
A base-building open-world survival shooter that replaces your typical base with a giant drill. Alone or with friends, explore an island plagued by eruptions, upgrade your drill, and fight robots to uncover what's been hiding beneath the surface.
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i understand that development takes time, but we haven't had a single game update in 13 months. and we also haven't heard a single thing from the devs in nearly 3 months. communication is not that hard.
This is not a survival game it’s a base crafting game. I don’t wanna be rude, but this feels like it JUST entered early access depite being 5 years old. The controls are clunky, the shooting is horrible, it barely functions on controller despite having controller support, it’s missing everything that makes a survival game, and more. If you are thinking of getting cause it might be something like abiotic, or 7 days, or other games like that, then don’t get this, it’s not what this game is
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish, Dutch +3 more
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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While the concept of a survival mixed with tower defence-esque base mechanics is a good one, I feel like the execution is pretty lacklustre. A lot of the mechanics feel disconnected from each other and the actual progression doesn't feel all that rewarding. It also just simply gets incredibly repetitive. Most of my time was spent waiting for a craft, looking at menus or in a 2D map. The rest of the time was spent doing raids which ramped up in difficulty while I felt like I kept getting sidegrades rather than actual meaningful upgrades. Otherwise, the gameplay loop stayed essentially the same with practically no change throughout the entire game.
Was Fun in the beginning but now dev are working so slow that it feels like game progression is almost at a halt. Played the new island preview that they have been working on over a year and tbh it's nothing to write home about. For something with over a year put into it its still massively buggy. I would say you could use the $20 for something else. For what they given vs what they say there working on this game is worth $5 at most. Plus when you message the devs about updates or ideas you are treated with rudeness and are basically told to shut up and just play what they put out. WOULD ALSO DISCOURAGE ANYONE FROM JOINING THERE DISCORD THAT IS WHERE YOU ARE TALKED TO LIKE AN IDIOT JUST FOR ASKING QUESTIONS.
The game was interesting but then came 9 months of teasers with no updates. What is the point of doing near weekly teasers over 9 months without anything tangible?
Got this game primarily for the mobile drill base aspect. The idea really appealed to me. Unfortunately it's a lie. The base is moveable, but this is done via a 2D minigame with graphics made from 3rd grade arts and crafts. You don't actually get to pilot it around. Without being to drive the drill around, the rest of the game mechanics are just lackluster to me.
2019年にリリースして以後、着々とアップデートが繰り返されている本作 パッケージとして大きく描かれているドリルシップとそのカスタマイズが魅力です 今後のアップデート次第で大きく変更が加わる部分もあると思います [h1]ドリルシップで戦うわけではない[/h1] つい巨大なドリルに目を奪われがちですが、ドリルシップは基本的に拠点です タレットを多数つけて戦闘力を伸ばすことはできますが、地表ではモジュールを展開しその場から移動することはありません ましてや艦首のドリルを敵艦に突き立てたりなんてことも出来ません…残念です。 船の近くで戦えばタレットの支援は受けられるので、バックアップ的な使い方は大いにできます システムを覚えない事には船を運用できないので仕方のないことですが、船のカスタマイズが自由になるまでは少し辛抱が必要かなと チュートリアルを進めて、何をすれば良いかつかめてきた頃には拡張性の高い船体を増やせるはずです 船をどう扱いたいか次第ですが、倉庫モジュールや生産モジュールを充実させクラフトに特化させれば弾薬・爆弾は使い放題。煩わしくなりがちな探索の準備をしなくて良いのは素晴らしいですね 遠隔操作で船のワークベンチに指示を送れることや、素材があるかぎりタスクを繰り返す指示ができるなどたくさん作ってたくさん消費する設計が組み込まれているのも良かったです ドリルシップはちょっと手間のかかる子ですが、そういう子に愛着が持てるなら火山島への遠征を楽しめると思いますね
[h1] 《Volcanoids》评测 [/h1] [b] 概述:[/b] 这是一款以蒸汽朋克为风格的生存建造游戏,核心玩法围绕钻船自定义、火山喷发逃生和对抗机器人展开。多人合作体验出色,钻船建造与自动化系统极具特色,但存在优化差、战斗手感拉胯、内容重复等问题。适合联机休闲玩家,慎入单刷。 [h2] 推荐指数:★★★☆(3.5/5星)[/h2] [b] 推荐理由:[/b] 蒸汽朋克风格独特,钻船建造自由度高,火山喷发机制带来紧张感,多人合作乐趣足,Mod支持延长游戏寿命。 [b] 推荐人群:[/b] 蒸汽朋克爱好者、喜欢建造+轻度战斗的玩家、热衷联机合作的休闲党(类似《Raft》《Valheim》玩家);不适合追求硬核FPS、强剧情或高优化的玩家。 [hr][/hr] [h2] 一、核心数据概览 [/h2] [b] 推荐/不推荐:[/b] 推荐202条(82.8%),不推荐42条(17.2%),比例约4.8:1。 [b] 时长统计:[/b] - 推荐玩家最长599.3小时,平均28.7小时,中位数18.1小时; - 不推荐玩家最长36.8小时,平均12.4小时,中位数8.2小时。 [b] 语种分布:[/b] - 英文148条(好评率85%)、中文52条(73%)、俄文22条(86%)、日文10条(70%)、其他12条(83%) - 好评率排序:俄文>英文>其他>中文>日文。 [hr][/hr] [h2] 二、游戏优点 [/h2] [h3] 1. 玩法创新性与独特性 [/h3] - [b] 钻船自定义与建造:[/b] 可自由布局生产、防御、装饰等模块,支持天花板安装和外观涂色,被玩家称为“移动堡垒”“蒸汽朋克梦想”——对比[i]《Subnautica》[/i]的基地建造。 - [b] 火山喷发机制:[/b] 倒计时逃生+地图重置,兼具紧张感与策略性,喷发后火山灰场景沉浸感强。 - [b] 资源自动化:[/b] 无人机采矿、炮塔联动,后期解放双手,类似[i]《Factorio》[/i]的流水线体验。 [h3] 2. 核心玩法 [/h3] - [b] 线性 progression 爽感:[/b] 升级钻船→解锁新区域→拆敌船,目标清晰,新手友好(“升级循环上瘾”)。 - [b] 多人合作:[/b] 分工明确(采矿/建造/战斗),联机流畅,适合朋友互坑(“和基友肝10小时不腻”)。 [h3] 3. 品质与沉浸感 [/h3] - [b] 蒸汽朋克美术:[/b] 齿轮、铜锈、潜望镜视角,细节拉满(“Jules Verne式机械美学”)。 - [b] 音效设计:[/b] 钻机轰鸣、火山咆哮,氛围压迫感强(“地底躲避时听岩浆声鸡皮疙瘩”)。 [h3] 4. 重复可玩性 [/h3] - [b] Mod 支持:[/b] 创意工坊武器/功能Mod(如无限背包),延长寿命(“Mod救大命”)。 - [b] 难度自定义:[/b] 从“轻松采矿”到“硬核生存”,适配不同玩家(“噩梦模式挑战极限”)。 [hr][/hr] [h2] 三、玩家反馈的问题 [/h2] [h3] 1. 基础体验 [/h3] - [b] 优化差:[/b] 卡顿、掉帧(RTX3060仍锁60帧),后期尸体堆积严重——对比[i]《Deep Rock Galactic》[/i]的丝滑优化。 - [b] Bug 频发:[/b] 存档丢失、穿墙敌人、模块消失(“33小时存档消失,心态崩了”)。 [h3] 2. 核心玩法 [/h3] - [b] 战斗手感拉胯:[/b] 子弹延迟、Hitbox迷幻(“霰弹枪贴脸空枪”),后期依赖手雷(“虎蹲炮天下第一”)。 - [b] 重复度高:[/b] 三区同质化(换皮资源/敌人),终局空虚(“拆完三个激光无事可做”)。 [h3] 3. 上手门槛 [/h3] - [b] 新手引导弱:[/b] UI混乱(模块/资源分类模糊),教程漏关键机制(“玩10小时才知道能装天花板”)。 - [b] 单人生存难:[/b] 后期敌人潮碾压,炮塔无效(“单刷T3=自虐”),强制依赖联机。 [h3] 4. 内容量完成度 [/h3] - [b] 抢先体验半成品感:[/b] 5年未正式发售,内容更新慢(“宣传片80%假的,实际就挖矿拆船”)。 - [b] 剧情空洞:[/b] 无NPC互动,结局潦草[spoiler](“船长电话任务,打完不知为啥赢了”)[/spoiler]。 [hr][/hr] [h2] 四、玩家主要诉求 [/h2] 1. [b] 优化与修复:[/b] “Fix掉帧!”“修复存档bug!”“优化敌人AI(别穿墙)”。 2. [b] 内容扩展:[/b] “新地图!”“BOSS战(钻船对轰)”“更多生物/建筑互动”。 3. [b] 中文完善:[/b] “完整汉化!”“繁简国旗问题修复(争议点)”。 4. [b] 战斗改进:[/b] “实机瞄具”“平衡武器(削弱特斯拉反制手雷)”“护甲减伤而非纯HP”。 5. [b] 钻船自由度:[/b] “自由驾驶钻船”“多钻船共存”“地表战斗模式”。 6. [b] 生存元素:[/b] “饥饿/口渴系统”“昼夜循环(黑暗机制)”“环境伤害(火山灰debuff)”。 7. [b] UI优化:[/b] “一键整理背包”“模块快捷开关”“资源可视化(缺啥一目了然)”。 8. [b] 剧情补充:[/b] “NPC对话”“背景故事”“结局动画”。 9. [b] Mod 官方支持:[/b] “内置热门Mod”“创意工坊教程”。 10. [b] 单人生存平衡:[/b] “降低单刷难度”“炮塔AI加强”。 [hr][/hr] [h2] 五、类似游戏推荐 [/h2] https://store.steampowered.com/app/264710/Subnautica/ [i]《深海迷航》(Subnautica)[/i]:海底建造+探索,氛围压迫感类似,优化与剧情更成熟。 https://store.steampowered.com/app/427520/Factorio/ [i]《异星工厂》(Factorio)[/i]:自动化流水线神作,资源管理深度远超《Volcanoids》。 https://store.steampowered.com/app/548430/Deep_Rock_Galactic/ [i]《深岩银河》(Deep Rock Galactic)[/i]:矮人挖矿+枪爽,四人合作爽感拉满,优化与细节吊打《Volcanoids》。
I never leave reviews. This game is a gem. I played this with a friend 1-2 years ago we had an amazing playthrough even though there were some obvious improvements that needed to be made. Since then we've both monitored the games progress. A lot of smaller release games like this are cash grabs. A decent idea semi-realized and then abandoned once its made a decent bag. That's not this game. The dev's have an original, fun idea, and have consistently communicated with their community. They put a counter for post release updates on their store page. They have proven they're committed and continued to work on the game despite a recent leadership change and initially overestimating their abilities. Gameplay wise, if you want a mobile base builder game with environmental effects and fun combat, this game is worth your time. The drills and equipment are the right mixture of complicated and customizable that make each upgrade feel earned and fun. For some the resource collection will be tedious but the dev's have been working to make the map locations more unique, improve mobility, and make the enemies more diverse. Strong recommend. Very excited to play and see more of the new map now that it's preview is up. Cheers to the Volcanoid Team. Keep it up.
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