
Experience the moving tale of a young woman and her lifelong bond with a magnificent wolf as they embark on a thrilling adventure through a rapidly dying world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 7 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 94% | — | $4.2M |
| $19.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hate to be a vibekiller, but I had to force myself to continue playing through most of the game, and eventually just dropped it The visuals *are* great, but a letdown. The sequences where you run for an extended time with some kind of background are supposed to give a feeling of awe, but it just feels flat, and doesn't give enough of a feeling of scale The gameplay is way too simple The platformer parkour challenges weren't really challenging I remember GRIS being much more engaging, both with the visuals and gameplay A positive though - interacting with Neva felt amazing, feels like an actual companion. And watching Neva grow was the thing that prodded me to maybe continue, but this being the only engaging part of the game, I bailed
Avec [i]Neva[/i], Nomada livre une allégorie de la vie qui meurt et renaît au gré des saisons, dans une lutte incessante pour perpétuer ce cycle. Moins contemplatif que [i]GRIS[/i], le titre en partage la poésie et les décors chatoyants aux touches aquarellées, mais saupoudre l'ensemble de phases d'action qui jalonnent l'éternel combat du vivant pour sa survie. Quelques boss pourront exiger plusieurs tentatives, tout comme certains sauts millimétrés, nécessaires pour cueillir les fleurs à collectionner. Rien toutefois qui ne saurait altérer le plaisir de parcourir une œuvre raffinée, aussi plaisante à l'œil qu'à l'oreille. [i]Neva[/i] rappelle avec éloquence que le jeu vidéo n'a pas pour seule vocation de divertir : il peut aussi se muer en art.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America +2 more
| $19.99 |
| 258ratings |
| 94% |
| — |
| not modelled |
| $9.99−50% | 6ratings | 76% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a beautiful piece of art. From the animation to the story to the music. If this does not elicit an emotional response from you, you might be dead inside.
10/10, emotionally destroyed me. Absolutely beautiful game, visuals are stunning and the soundtrack is amazing. Some aspects felt a lil boring, I´ll admit, but this game makes up for it in style and feeling, if you´re into that. Really enjoyed it, cried multiple times. I remember playing GRIS on the switch a few years ago (?) and I couldn't get into it at all. Neva (the dog itself) made me feel things immediately. And you can pet her.
Neva [i]would[/i] be the best metroidvania I'd played all year - there's just one small problem: It's not a metroidvania. Neva's art - like with Nomada's previous game, GRIS - is absolutely jaw-dropping. The art effortlessly combines a Ghibli-esque dark whimsy with a reverence for nature with a much more minimalist style reminiscent of Monument Valley, all this accompanied by a film-worthy score and gorgeous if subtle sound design. Compared to that, however, Neva's gameplay leaves something to be desired. The bones are all there - Neva's combat feels incredibly fluid and strikes an excellent balance between playability and spectacle, and there are some incredible concepts shown off in the game's many platforming sections. The problem is, it doesn't take those stellar beginnings to their would-be conclusion. The combat ramps up in difficulty far more slowly than it is mastered, leaving the game's encounters feeling repetitive and nonthreatening. The platforming presents almost the opposite issue - each concept is abandoned almost as quickly as it is revealed, never giving any one of the time it needs to show off its full depths. These issues compound with the game's almost painful linearity to give the impression of a game that hasn't quite realized its full potential. Ultimately, Neva is rather like an egg. It was assigned walking simulator at birth, and though it's been experimenting with different genre expressions, it hasn't quite figured itself out yet. It's okay though, because we love it anyways. Neva's art and story is good enough that I would heartily recommend it despite the game's unfulfilled potential. I can only hope that Neva marks an exploratory period for Nomada, and that their next game gives their clear skill in metroidvania-like games the proper showcase it deserves 7/10
本作除了的确有个战斗系统外,美术和剧情都全面落后于其前作《GRIS》。如果追求前作的体验的话,那在这里恐怕是享受不到的。剧情这个循环的确如其它评测说的一样,完全不知所谓,打到后面也不知道打了些什么,与前作玩完就清楚剧情形成了鲜明的对比。美术方面也没有令人记忆深刻的音乐,前作主角歌唱和沙尘暴部分的音乐转换都非常惊艳。秋天那个血红色的颜色更是奔着瞎眼来的。而战斗系统又平平无奇,并未能够弥补上缺失的体验。 如果这是首作的话,我会选择好评。然而前作珠玉在前,为了提醒观者这个游戏较其前作有较大差距,我仍然选择差评。即便没有战斗系统也是可以的,战斗爽的游戏非常多,做的比你游好的更是大有人在。如果让作为你游特色的美术给战斗让路,我觉得这并不是什么很好的选择。
Let me just have a conversation with the person who was responsible for the ending.
比起游戏,Neva更像一个艺术品,虽然说剧情非常简单甚至普通,但就美术,音乐,画面效果来说,它的表现是非常优秀的。 不过其作为游戏,操作性和游戏性可以说非常差劲: 太多时候游戏会为了画面流畅和效果而牺牲主角的机动性,主角打怪后有后摇和僵直,游玩中很多次死亡都是因为其糟糕的操作系统;同时在游戏性上也并没有任何眼前一亮的点,解密过于简单,主角能力也不出众,大部分时候都是在赶路和杀怪,甚至怪物的打法也非常公式和套路,最终boss战非常简单,可因为一直触发角色的动作后摇僵直而死了十次左右 Neva的流程像一部史诗般的电影,我看得很开心;但它是作为一个游戏放在我面前,我并不会从中感受到游戏的乐趣,甚至因为它的操作系统和玩法的贫瘠导致我在游玩过程中唉声叹气 我推荐Neva,仅仅是因为其优秀的美术设计和音乐配曲,如果你是美术生或是对画面审美有很高追求的玩家,我会毫不犹豫的告诉你一定要入手,因为里面的美术设计之优秀,你一定会喜欢;但如果你只是在游戏荒期间,想找一个好玩的横版动作游戏的普通玩家,我更希望你可以去找点别的游戏
Sigo na corda bamba de escolher jogos quase sempre pela estética. Sem me preocupar muito com o hype, com opiniões ou sem ter pelo menos, a decência de ler a descrição. Curiosamente, mantenho um faro apurado para jogos emocionais — é quase como sempre acertar onde está a bolinha do drama naquele jogo dos três copos. Assim foi com Neva. Vi imagens de algo que parecia puro confete: harpas tocando, anjos dançando e flores em tons pastéis. Mas, assim que o jogo começou... POFT, um grande baque. Tipicamente euzinha, fechei o jogo e fui chorar no banheiro. Eu de jeito nenhum estava preparada para um golpe tão ligeiro. Se for jogar, considere ter por perto um lencinho ou quem sabe, um lençol. No início, Neva é só um filhote de lobo assustado, perdida em um mundo que vai sendo devorado lentamente por forças malignas. É aí que Alba, uma humana assume o papel de mentora por meio do afeto e do suporte emocional. Ela ensina a lobinha a pular, a correr, a ter disciplina, encontrar forças e desenvolver coragem para lutar ao seu lado, na esperança de purificar aquela terra já dada como condenada. [list] [*]Indie; [*]Apresenta puzzles e combates; [*]Os gráficos são em 2D estilizado e minimalista, belíssimos; [*]Música atmosférica e envolvente; [*]Embora a interface esteja em português, não há diálogos no decorrer do game, mas eles não são necessários para a compreensão da história; [*]Um ou outro coletável pode ser chatinho de pegar, mas no geral, não é um jogo difícil de platinar; [*]Possui uma DLC; [*]Se não me engano, o máximo de desconto que vi foi de 40%. [/list] Uma obra sobre crescimento, lealdade, luto e renascimento. Ou seja, algo para se guardar no coração. https://steamcommunity.com/sharedfiles/filedetails/?id=3629184263
好消息,相比另一部增加了冲刺。坏消息,剧情拉了。 先夸,美术一如既往的牛,增加的冲刺和二段跳让主角的操控变得很丝滑,主角能跟狼交互(非常喜欢听摸狼时的嘤嘤声) 后面是骂的, 主角在战斗里是所向披靡的,在剧情里是挨一拳就倒下睡觉的,然后让自己从小带到大的狼献祭。 敌人都是人形态,凭什么让狼去献祭?人造成的破坏,凭什么让狼它们去承担? 开头结尾那个循环我还以为最后会是打赢了变好了,结果一点没变,bgm到底在激昂什么,气得我鬼火冒
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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