
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
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About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Engagement
Hours played at review time, across 91 reviews with recorded playtime.
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
当制作组不去刁难玩家而是单纯为了让玩家爽会做出来什么游戏,这个游戏就很好的回答了这个问题
Автор совсем невменяемый, такую красоту лепить, эти виды, я мягко говоря huyeu, хочу пососать разрабу пальцы и не только
I don't really like comparing games. However, this felt like a step down from Witchfire with almost minecraft graphics. Maybe, I would appreciate it more, but it felt a bit bland.
Great game that punches way above it weight, I wouldn't mind paying AA money for this game when it fully released.
Support this developer! This game is like if Doom, Diablo, Dark Souls, and Sekiro had a first-person baby and it's so well done. I can't wait to see how the game evolves to ver 1.0. I can not recommend this game enough, it's a TON of fun.
Voin is what I wished Doom: The Dark Ages had been. Rip and Tear until it’s done. But with swords, daggers, hammers and the like. Every update has me coming back and putting in at least another 5-10 hours of play in. Given that this is made effectively by one person; the amount of care, depth and creativity on display is something I feel gaming is sorely missing these days.
Here I am again! :) What an incredible game! The developer deserves a lot of praise for creating such an amazing experience. After 11 hours of gameplay, I completed every biome currently available at the time of writing this review, up to the Hell Boss biome. As soon as you leave the tutorial and enter the first biome, take a moment to stop and look around. The game has gorgeous graphics and breathtaking landscapes. You can explore almost every corner of the map, so climb a mountain and take in the view it’s absolutely worth it. Now, let's talk about the gameplay. I really enjoyed it. I love this kind of game where you just run around smashing everything in your path hahaha. Your main weapons are swords, daggers, axes, and hammers. Their basic attacks don't differ much besides attack speed, but the real variety comes when you start putting your build together. There are plenty of different builds you can create. Of course, there are always a few meta builds that completely destroy everything on the screen, but the important thing is that you have the freedom to build your character the way you want, based on your weapon skills and equipment. So far I've made two different builds, although neither of them is fully optimized yet since it takes some time to earn all the points I need. The game also has a fusion system that lets you transfer abilities from one piece of equipment to another. This allows you to combine the effects of two different items, making your build even stronger and giving you more customization options. The only thing I didn't like very much is the lack of a minimap. You have to explore quite a bit before finding the biome boss. That's just a personal preference, though. I'm sure many players will enjoy exploring the world without a minimap guiding them everywhere. I highly recommend this game to anyone who enjoys this style of gameplay.
Keep an eye on this. I binged everything in one go, could not put the game down. Made by a single developer it's pretty much the pinnacle of hack-and-slash RPG Doom with Diablo loot progression. Countless combinations of gear, a beautiful stylized world, fluid movement allowing amazing exploration and most importantly; lots of fun. 9.8/10 I can't wait for more.
Fun as ♥♥♥♥, when you actually fight in the game. The other half is walking around mostly empty and huge maps. It is still fun in the end, so give it a try
Не рекомендую вообще до выхода версии 1.0 как минимум. Посмотрим, что разраб дальше будет делать с игрой, может мнение поменяется. Если честно, я просто в ♥♥♥♥ с того, насколько в этой игре огромные и пустые локации. Я понимаю, что разработчик сделал крутой визуал и умеет делать, ну, реально очень красивые пейзажи, но, ♥♥♥♥, почему он решил, что игроку будет интересно исследовать НАСТОЛЬКО огромные карты, где нет НИЧЕГО, кроме пачек мобов и сундучков, в которых валяется игровая валюта и точно такие же шмотки, которые падают с треша в локе (иногда все таки встречается уникальный лут, но редко) Причем к первой и второй локации у меня нареканий нет, они сносного размера, и в целом понятно куда идти, потому что основная точка интереса одна - какое-то большое здание с данжем. Но третья лока, это просто нечто, она размером, возможно, с половину Скайрима, я, ♥♥♥♥♥, не шучу. И на ней в некоторых местах даже мобов нет, ну, буквально ПУСТОТА. Еще больше все усугубляет, что на карте несколько точек интереса (по факту просто огромные постройки, где почти ничего нет), а сюжетный данж находится вообще в другой стороне от этих построек. И самое смешное (нет), что заходя в локу, первое, что ты видишь это дорогу с кучей мобов и, собственно, сам замок вдалеке, но этот путь ведет тебя вообще не в данж!!! Чтобы пойти в нужном направлении, надо повернуть голову направо, и либо срезать через лес, либо идти по дороге с трешом, но это займет больше времени. Лично я, сначала пошел налево, потом вернулся через хаб в начало и пошел вниз, из-за чего всрал примерно полтора часа жизни. Каюсь, возможно еще где-то был проход в нужную сторону, который я не заметил, но карта просто гигантская, тут чисто угадайка куда идти. В итоге встает вопрос: на кой хер в игре, где основа геймплея - просто сочная нарезка нечисти, локации, которые даже для РПГ и всяких дрочилен в открытом мире великоваты. В целом, игра была бы примерно на 7/10 и обзор был бы определенно положительным, если бы не этот гигантизм в местах, где ему не место. Есть еще огрехи всякие в игре, но кор геймплея, лично для меня их перекрывает. Надеюсь на релизе игру доведут до ума. UPD. Решил хотя бы пройти до финального босса на этот момент, и в итоге вскрылись еще огромные проблемы с балансом в пользу игрока. Собрал просто бессмертный билд, который уничтожает все на максимальной сложности, при этом даже думать особо не пришлось, просто собрал очевидные синергии между шмотками (а если еще посидеть покумекать, то 100% соберется что-то намного сильнее). Игра слишком легко дает себя сломать, это очень сильно фрустрирует.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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