroid games. I also like the atmosphere in the game. You are alone on a space station, and you are told something has gone terribly wrong but you don't know what. You find messages left by the staff that give you information of what happened bit by bit. You see monsters having taken over, but you also hear there may be survivors. From what little I've seen of the various endings the game has, it seems the story takes some rather wild turns and I'd really love to find out what's going on, but alas. In addition to these two reason for my thumbs-up, I also really want to support game developers from my home country, Finland. I genuinely believe this game has potential, but man, it's just too much for me. I like to think metroidvanias are close to my heart, but somehow this game still managed to miss.
At first, the game seemed like a NES masterpiece. I thought its progression was great, the items, the enemies, music, the interesting story. Then I got 53% through when the difficulty had become too annoying. (Annoying is the keyword.) So, I started a new game on easy. I got 57% through and the "honeymoon was over". I lost interest in it. I might come back to it later, but for now this game is going to my "I Quit" collection. What I mean by "annoying". There is challenge that is difficult, addicting, and fun. Then there is challenge that is not fun, and it becomes annoying. Game controllers and keyboards loose their lives. I like challenging games. I 100% Salt & Sanctuary, Elden Ring, Grime, Nier Automata, Subnautica... I give Environmental Station Alpha a negative review. I think others, who play games that I do, will think the same thing.
Solid metroidvania with a focus on the metroid end. Competent throughout with solid controls and fun power ups, good initial exploration and solid sound design and music. Difficulty is mostly well balanced with a couple bosses as slight outliers but nothing with inappropriate runbacks or similar. There's no life drops from enemies which is certainly something that I could see people taking issue with but it never felt out of place in my playthrouugh. The issues I had only kicked in in the post-game with clean up becoming tedious even with a large number of teleporters. The post-game itself is a sprawling, world spanning puzzle quest with ciphers and cryptic hints that I completely bypassed by reading a guide. If you want to do it by hand, it is probably rewarding to do so and certainly seems reasonable to figure out. A couple more weapons would have been nice (primarily as this would have allowed for more routes between areas late game for faster post-game travel) as more combat options would hardly be a downside. As is, the only notable changes to the beam you get are 'stronger beam' and 'comically strong beam' respectively (which is still satisfying to unlock and has a fun associated challenge but lacks the appeal of a real weapon or beam). I didn't finish up 200% because I accidentally went NG+ without realising it, which is a moderate issue itself and should really have warned you or asked if you wanted it to happen at all. [b]I'd give it around an 8[/b], it's too good to be a 7 but pretty far from reaching a 9. For the price, you really can't go wrong with it (it was on Humble for 50% off its already cheap price when I played).
It's clear from some parts that the devs have some knowledge of good game design but there is too much frustration for me to find the game enjoyable. There is lots of backtracking and it's pretty cryptic where to go next after finding an upgrade - in the end, I just started reading guides because I don't want to draw a map by hand marking what kind of obstacle is at every dead end I reached. The game isn't too difficult per se, but the controls aren't great and the combat/action doesn't feel good to me either. Most passages and bosses are easy enough that they don't really pose a challenge but when you reach a point that is difficult, it becomes obvious how annoying everything is. For pretty much all bosses, I didn't feel like there is much of a strategy going on. I'm learning all patterns and attacks but due to the fact that it's so hectic and the controls are so clunky, it doesn't really matter.
♥♥♥♥ serpent five. ♥♥♥♥ serpent five. I wanted to pick up this game again but holy ♥♥♥♥♥♥♥ ♥♥♥♥ serpent five is such a ♥♥♥♥♥♥♥ boss. Water-level worm boss where you can only attack the tail, it's resistant to attacks most of the time, two phases, can only be hit with charge attacks, and it spams projectiles. Also sometimes it just camps ontop of you and kills you with the way to get out being really unintuitive. Urgh.
extremely underrated metroidvania with a super solid core game and stellar postgame secrets so deep it basically constitutes a whole other game
One of my personal games of the year that I have played in 2026. This leans more into Metroid than 'Vania' and I prefer it for that. The boss fights are extremely fun, at first it can feel really hard but if you take a step back and learn each attack, every boss has a pattern and it becomes easier and more satisfying to get in a flow of dodging and attacking. This can apply to the game overall as well, in that it can feel quite difficult, but if you're patient it's really not that bad. Exploration is fun as well, I enjoy the 'cryptic' hidden walls or blocks, having a cap of only 30 HP is a nice little homage to NES Metroid only starting you with 30 energy (Whether that is intentional or not it's how I saw it). The story is bare but mysterious when it does present itself and the ending was a nice touch. The areas are very atmospheric and the ambience keeps you immersed. Perfectly captures the feeling of isolation and the spirit from Metroid 1 and 2. I beat the game with 99% completion, got every item, diskette and upgrade and did most of the secrets/puzzles, I will continue exploring and try to get all of the achievements. If you want to play something like Metroid 1 and 2 then this is an easy recommendation. The only flaw I can think of is that you can't pause during boss fights, but I read this was a development issue and with the save points being so close by and the boss fights not taking too long, it didn't bother me. And the soundtrack is amazing, I'm going to have to buy that.
I enjoyed the first few hours. The pixel art is nice, if a bit -too- chunky for my taste. The music is great. I reached an area where some plant-looking monsters were shooting at me while I was trying to swing multiple times with the hookshot. I didn't have any tools that could hurt them, so I just had to try over and over. Between the plant monsters and the wonky hookshot mechanics, it took awhile, but I eventually made it across. Instead of feeling good about it, however, I just sighed. I filtered the Steam reviews to the negative ones to see what people were saying about the difficulty as the game goes on, and learned that of course it gets worse. It's a bit of a shame that I won't see the rest of the game.
poor boss design given the way the character moves, unreliable hookshot that will punish you if it does not attach, weird i-frames where you can get hit multiple times from different sources and where both you and a boss can die and force you to redo the fight game has not aged well, go play any other metroidvania
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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