
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.
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Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
Detailed population groups with their own economic needs and political desires.
Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
Research transformative new technology or ideas to improve your national situation.

Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
Secure vital goods to fuel your advanced economy and control the fate of empires.
Balance employing available labor force with the needs for new types of workers.

Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
Increase your economic and military strength at the expense of rivals.
Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty difficult to make a game that doesnt improve anything from its last entry. This game provides a worst international system, boring internal affairs and terrible war mechanics. Alas its poor optimization.
I've been a fan of paradox games for over a decade. Ive got an unholy amount of hours in hearts of iron IV. Paradox can suck my balls with the latest DLC. $20 for that ♥♥♥♥♥♥♥♥♥? Im not even gonna buy, i just want to let paradox know... they can suck my balls. Thank you.
At one point I loved this game but after this last disappointing DLC release they shoved down our throat made bugs come back that were already fixed before and a whole host of new ones especially the army and navy. 1-Why do my armies keep deciding on their own to go to the middle of South Africa and doubling my supply requirements? 2-Why do my fleets go all the way across the world back to port because the admiral retired? 3-Why am I having my armies split to hop on boats to go to a front and then it turns back around because someone else joins the war changing the location of said front? 4-Why do my troops decide to trek across the entirety of Asia and Europe instead of just going to my treaty port at the end of a war? (Literally all the way from eastern China to Portugal homeland) 5-Why is the UI for customizing fleets right there but it's gated behind a DLC? 6-Why does the cost of these DLCs keep getting higher and delivering less substance? Like most paradox games I can't recommend it until they stop breaking it and move on to the next sequel of the franchise because it's never done being broken until that point.
yani zor bir oyun pahalı ama sarıyor ya özellikle strateji seviyorsanız.Paradoxtan biri varsa lütfen hiçbirşey olmayan tek buton eklediğiniz dlc'leri 10 dolara satmayın
я стал разбираться в экономике. 10 контурных карт из 10
В игре про экономику, капитал и торговлю НЕЛЬЗЯ на прямую закупать ресурсы не через жопу
A dumbed down version of Victoria II to attract people who never cared about the franchise and who won't even keep playing the game anyways. There is more to say that is negative about this game but that is the biggest reason why I would NOT recommend it.
Fell off after recent updates to unimportant aspects of the game instead of focusing on very important issues like the obviously horrible army and war system , numbers playing the only role and barely any player skill or control involved in fighting . Also the undiverse nature of buildings and other parts of building an economy make it very boring to play and basically ,except for a change in name, make each game identical bar the obvious territorial differences. I enjoyed the games diverse goverment and political structure a lot but ultimately after you reach the desired structure the game becomes bland and relies heavily on the player to create any goals when continuing to play. I understand the building and fleshing out of these systems are difficult but i feel like the developers have barely given it attention at all focusing on lesser aspects instead to fill DLC pay grabs.
oyun güçlü bir işlemci istiyor ve ısınma olabilir ama muhteşem bir oyun dlcsiz oynamak zor
个人感觉最好玩的一款P社游戏,经济系统绝无仅有,游戏很耐玩,不过上手难度较高
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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