
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Sep 15 → 12.8/day in the week after.
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Engagement
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game so far. Combat is chunky, enemy variety is a little sparse, but the movement and exploration are also quite good. The meat of the game is the builds. The build variety is crazy and the builds are actually FUN. Its not like, well I went fire now I'll try ice. The builds are wild and feel different to play. I'll give you an example of my first 2 builds: I used a hammer that spawns a bell whenever I stagger enemies or block. Hitting that bell does an AOE damage to enemies. I learned that another perk which spawns a copy of me sometimes will also hit that bell. So I spin to win through a group of 10 enemies, spawning 5-6 bells, hearing 15 gongs go off and the enemies all explode. Then I play a dagger crit all-or-nothing. I can only get health through crits but my dmg is much higher. My weapon autocrits if I time it correctly. I learned that if I dash as I attack even though its a dagger it will cleave nicely. Oh and I drop poison and burn on enemies too. So perfect-dash critting enemies while putting dots all over with alot more risk but crazy burst.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Hours played at review time, across 368 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличное рубилово.Хорошая вариативнасть билдастроения.Автор крассавчик!
epic
I found this game at random and it blew me away. Locations look great and remind me lot of other games i like. Combat feels nice. Story is interesting even if i think its not really the main thing you should play this game for. Build variaty is definetly there but get ready for your character to dominate everything in the end game to the point where i was getting bored at combat but maybe i just found extremely nasty build. Im looking for more content in the future.
Классный слэшер. Жаль что легкий на данный момент. Патч 0.5
For an early access game this is spot on! I've played several AAA fully released games with less polish and less actual meat on the bones for three times the price! Keep cooking this is a breath of fresh air genuinely fun.
Very fun game but still in early access. First person and the movement is so smooth with rechargeable dashes in combat and you can build your character with different perks and use a variety of weapons. Swords, maces, axe, daggers, dual daggers, etc all while exploring the worlds to find and unlock different kinds. Although it's still in early access I've saved the game to my steam favorites waiting for updates. Haven't been playing games much but once I saw this was updated yesterday a month ago I was anticipating hopping on and catching up on the new updates. Worth it at full price imo but granted it's early access the sale makes it a much better deal. When it's fully released which may not be for some time I'll be replaying it.
Классная игра. Преимущества: 1) Боёвка. Много видов оружия, способностей и комбинаций снаряжения которое тоже даёт разные умения или свойства. Сражение с врагами мне нравиться, чем то напоминает Doom, влетаешь в толпу врагов и начинаешь кромсать. Так же есть механика уклонения и парирования, ничего сложно особо нет: враг подсветился, нажимай парирование или уклонение и всё (уклонениями можно вообще просто спамить) 2) Перемещение. Перемещение динамичное, убрав оружие на кнопку "R" можно делать "Супер рывок", с его помощью можно удобно исследовать мир, а при определённой прокачке можно вообще чуть-ли не летать. 3) Прокачка. Прокачка самого персонажа не такая уж и обширная, но вот оружия и снаряжения уже другое. Прокачав оружие или снаряжение до определённого уровня можно присвоить ему доп. свойство другого оружия или снаряжения соответственно, что позволяет делать интересные комбинации и билды в зависимости от вашего стиля игры, продолжая улучшать оружие/снаряжение можно так же дополнительно улучшить свои характеристики или характеристики оружия/снаряжение. 4) Мир. В игре есть открытый мир, он поделён на локации (на момент комментария открыл 3 локи), и эти самые локации довольна-таки большие. По всей локации расположены сундуки в которых можно получить местную валюту и оружие/снаряжение разной редкости, в зависимости от самого сундука которые подсвечены разными цветами. Это напоминает Dark Souls, в котором так же есть свой хаб где ты прокачиваешься, различные локации в конце которой сидит босс и сундуки в которых можно получить ресы. Недостатки: 1) Навыки оружия. Хоть в игре и есть много видов оружия, но они поделены на 4 типа: двуручный меч, парное оружие, двуручное тяжелое оружие, кинжалы. У каждого типа есть основные навыки, и только у определённого оружия они могут отличаться. Это не прям огромный недостаток, но просто нужно знать. 2) Сундуки. Иногда некоторые сундуки появляются частично или полностью в текстурах, даже если вы их откроете, предметы вы не подберёте. 3) Подбор предметов. Конкретно этот недостаток очень субъективен, но мне бы хотелось чтобы предметы выпадающие из врагов и сундуков автоматически подбирались, или хотя бы что бы было снаряжение которое позволяло это делать. Это также могло решить проблему с предметами за текстурами
An amazing game! The combat and movement feels great, there is quite a bit of content even in early access and you have so many builds to try out.
this game is sex, I NEED MORE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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