
You play an explorer stranded on a dangerous alien planet. Low on fuel, your only hope for escape is to find the planet’s core in this incredibly clever action-puzzle-platformer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
surprisingly a fun platformer. I would wait until it goes on sale but otherwise I enjoyed playing it.
🖤💙💙🖤🖤🖤💙💙🖤 💙💙💙💙🖤💙💙💙💙 💙💙💙💙💙💙💙💙💙 💙💙💙💙💙💙💙💙💙 🖤💛💛💛💛💛💛💛🖤 🖤🖤💛💛💛💛💛🖤🖤 🖤🖤🖤💛💛💛🖤🖤🖤 🖤🖤🖤🖤💛🖤🖤🖤🖤
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat ✅ 0 - 10 Saat 🔲 Belirli Bir Oynama Süresi Yok
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trying to figure it out feels like a cat on a keyboard - everything happens fast and unpredictably. Cartoon heroes are fun, and my puzzle attempts are more like a hilarious game of hide and seek!
Fajna speedrun giera
A really cool small action/puzzle platformer that maybe juuust scratches the Metroidvania genre. While the concept of the game is fairly simple, it actually has a lot of intricate puzzles, especially if you intend to collect everything in the game and see every possible screen on the map. You'll likely need multiple playthroughs to get all the achievements especially since a few of them rely on a sort of out-of-the-box deathless section. Really cool idea and the game could have likely been much longer without getting too boring.
Out There Somewhere, developed by MiniBoss and published by Senpai Industrial Studios, is a tightly crafted puzzle-platformer that distinguishes itself through a single, elegant mechanic and the discipline to build an entire experience around it. What initially appears to be a straightforward retro-inspired action game quickly reveals a more thoughtful design, one that prioritizes problem-solving and spatial reasoning over traditional combat or exploration. The game begins with a brief sequence that resembles a classic side-scrolling shooter, but this introduction is more of a narrative feint than a true representation of the gameplay. After a crash landing on an alien planet, the experience shifts into a more grounded, room-based platforming structure where each screen functions as a self-contained challenge. The story itself is minimal, serving primarily as a loose framework for progression, while the real focus remains on how the player navigates the environment. At the center of everything is the teleportation mechanic. Instead of using a weapon to defeat enemies, the player fires a projectile that instantly transports them to its point of impact. This simple idea transforms movement into a puzzle, forcing players to rethink how they approach space and obstacles. Gaps are no longer barriers but opportunities, walls become tools for repositioning, and hazards can be bypassed through careful timing and trajectory. As the game unfolds, this mechanic is pushed in increasingly creative directions, requiring players to combine movement, momentum, and precise aiming to progress. The level design is where the game truly shines. Each area is constructed with clear intent, introducing new variations on the teleportation concept without overwhelming the player. Rather than relying on sprawling maps, the game opts for a sequence of compact challenges that build on one another. This structure keeps the pacing focused and ensures that every obstacle feels purposeful. The progression is gradual but steady, allowing players to internalize the mechanics before being asked to apply them in more complex scenarios. Difficulty is handled with a careful balance. The game demands precision, especially in later sections where timing and positioning become critical, but it rarely feels unfair. Controls are responsive, and frequent checkpoints minimize frustration, encouraging experimentation rather than punishing failure. When mistakes happen, they feel like part of the learning process rather than a setback, reinforcing the game’s emphasis on mastery through repetition. Visually, the game embraces a pixel art style that draws inspiration from classic 16-bit titles. The environments are clean and readable, with just enough variation to keep the alien setting engaging without distracting from the gameplay. Character animations are simple but effective, and the overall aesthetic supports the game’s focused design. The soundtrack complements this approach with energetic, retro-inspired compositions that enhance the experience without overpowering it. One of the most notable aspects of Out There Somewhere is its brevity. The entire experience can be completed in a relatively short amount of time, especially for players who quickly grasp its mechanics. However, this concise length works in its favor, as it ensures that the game remains consistently engaging from start to finish. There is little filler, and every moment contributes to the overall experience. Still, the limited scope may leave some players wishing for additional content or further exploration of its ideas. The game’s reliance on a single core mechanic is both its greatest strength and its primary limitation. For players who connect with the teleportation-based gameplay, the experience feels fresh and inventive. For those who do not, there is little else to fall back on. The lack of narrative depth and mechanical variety means that enjoyment depends heavily on how engaging the central concept feels on a personal level. Ultimately, Out There Somewhere is a strong example of focused game design. It demonstrates how a single well-executed idea can carry an entire experience when supported by thoughtful level design and precise controls. While its short length and narrow scope prevent it from feeling expansive, they also ensure that it remains sharp and memorable. It is a game that values clarity over complexity, offering a concise but rewarding journey for players willing to engage with its unique approach. Rating: 8/10
Вроде когда в первый раз зашёл в игру я подумал "а почему здесь стрелялка", но оказалось нужно всего лишь проиграть в самом начале и сюжет начнётся.
Super solid little puzzle-platformer with a great main mechanic. Only caveat is that the full price is maybe a little steep considering how short it is. Especially if you're poor, and these days who isn't? But if you can catch it on sale, it's totally worth checking out.
[h3] ⭐ A Short but Clever Pixel-Art Adventure [/h3] [code] [quote=Wendrex] 🎮 Introduction Out There Somewhere is one of those small indie games that gets a surprising amount of mileage out of a simple idea. It starts off straightforward, but it doesn't take long to realize that the real focus is on movement, precision, and solving environmental puzzles. It's short, focused, and full of personality. Instead of stretching a simple concept into a huge adventure, it knows exactly what kind of game it wants to be — and that's one of its biggest strengths. 🔥 Gameplay The main mechanic revolves around a teleportation device that lets you bypass obstacles and reach places that would otherwise be inaccessible. What makes it interesting is that teleportation isn't just a convenient movement tool. The game gradually introduces situations where you have to think about where you'll land, the trajectory you're taking, and how teleportation interacts with normal movement. The result is gameplay that's easy to understand but gradually demands more precision and awareness. If you enjoy games where learning a mechanic is just as important as mastering the controls, there's a lot to like here. 🎨 Graphics & Audio The pixel art is simple but effective. The retro-inspired environments have a distinct visual identity, while the character designs give the adventure plenty of personality. The presentation fits the game's indie roots perfectly. Nothing feels overly complicated just for the sake of looking impressive. The soundtrack and sound effects complement the experience nicely, reinforcing the feeling of a focused retro indie game built around one strong gameplay idea. ⚖️ Difficulty & Progression The difficulty is one of the things I enjoyed most. The game doesn't need complicated systems to create a challenge. Instead, it asks you to understand the teleport mechanic and gradually improve your execution. Some sections require more precise timing and positioning, but the challenge generally comes from figuring out how the mechanics work rather than throwing arbitrary obstacles at the player. Progression is quick and keeps the emphasis where it belongs: improving your skills as a player. 🧩 Fun & Replayability The gameplay loop is simple: Explore → understand the obstacle → experiment → master the mechanic → move forward. This isn't a game designed to give you dozens of hours of content. Its strength is delivering a compact adventure without unnecessarily stretching itself out. Once you've finished, there's still some satisfaction in replaying sections and improving your execution, especially the parts that initially required more precision. ✅ Conclusion Recommended. Out There Somewhere is a great choice for anyone who enjoys 2D platformers, pixel art, light puzzles, and short indie games with a clear sense of direction. The teleportation mechanic is easy to understand but interesting enough to carry the entire experience. The result is a compact, creative and enjoyable game that puts gameplay ahead of sheer quantity. Short, clever, and genuinely fun — exactly the kind of indie game worth discovering. [/quote] [/code]
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