
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обстановка очень уютная, вызывает тёплые воспоминания о недавней поездке с друзьями в Брянск. Смело могу рекомендовать это место и игру, как прекрасный вариант для атмосферного и приятного время провождения.
[h1] Darkwood has become one of my all-time favourites 9.4/10 [/h1] Darkwood. Wow. What a game. I started playing with no expectations really, especially considering I haven't really played top-down horror before. But within minutes, the game drew me in with its atmosphere and one-of-a-kind sound design. I have never played a game with such fantastic and quite frankly, brilliant sound design. The way sound is used in this game I have never experienced before, in ANY game, it's used in such a way that makes you feel true dread and immersion, which in a game like Darkwood, which relies on top-down horror, is extremely vital. Now, the story, with its characters, dialogue options, choices, it's truly something special. felt like I was actually there, interacting with the characters, feeling the consequences of the choices I had made and as a result, I feel honestly different after this game. The gameplay itself is very Hotline Miami like, but with a horror twist, which I can appreciate a lot as a huge fan of HM. I was a bit weary of the survival mechanics and how they would affect progression towards the story in a way that was somewhat tedious but it wasn't the case at all. If anything the survival is done so well through it's crafting and looting that it makes the game feel even more immersive. I am literally struggling to find a negative thing to say - maybe lack of skills and the stamina can be a little annoying but these are inconsequential. The game is truly unique and a must-play if you are a fan of horror or games with a compelling and different story.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 23K | 94% | $14.99 | |
| $11.5M | 15.9K | 63% | $39.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.5M | 19.4K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3K | 14 | 64% | $13.99 | |
| $2.9K | 18 | 89% | $5.99 | |
| — | 0 | — | — | |
| $8.3M | 6.4K | 84% | $49.99 | |
| $1.3M | 3.1K | 78% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| #250 |
| not modelled |
| $3.99−80% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best part of this game was the recurring nightmares I had months later after I finished the game 10/10
Long story short, this game is one of the best game ever made. I can't believe I'm saying that as a life-long Resident Evil fan. It's as if it has no business getting into the protected top list of best horror games. A couple of things you have to know: - This developer literally put the game up on PirateBay to download for free. Any decent person would obviously pay for the game if they like it, but to this day they're unsure if it was a clever stunt or waste. - The developers made it clear they don't want any intentional jump scares. I think we can all agree it's a cheap way of scaring. Ambience, atmosphere, gloomy, darkness, specific sounds and hopelessness/ survival scares you to your bones. A jump scare just get you off your chair and raise your heartbeat. - This is a very quiet game, making sounds even more impactful. - Art stytle and gameplay is as close to perfect as it gets. It's just a really fun game. I decided to play my first playthrough exactly how I wanted without searching online what is the "correct" way. The path I took led me into some serious role playing, and it was really affecting the world around me. Next time I'll take a totally different approach. I still don't know how many endings there are. 10/10 - Will play again.
Отличная игра! Пока ставил капкан, на меня выбежал голожопый дикарь, отпиздил меня и ушёл. После чего я возродился, вышел в лес и был отпизжен лосем
Reminds me of what Minecraft probably felt like back when it first came out. The uncertainty of not knowing what's coming in the night and what kinds of monsters lurk about. Obviously, its a lot scarier than Minecraft though. Good game with slow-burn horror that always leaves you a little tense.
Absolutely horrific game! Expect nightmares when you play this. Do love the game but never want to play it again (can't wait for the sequel)
Still can't find anything like it, such a unique game. Absolutely love its atmosphere and story
-compro o jogo -ouço barulho de corvo -começa a anoitecer -fico enclausurado em casa por horas -nada acontece -amanhece -coraçao quase para de tanta tensao 10/10 melhor jogo de terror q ja joguei
[h1]БЕНГЕРСКИЙ хоррор не с большой буквы, а с капсового шрифта[/h1] За всю свою наигранную историю я не могу вспомнить ни единого хоррора, который мог бы мне понравиться. ОДНАКО Darkwood - пример крайне грамотной работы разработчиков, которые при создании игры с жанром "хоррор-выживач" не ограничились обычными "голод-жажда", которые не будут играть никакой геймплейной роли, а просто душить периодическими "сделай одно и тоже", что любят использовать некомпетентные разработчики. В Darkwood разработчики позаботились о том, чтобы каждая имеющаяся механика, элементы декора и даже интерьера имели своё значение. Когда игра приветствовала меня со словами "вы играете в сложную игру, где не прощают никакие ошибки" я изначально подумал, что разработчики допустили множество грубых ошибок, и просто решили списать их на "сложность" и свою некомпетентность, однако это оказалось вовсе не так. Darkwood является отличным примером хоррора, который работает с геймдизайном и отлично передает всё, что хотели передать разработчики. Во многом игра даже помогает игроку, обладая достаточным количеством кватили оф лайфа. Даже не хочется шутить про отсутствие койот фреймов. В особенности мне нравится как разработчики продумали графическую составляющую игры, которую многие по скриншотам приняли за какой-то мусор. Игра обладает сразу двумя пространствами (в поле зрения игроки и вне зрения игрока) и каждое из пространств также имеет своё значение, чаще всего в сюжетном и нарративном, однако нередко и в геймплейном. Ранее я хотел написать книгу, что обладала свойствами нескольких пространств и прекрасно знаю насколько это тяжелая работа, чтобы подобное грамотно работало. Звуковую составляющую я могу охарактеризовать на 10 капканов посреди ночи из 10. Единственное - очень не нравится, что в игре есть огромное количество объектов, которые чтобы потрогать надо будет перепроходить игру как минимум два раза или шерстить интернет в поисках всех пропущенных роутов. На самом деле я бы назвал это геймдизайнерской проблемой, потому что оно заставляет заниматься монотонной шляпой. Тут всё же стоило задуматься над возможной реализацией альтернативных роутов для того, чтобы игроку Не приходилось каждый раз начинать заново Всё. В визуальных новеллах, например, для этого уже есть Qol который по одной кнопке проматывает текст до момента где игрок ещё текст не читал. Однако в играх других жанров пока что лучше чем "разбить сейв на несколько" не придумали. На самом деле это грустно. В любом случае, разработчики проделали действительно невероятно огромную работу над каждой частью игры, заставив работать в ней всё. Надеюсь что в будущем у нас будет больше подобных, идейных разработчиков, которые собираются создавать жанры хорроров и выживачей.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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