
Visitor is a full-motion video (FMV) detective suspense game. The game tells a story that on a winter night in 2017, a murder case happened in a residential building, a prostitute Shasha died in her own home.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧本曲折回转,善; 讲段子拖时间,导致线索记不起来,毒; 演出照搬windows,简; 猥琐的演技,这个我确实模仿不来
没有攻略感觉真的寸步难行,终于能理解警察办案的难处了,同时也明白了冤假错案是怎么来的,同时致敬国产~~
[h1] 不至于差评 [/h1] [b]首先我个人是及其不喜欢游戏里面破案三人组里面的任何一个人设,[/b]我记得有一些对话和表演都很,尴尬。搞得我一边看一边吐槽,现在想想都想退游戏,但是算了,就没退。 真的是人设也不讨喜,剧情也尬,表演也尬,说的台词也尬,我……略微无语。 我印象最深刻的就是这个尬了, 当然我觉得淼哥的表演还行。 又及我记得女主的那个死亡视频,女主好像动了一下? 有一些照片拍的跟玩一样,当然我不排除这是作者安排的黑色幽默,总感觉这跟玩一样,[strike] 当然我知道这就是游戏嘛 [/strike]总觉得这是一份不太认真的游戏,就像我做的不太认真的作业一样。 [b]关于探案的话,[/b]我记得有一些看上去马上能推出的疑点我会卡,其他我没什么太大的记忆点。 忘记多少钱买的了,但是应该不贵,我也没有必要退, 亏的话,说不上很亏
总算全成就了。“游戏制作者”成就是我打第三遍才解锁的。 缺点: 1. 作为一款动态影像类游戏,演员的演技很生硬,道具方面也不够好。不过考虑到这个游戏是小成本制作还是能忍受的。 2. 无聊的剧情太多,比如警察二人组和侦探(及其助手)有许多插科打诨,看得出来作者是努力想增加一些趣味。但是基于1,就看得十分尴尬,还不如砍掉这些,一切围绕关键剧情展开。 3. 游戏流程过于线性化,必须跟着作者的思路走。有时候很早就发现证词有漏洞,或是有重要证据想要展开调查,但却必须按照设定的顺序进行调查才能推进剧情。 4. 后期线索太多,也没细分类,难以梳理。 评价:C级。如果的确对中文动态影像类游戏感兴趣可以买入。
游戏非常有意思,是欢乐向的破案正剧。 案情走向比较扑朔迷离,有案中案,不玩到游戏最后很难确认凶手,有类似《弹丸论破》的反转剧情和复杂的人物关系。游戏具体玩法是不断将有矛盾的证据和证词进行组合、质疑嫌犯的口供,从而获得新的信息再重复以上步骤。 本作看似是小品游戏,但随着证据不断积累、相关嫌疑人的视频多达三十多个,证物数量则更多,虽然游戏提示大多情况只需要玩家拼接2个证物/证词,但实际游戏中找到正确的组合并不容易,难点在于(1)玩家需要跟随侦探的思路选出特定矛盾的证据,而不是选出任意出现矛盾的证据,因此点击存在一定顺序,有明显问题的证词/证物能要到游戏中段才有机会指出来;(2)有些矛盾组合较难发现,尤其在需要组合新证词和半个小时前另一个嫌犯的某段证词的时候,因此游戏需要玩家记住一些时间点和细节,对玩家的记忆和理解力要求较高;(3)有些细节藏得很深,比如监控中便利店的电视画面很隐秘,如果不认真记录或观察寻找很难发现问题,而游戏不提供提示功能。 我在中途就需要Guide辅助推理,打通关后感慨游戏确实非常硬核,但也因于此让我感到游戏比较真实,可以作为刑侦人员探案模拟器。就演员方面,无论是探员还是嫌疑人的表演都挺自然的,故意的优柔造作、猥琐和邋遢也很有趣,有些台词例如厕所芳香剂味道的古龙水让我直接笑出来。个人认为本作有望打造成一部高质量的迷你剧,作为游戏确实难度较高。 打通游戏后我直接买了第二部游戏,期待。最后,我认为定价过低,3.99美元的价格性价比非常高。 我推荐这部游戏。
本作是一款全動態影像的偵探推理遊戲,以真人影片的方式敘事,以組合兩種以上彼此矛盾的證物來解謎。 就推理劇本論之,本作的殺人手法雖然不具詭計成份,但還算是一個足夠引起筆者興趣的故事,一一揭穿證人謊言的感覺著實不錯;而就主角群人設與全劇風格論之,實在乏善可陳。三位主角呈現而出的個性均予我吊兒郎當的感覺,辦案過程始終有股輕快感,而不是在詼諧與嚴肅之間取得平衡。又,考慮到本作的售價不滿百元,遊戲的質感讓玩家覺得廉價也是無可厚非,但一個角度到底的運鏡方式,更像是大學生的影片作業,而不是商業作品。 作為推理遊戲,本作時有需要玩家進行推理的環節,具體流程為根據前一段影片的指示,指出彼此矛盾的證據。但筆者常常碰上一種情況:我的思路正確,但我按思路選擇的證據數量比標準答案還多,便導致遊戲不推進。這方面的遊戲設計意外地僵硬,沒什麼彈性空間。部分評論指出,儘管玩家在遊戲早期已經發現部分證據之間的矛盾,卻得待到遊戲後期才能拿出來討論,自由度似乎有些低落,此點於我而言倒是無關緊要。 一言以蔽之,本作是全動態影像品質較差的偵探推理遊戲,但故事的主體寫得還不錯。
Visitor 来访者, developed and published by Zhongce Games, is a grounded and methodical FMV detective experience that leans heavily into realism and player-driven deduction rather than traditional game mechanics. Instead of presenting itself as a conventional interactive title filled with branching choices and scripted outcomes, it adopts the structure of a digital investigation tool, placing players in the role of someone piecing together a case through recorded footage, documents, and fragmented evidence. The result is an experience that feels closer to analyzing a real investigation than playing a typical narrative-driven game. The core of the gameplay revolves around observation and interpretation. Players are given access to a simulated database containing interrogation videos, case files, and other materials related to a murder investigation. Progression is not handed out through obvious prompts or guided objectives; instead, it depends on the player’s ability to connect details, identify inconsistencies, and form logical conclusions. This design choice gives the game a strong sense of immersion, as it avoids overt hand-holding and encourages genuine critical thinking. Rather than choosing dialogue options or solving puzzles in a traditional sense, players engage with the material in a more organic way, deciding for themselves what is relevant and how different pieces of information fit together. The use of full-motion video is central to the game’s identity. Real actors portray suspects and witnesses, bringing a level of authenticity that can make the investigation feel more immediate and believable. Subtle gestures, tone of voice, and facial expressions often carry as much meaning as the dialogue itself, rewarding players who pay close attention. At its best, this approach creates moments of tension and unease that are difficult to replicate in more stylized formats. However, the reliance on live-action footage also introduces inconsistency. Some performances feel natural and convincing, while others lack the same level of polish, occasionally breaking immersion and reminding players of the production’s limitations. The narrative unfolds at a deliberate pace, focusing on the gradual reconstruction of a single case rather than delivering constant twists or dramatic reveals. It prioritizes process over spectacle, asking players to engage with the details rather than expecting the story to carry them forward on its own. This approach can be rewarding for those who enjoy slow, thoughtful storytelling, but it may feel restrained or even uneventful to players looking for more dynamic or emotionally driven narratives. While there are multiple outcomes depending on how the investigation is interpreted, the overall structure remains fairly linear, with limited room for radically different approaches. Atmosphere is one of the game’s quiet strengths. The presentation is intentionally subdued, avoiding excessive music or visual flair in favor of a more realistic tone. This restraint helps maintain focus on the investigation itself, allowing the weight of the subject matter to come through without distraction. The interface design reinforces this approach, mimicking a functional system rather than a stylized game menu, which further enhances the sense of immersion. At the same time, this minimalism can contribute to a slower overall pace, as long stretches of watching and reviewing footage may feel passive for some players. Where Visitor 来访者 struggles most is in its limited interactivity. While the emphasis on deduction is a defining feature, the lack of more varied gameplay elements can make the experience feel repetitive over time. Players who prefer more active involvement or mechanical complexity may find the game’s structure too restrained. Additionally, the linear progression and relatively straightforward case design mean that once the mystery is solved, there is little incentive to return beyond exploring alternative conclusions. Despite these limitations, the game succeeds in delivering a focused and distinctive experience that stands apart from more conventional detective titles. It commits fully to its concept, offering a slow, deliberate investigation that rewards patience and attention to detail. For players who enjoy analyzing evidence, interpreting performances, and drawing their own conclusions, it provides a level of engagement that is both intellectual and immersive. In the end, Visitor 来访者 is a niche but thoughtfully designed project that prioritizes realism and atmosphere over broad accessibility. It may not appeal to everyone, particularly those seeking fast-paced or highly interactive gameplay, but for the right audience, it offers a compelling and quietly absorbing investigative journey that lingers long after the case is closed. Rating: 7/10
不怎么样给2.5分,有时候强行逻辑,体会不到破案的乐趣,演技也比较低劣
垃圾的一比 没有攻略根本没法玩
Check out more FMV games at [url=https://store.steampowered.com/curator/45578719]FMV Asia | 真人互动影像游戏社[/url]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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