
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 600 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game had the devs put a lot of love and effort into it, and it shows. Unfortunately, I can't get the same enjoyment from the game's successor. Even the naming convention changed from Vic II to Vic 3. I often go back to this masterpiece that visually looks like a quarterly report.
This is the best victoria game in the series victoria 3 isnt real, or at least thats what I choose to believe , ♥♥♥♥ paradox greedy company always charging too much for slop. Anyway yes its a good game.
has a bigger map than victoria 3 and better unit interactivity and units, i like the politics play and the sliders more.
фигня какая-то для фанатов.
Not for everyone, but this remains my favorite game of all time. Unlike newer PDX games, you will not have all the info and secrets shoved into your face. You will struggle mightily to learn and use your limited high school level economics education to move sliders around. You will actually see the scope of your country change and the shape of warfare be revolutionized over the timeframe of the game. You can genuinely play start to finish in one day if you want, and leave fulfilled. The modding scene is terrific and still holds strong. This game and CK2 hold special places in my heart. Don't think there will ever be anything like them again
“I did not seek hegemony; it merely emerged as the most rational administrative outcome.” Victoria 2 is a masterclass in grand strategy. Its intricate simulation of 19th century politics, economics, and society creates a vast world where every decision feels meaningful and consequential. Whether it be navigating diplomacy to navigating a population with its fantastic population system: POPs. POPs... every individual belongs to a class, culture, religion, and profession and behaves dynamically based on economic conditions, political reforms, and access to goods. Slaves are definitely the worst pop type, they earn no income, don't pay taxes, and they can't promote to something more useful. Slavery is an abomination and must be destroyed. The economic system functions as a semi realistic simulation of 19th century global capitalism rather than a simple resource mechanic. You know what makes Victoria 2's economy so ♥♥♥♥♥♥♥ cool?... money itself isn't a resource, it's only a medium of exchange, meaning that you can have all the money in the world, but it won't even matter if there is nothing to buy with it. Victoria 2 models a living world market where goods are produced and distributed through specific POPs. Raw materials are gathered by POPs, such as farmers and labourers, which are then transformed into higher value goods by craftsmen working in factories, considering that with each step depends on the availability and price of inputs. What makes this system so compelling is how deeply the economy ties in the social and political systems. When it comes to POPs, different POP types buy different goods and use them for different purposes. If a POP can't get its everyday needs, it'll gain militancy and react politically. If it cannot get life needs, it'll gain even more militancy, meaning that economic mismanagement can directly trigger unrest and radicalisation. Essentially, industrialisation isn’t just about making profit it reshapes society, creating middle classes, fueling ideological movements, and shifting power away from agrarian elites. I love Victoria 2, it is a beautiful game. Few games capture the tension between industrial growth, political stability, and imperial ambition so effectively. Now, compared to the successor, Victoria 3, which streamlines many mechanics in the name of accessibility, Victoria 2 stands out as the more engaging and rewarding experience. It’s not for everyone, but for people willing to invest the time, it offers one of the richest and most intellectually engaging grand strategy experiences ever.
Ete juego se basa en tres etapas: Colonizar a temprana edad conquistando partes de Borneo V*olar a Francia V*olar a Rusia EXTRA: V*olar a China
No soy gay pero soy peruano y tengo una fantasia donde Perú invade Chile y Chile tiene que exportar esclavos femboys para satisfacer oficiales peruanos de alto rango. Me imagino que soy un comandante poderoso, alto, con una mandibula cuadrada y con musculos masivos. Mi femboy es un pequeño chileno timido con piel palida que viene a mi habitacion. Lo agarro con mis poderosos brazos y lo beso a la fuerza, presionando su pecho contra el mio. Lo tiro contra la cama y despues lo abrazo con mis grandes y fuertes brazos peruanos haciendolo dormir en mi pecho. Algun otro hetero tiene este tipo de fantasias?
Vim por causa do Victoria 3 e descobri que o 2 é basicamente um Excel com crise balcânica. 500 horas depois, ainda não entendo metade da economia, mas já aceito isso como tradição. Interface hostil, diplomacia canalha e mapinha que vicia mais do que devia. Jogaço. Perdi minha sanidade, mas ganhei a Bélgica industrial mais perigosa da Terra.
No mom, i dont need a j*b, i need to make the Großdeutsches Kaiserreich the strongest nation of the 19th-20th century
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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