No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.3M — a different platform, not this one.
From the creator of Super Hexagon - VVVVVV, the hit 2010 indie platformer, now available on iOS! Winner of Indiecade's 2010 award for Most Fun/Compelling Game. "One of the best platformers I've ever played." - Anthony Burch, Destructoid 10/10 "This game is incredible." - Michael Rose, Indiegames.com "The very best videogames in existence leave you with a whole mess of memories that are so varied and entertaining that you can leaf through them like a photo album. VVVVVV is one of those games." - Quintin Smith, Rock Paper Shotgun
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
From the creator of Super Hexagon - VVVVVV, the hit 2010 indie platformer, now available on iOS! Winner of Indiecade's 2010 award for Most Fun/Compelling Game. "One of the best platformers I've ever played." - Anthony Burch, Destructoid 10/10 "This game is incredible." - Michael Rose, Indiegames.com "The very best videogames in existence leave you with a whole mess of memories that are so varied and entertaining that you can leaf through them like a photo album. VVVVVV is one of those games." - Quintin Smith, Rock Paper Shotgun
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $2.99 | 187ratings | 90% | — | not modelled |
| $9.99 | 240ratings | 92% | — | not modelled | |
| $9.99 | — | — | — | not modelled |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $469.3M | 439.9K | 94% | $59.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 |