
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good one. Nice queue system. it's beautiful on the eye. Four differents classes. I played a lot of idles to tell after 3 hours it's gonna be good and deep. Plus Dev is really active, listen to comunnity and so on. You won't be dissapointed you idle lovers.
官方已跑路,突然从0.153跳到了1.0版本,但没有任何更新
不推荐,纯挂机游戏,没有bd构筑和养成乐趣,技能装备同质化严重,前期就是挂材料升建筑,推图跟着任务走完全没难度,终局内容也是相当无聊,玩就是浪费时间
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent idle game. Plenty to do right off the hop to keep you busy and turns more "idley" as time goes on. Plenty of tutorials on each page so you don't get overwhelemed. Easy to respec and test different builds, haven't got to the endgame yet but looks very in depth and thought out. So much crafting, upgrading, gathering, skills, talent trees. For the pricepoint you get a ton of content and it's still in EA. The devs are super active on Discord and take in community suggestions, then implement them. One of the best idlers I've played.
Really good if you like idlers with focus on character progression rather than just skilling (crafting, fishing etc). So far endgame seems plenty and i have a lot of systems to unlock on the horizon. Granted it's still EA if they keep working on it it could be amazing. I hope they do cause devs seem active but so far it's great for the price.
This is a very fun and chill idle game progressing your character as they get stronger. There are many different builds/classes to try out. I enjoy the co-op experience of the whole server fighting and working together to take down the world bosses.
Pretty good idler, you make a toon and grind. Big plus that you can do combat and gathering/crafting at the same time. Also has world bosses where you team up with the other players.
** Note to Devs: I'd really like a playable HEALER class. Shaman, Druid, Cleric, Paladin, whatever. Also, a Necromancer, or even playable Bard. Also I would love larger group sizes into combat with compositions being important for some encounters. Also, barbarians seem to have more useful loot than wardens right now? I've been on an idle-game binge lately, and Steam's refund system has seen a lot of action because I'm picky. I refunded: Idle Crown Idle Village Eldara Visseron Idle Cultivation Lootun Fractured Realms Every one of them had something I wanted, but they all eventually fell into the same traps: shallow progression, repetitive gameplay, lack of automation, or just not enough meaningful systems to keep me engaged. Vespera is the first one that actually stuck. It feels like it was designed by people who genuinely enjoy incremental games. Instead of one progression bar, you're constantly unlocking new systems—classes, talents, gathering, crafting, mercenaries, factions, dungeons, offline progression, and long-term goals. Every session gives you something new to work toward instead of simply watching numbers go up. The automation is excellent. You're making strategic decisions rather than babysitting the game every few seconds, which is exactly what I want from an idle RPG. It respects your time without becoming a glorified spreadsheet. I also appreciate the lack of microtransactions. In a genre where many games eventually become cash shops disguised as idle games, having a premium game focused on gameplay is refreshing. Is it perfect? No. It's Early Access, so there's obviously room for more content, balancing, and polish. But unlike so many other idle games I've tried recently, this one has a solid foundation that makes me excited to see where it goes. If you're looking for an idle RPG with actual depth instead of another cookie-cutter clicker, this is an easy recommendation. After refunding six other idle games in a row, this is the one that earned a permanent spot in my library.
Games good but the UI is awful. Way too much stuff to sift through and you need to click multiple times through multiple menus just to gather or craft something it feels tedious
Wow finally something different in the genre, i'm an hour in and already level 12 barbarian and I chose the Axemaster Subclass. I love until now
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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