
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I thought this game was going to be really fun, I was wrong. There is almost no customization to your build, as long as you pick something, you will make it. There is no gear customization, equip, level up and youre good to go. No challenge in end game content. Just a quick cash grab, do not buy
1.0 came out of nowhere with not even any patch notes. Feels rushed out for a quick cash in.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is my favorite idle RPG so far. It isn't really like Melvor Idle or RuneScape...There's a much bigger emphasis on combat and progression. There are multiple classes and subclasses, quests, co-op world raids, and a satisfying sense of character growth that keeps you coming back. I've found it incredibly addicting, and I really hope it continues to grow. One of the biggest strengths of the game is the developers. They're very active on Discord, listen to player feedback, and have already implemented a lot of QoL improvements based on community suggestions. It's refreshing to see developers who are so engaged with their player base. If you're looking for an idle game with meaningful progression, active development, and a strong focus on combat, I highly recommend giving this one a try.
Sure there's AI art, but the game behind it is so well thought out and genuinely fun that it straight up overshadows it. Try it, a nice mix of MMO/diablo style mechanics and Idlers.
I got access to the game via the early playtesting group (note my hrs on record). Initially I was sceptical, as the game uses generative AI but that scepticism has now been long gone. Vespera feels authored, not generated, since only the images are generated. All the game systems, progression, unlockables, pacing, balance and bugfixes is the result of the huge work the developers put in. With that being said, i think the game's worth your time because: While the gameplay is comparable to Melvor idle (idle combat/gathering/crafting), Vespera functions more like an MMO/diablo type of game (factions/events are MP-centric, and the implementation feels fair. Not easy to explain, but as events are game-wide, all players can participate in them. You're guaranteed participation rewards, and the higher your DPS/healing/overall contribution is, the higher the chance is you can get scaled gear for your character) As the game features MP elements, it's also extremely good news to note that the game doesn't have IAP/P2W/battlepass mechanics, as well as offline progression. To my understanding, you're not getting penalized if you AFK, while someone else is more active. Gameplay-wise, there's a lot of customization in how you get to express your power as a player. Although the fights themselves are linear, you can choose your skillset, set up an autocast logic for each skill, you can level up and use mercenaries, each with their own skills to contribute to combat (or even alleviate your build's pain points), later on you can pick a subclass, freely swap out passive bonuses in the form of the element system, and i personally expect more to come There's more stuff i didn't even get to see (tower/frontier mechanics, which are tied into the end-game progression) and i feel that this will be my mainstay idle title from here on out. I certainly hope there's way more to come (slowly but consistently). Give it a try! I think it's well worth your money!
Different and interesting approach. Worth the price.
I am really enjoying the game so far, the devs were quick to solve some issues and there is so much stuff to do The only issue i have is that you dont have a back button to return to last page but dev said he;s going to implement soon
Games good but the UI is awful. Way too much stuff to sift through and you need to click multiple times through multiple menus just to gather or craft something it feels tedious
Fantastic game with active developers. Highly recommend as an idle/incremental player.
天赋2.0纯瞎搞,分支职业技能混乱,职业定位笼统不清晰没有特色,防御面彻底砍废,感觉被喂屎了 远不如之前天赋,2.0天赋决斗的攻击速度、暴击率、双倍伤害率、闪避率都远低于从前!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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