
Exploring the themes in THE BELKO EXPERIMENT, the Belko VR – Escape Room Experiment provokes the question: “What does it take to survive at work?” Players are prompted to solve a series of challenging puzzles in order to escape from their office before a microchip in their head explodes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Belko VR: An Escape Room Experiment player count
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| F2P | 68 | 85% | Free | |
| F2P | 928 | 73% | Free | |
| approximately $9.2K | 83 | 59% | $4.99 | |
| approximately $5.8K | 55 | 33% | $3.99 | |
| approximately $68K | 92 | 76% | $19.99 | |
| approximately $2.3K | 50 | 64% | $1.99 |