
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 11 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Your starship is a mighty and terrible vessel, brimming with arcane technology and devastating weapons. Harness your ship's weapons, modules, and reactor power to maximize your combat potential.
Arrange your upgrades into powerful combos and use them to surgically dismantle your enemies. But watch out. They can do exactly the same to you.
Enlist crew from six different factions. Customize them with a vast array of wargear and engage in bloody, strategic boarding actions against enemy craft. Watch them crush their foes or die horrifically in the frenzy of void warfare.
Experience hundreds of randomly generated encounters. Navigate through a brutal and unrelenting galaxy, weaving together a new story with every run.
Meet technocultist magi, Imperial deserters, demon lords and more. Recruit them, fight them, and make choices that impact the state of your ship and the lives of your crew.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I initially brushed this game off as a FTL clone (which it kind of is), but I think it's a worthy successor. It doesn't reinvent the wheel, but adds new and interesting mechanics such as psychic abilities and relics, which keep things fresh. I feel that boarding tactics are much better in this than in FTL. Not much more to say; the theme is great, the gameplay is good. If you liked FTL you'll probably like this.
Basically, like everyone has already said, it's FTL 2.0 + Warhammer 40k. What's not to love?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is the 401st century. For more than 10,000 years the Deity-King of Humanity has sat paralyzed on the Golden Chair of Terra bcs of Boris heresy. In the unpleasant shadows of the distant future, there is only conflict.
The core gameplay *is* FTL, with nearly identical graphics and iconography, but with a few tweaks which mostly feel like refinements. But there's also *more* content (new weapons, encounters, ships, etc.) which makes this easier to keep replaying (and as of early 2026 they're still supporting the game with great new content). If you want FTL but prettier, try Trigon. If you want FTL but more, get Void War.
The sequel to FTL we may of wanted but never had, good developer, fun game and all above board. Fantastic deck game.
Yes, it's a - ahem - spiritual successor to FTL. Yes, it's a little surprising that Games Workshop have been calm or ignorant enough to not sue this game into oblivion. Maybe as they didn't call it Space Hammer Soldier War. No, it doesn't matter as it's a fun, fantastic game with deep strategy and flavourful events, easier than FTL even on highest difficulty but still a good challenge. Also has some much needed QOL over FTL such as actually putting crew where you want without playing musical chairs, and kindly letting you learn the game faster by largely telling you what the enemy can actually do from the get-go. I only touched the Wiki after a successful Torment XII run. And yes, my Barbarian commander is an unhinged psychopath and I will always support him in his dreams of total evisceration of anything that looks at him funny <3
More than just an FTL clone. THis is one of the best rogue-like strategy games i ever played. It has huge gameplay variety ans deceptively high skill celling. If you like challenging strategy games - Void War is must buy
My favourite game of 2025, bar none. Yes, it might be very much inspired by 40k and FTL (to the point of many graphic assets looking suspiciously similar, and designs making you think "how the heck did they get away with it"), but it also includes many fun, original ideas that enhance the original experience, at the same time doing away with many tedious mechanics (such as managing fuel or having to run away from pursuing rebel fleet). Addition of many various crew types, equipment, plethora of weapons and psionic powers opens a lot of interesting tactics, and every ship offers a vastly different gameplay experience. Example? Sure. One of the ships comes pre-equipped with a system that passively generates expendable peons, and a module that makes your crewmembers explode upon death. Another one features a weapon that steals crew from the enemy ship - and a mod that makes your boarding hatch consume enemy units... Crazy? Well, how about playing with no shields? Or with a single crew member, your chosen commander? Ah yes, commanders! There's 16 different types of main characters total, each one with different traits and abilities, influencing your playthrough in a significant manner. Given how many different ship types are there, this offers a massive number of possible strategies, some obvious, some very much less so, all of them fun to discover. With every new unlock I kept asking myself, "I wonder what new bonkers stuff are they going to surprise me with now". Also, Void War is one of the very few games that gets difficulty levels just right. Playing on various Torment levels never feels tedious or grindy, and never fails to deliver a fresh riddle to work on. Got a cool build? Do you think you could make it with even less scrap? How about if the final boss gets a new stage, what then? And what if we give enemy ships more crew and unique systems you can't even purchase in game?! Devs keep adding more and more content with each new patch. They claim the game's currently at 60% of what they have planned. You read that right - what you see here, a game I squeezed 160 hours of pure joy out of, is merely little more than a half of what it is going to be. If 40k is your thing and you liked FTL, this is going to be your favourite obsession for a while. Instantly addictive, fantastically replayable, unmistakeably grimdark. I'd even argue this is one of the best 40k games ever... and it's not even really 40k.
Honestly this game is pretty solid overall, but it's got two major flaws that make me give it the thumbs down. 1. They took the worst part of FTL, the boss get stronger if you do too well and kill the crew, and applied it to not only the bosses but mini-bosses and partially to just some random encounter ships. FTL already had the issue that too many builds that would get you through the entire game easily would flail uselessly against the boss because killing crew was a bad approach. The demon ships in this just take that to 11. Can't use fire, can't use poison, can't use suffocation, can't use boarders outside of a few very limited options, can't break systems... a significant numbers of builds just go right out the window against a demon ship, which all bosses will turn into at a certain point. 2. I know it's a cliche thing for gamers to complain about at this point, but the RNG in this is actually broken and/or lying. It's not hard to test, load up on shields quickly and there are plenty of early fights that can't hurt you, so you can sit for a while tallying hits and misses. Enemy ships are 50-100% more evasive than they list, at evasion 20 vs. 100 shots the ships I tested against would dodge 30-40 shots. And your ship is roughly half as evasive as listed, 20 evasion vs. 100 shots had me dodge ~10. With shields being the only viable defense and so many offensive options hitting a wall on bosses and demon ship encounters expect a lot of your builds to start to look the same.
I played FTL for over 300 hours, and it is one of the earliest games I played on Steam. I consider it a classic; I played a few FTL-inspired games, but beyond modding FTL, nothing reached the same notes as FTL as Void War has. This isn't the same game, but you know the steps; a new dance partner to go in a new direction. The setting is bleak, but the characters are more granular and less interchangeable. Systems are remixed and customized, with a lot of obvious and less-obvious uses. Void War is an excellent way to get *that feeling* back, and I recommend trying it. There is a demo, so you have no excuse not to try it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 10 | 100% | $4.99 | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $5.9K | 51 | 61% | $3.99 | |
| — | 0 | — | — | |
| $4.7M | 14.1K | 85% | $11.99 | |
| $1.1M | 1.4K | 77% | $25.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $3.2M | 22K | 92% | $7.99 | |
| $3.2M | 3.8K | 83% | $24.99 | |
| $3.2M | 1.8K | 72% | $39.99 | |
| $3.2M | 6.6K | 81% | $24.99 |