
Quest, craft, loot, build, destroy, and shoot your way through gorgeous voxel islands! Encounter mutated wildlife, discover secrets, and find out what went wrong in both pre-designed adventure and procedural survival worlds. Play in Early Access today--alone or with friends!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your journey to unravel the mysteries of the ooze spreading throughout the Voxisles takes you through meticulously handcrafted islands brimming with quirky characters, dangerous monsters, challenging puzzles, and – true to the name – epic adventure!
You start with nothing, so pick up some sticks and get started. Loot crumbling ruins, fulfill strange quests, build ladders and bridges and bases, craft and upgrade ever-more-potent equipment, and challenge powerful bosses to cleanse each unique, procedurally-generated isle of the ooze.
Check out the procedural survival worlds demo today!
Experience a unique combination of crafting, RPG progression, and first-person shooting.
Craft or loot an impressive arsenal of firearms, melee weapons, and magical spells to defeat the mutated wildlife that roam these lands, from persistent little blobs of ooze to divebombing birds, from armed and angry skeletons to rocket-launching robots.
With dynamic material-based destruction, towers, trees and terrain crumble alongside the carnage.
Voxile’s crafting system combines 50 materials and dozens of other resources into weapons, workbenches, bags, boots, food and flak jackets and jackhammers.
Use a variety of tools and contraptions to solve problems your own way. Create stairs, scaffolds, and ladders to reach new heights. Build a base, and decorate it however you like – everything you see in the world can eventually be broken down and crafted anew.
Our in-game editor empowers you to design your own islands, complete with your own unique gameplay and quests. Joyful to use, with seamless MagicaVoxel integration, an intuitive world editor, and a surprisingly powerful built-in scripting system for charting out a new adventure.
Embark on your adventure solo, or join forces with friends in four-player multiplayer (co-op optional).
And you can talk to both dogs AND cats. Now in Early Access.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The reviews are mixed at the moment but I can say I recommend this game and see great potential in it. Currently the game is a collection of small island levels with quests that reminds me of those mods trying to turn minecraft into skyrim. The handcrafted levels look beautiful and immersive, with custom made dialogs and questlines. It's still rough on the gameplay side, but I can see it becoming really fun in the future. I could see Zeda-style weapons and dungeons being implemented in the future as well, maybe a bow/ hookshot? Don't expect Minecraft gameplay buying this game however, as many reviews seem to complain about this.
good amount of content, story is pretty alright though at times parts of the story felt disconnected to eachother. Combat is nothing crazy just good. Food could do with an adjustment as I played on very hard and felt like I was always hungry. Otherwise all around decent game no complaints.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, this is just another game that's going on the list of "Games That I Regret Buying and Can't Refund". It's interesting in theory, but the combat, which is the main staple of this game, does not MAKE ANY SENSE. All enemies, even on the easiest setting possible in the entire game, hit like a semi running into a glass house. Health regeneration is "supposed" to be faster on the easiest setting. You regenerate 1, yes ONE, HP every thirty seconds. Or sometimes you don't, apparently, because I actually left my computer for ten minutes, and my health hadn't gone up at all. Higher difficulties apparently make the regen-time even longer. And that wouldn't be even half as bad if it weren't for one extremely irritating thing: every attack enemies do to you sends you flying miles away. And I'm stuck with a wooden stick that can only reach arm's length. Which means if I'm fighting a ranged enemy, he's going to beat the ever-loving snot out of me before I even take a quarter of his health away. You can also block, but not ranged attacks. And blocking also knocks you backwards, too. Oh, and your wooden stick? Its durability decreases very fast. After fighting and managing to somehow kill 3 enemies, the stick was 80% broke. They have repair kits, but I'm not sure WHY I would use them. They're so incredibly rare to find and don't fully repair your weapons anyway. And you can't craft them either. Good luck finding another! To top the icing on the already hellishly pain-inducing radioactive cake, Survival makes it so that enemies start out at level 3-5 and spawn right next to where you start out. There are no level 1 enemies. And if you die to the enemies, which are right next to the spawn, they pummel you over and over as you just...keep...dying. There's apparently craftable armor in the game, but there's nothing in the game or on the forums that indicates how to make it. But I guess I made boots. I'm not sure what they do, but...I sure made them alright. Finally, yes: there's a ranged weapon. I made a crossbow. It barely takes away 10% of an enemies health, does not knock the enemy back an inch, and takes at least 5 seconds to reload while the skeleton in front of me can make 1-2 attacks per second. And the materials used to make the bolts? They only drop from enemies. That's right: I need 10 bolts to kill 1 Roc and POSSIBLY, and ONLY POSSIBLY, get the feathers necessary to make more bolts. One feather=one bolt. WHHHHYYYYY???!!!! There's no indication on how to do...anything in the game. I had to search Google just to figure out that I had to craft Hands to move placed furniture. And the only way to progress further is to get higher-grade materials, which are blocked by enemies that are stronger than you and force you to kamikaze your way through the horde just to find out that the chest you desperately fought for does NOT, in fact, have anything worthwhile. And the "quests" are just as helpful. There was a quest that literally said "Conditions not met". What conditions are not met? How do I progress this quest? Google didn't tell me. The forums didn't tell me. Guess I'll just ignore the very first questline I got while starting my new world. You got my money, VoxRay, I'll give you that. But man was I suckered. I do not recommend this game and never will until something is done to fix this combat. Which, again IS THE THE MAIN STAPLE OF THIS GAME AND WHY I EVEN BECAME INTERESTED IN THIS GAME!
Voxile has some really charming environments and stories - in particular many of the adventure modules feel well-polished and have a good sense of humor. The handcrafted levels have a particular beauty from the custom textures and blocks that give a great aesthetic. The survival elements could still use work, but I'm excited to see where the game goes.
Voxile is obviously early days, but has gigantic potential. The custom engine and graphics give you a sense of world and space, and all the basic systems are there for incredibly powerful world crafting that puts minecraft in the kindergarden. Can't wait to see where the devs take this, and will keep a close eye on all developments! If you enjoy seeing where voxel tech is going, there's nothing better out there.
I want to like this game but it's so horribly optimized and the UI is garbage, other than that the game seems fine so far. Please work on those issues Also my game keeps crashing when approaching a building
Good looking game. Wish to the dev - please change the heartbeat sound that indicates "low" hp, words cannot describe how annoying it is to listen to.
It's a solid game with a lot of potential, being actively developed. I really enjoy the authored levels, there's so much variation and creativity in each one. Had some fun nights going through those with my friends, The survival mode definitely needs polish to stand next to other survival titles. Don't expect a Minecraft experience from that gamemode. You can also build your own levels entirely from scratch, or edit existing ones, with all the tools the designers have. (Currently the only way to send them to your friends is to send the file manually.)
I love the graphics and the 3x3x3 voxel grid Minecrafty feel and I've had a bit of fun with the adventure scenarios, but the survival part of the game is currently horrible. There is no clear technology progression, and I have no idea where to find certain materials. That part really feels rushed and unpolished and not fun at all to play.
Good game, my little nephew loves it. Nice looking art style and the dialogue is cheesy but funny. Definitely enjoyed playing through the campaign
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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